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DesertHyena
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DesertHyena
2,886 posts
Peasant

Dungeons & Dragons, the oldest RPG in the world, and also one of the easiest to play/run.This is 3.5 D&D, not 4th edition,The First Adventure I shall be running is called "Crown of the Kobold King" This game is pretty much a "Generic Fantasy RPG" set in the Forbidden Realms (Drizzt the Drow ring any bells?). you start at [b]1st level.

Name:
Player:
AgeAll non-humans live longer, except Half-Orcs)
Sex:
Lookshowever technical you want to get)
Race:Human(extra feat/skill),Dwarf(+2 Con,-2 Cha), Elf(+2 Dex,-2 Con), Gnome(+2 Con,-2 Str),Half-Elf,Half-Orc(+2 Str,-2 Int,-2 Cha), Halfling(+2 Dex,-2 Str)

ClassFighter,Rouge,Wizard,Cleric, or pick one from book, see below)
Level:1
Level Equivalency:2(for level adjustment +1 characters)
Attributes:Strength(Str), Dexterity(Dex),Constitution(Con),Intelligence(Int),Wisdom(Wis),Charisma(Cha)

Attribute Bonusessee below)
all start at 8,25 points(just do 15-18=1 for experienced players, it's pretty balanced)

Saves:Fortitude(Con),Reflex(Dex),Will(Wis) (see below)
Hit points:10(Fighter)8(Cleric)6(Rogue)4(Wizard)+Con Bonus
AttackBase Attack Bonus+Str Bonus(Dex bonus for ranged, see below)
Damagebased on weapon + Str bonus 2-handed x 1.5 Str Bonus, see below)
Armor Class(AC):10+Dex Bonus+Armor+Misc(see below)
Featssee below)
Skillssee below)
Equipment:300 gp and Adventurer's Kit(with everything you need like bedrolls and rations and so on) (see below)

I have a PDF of the Player's Handbook, which I will e-mail to you if you don't have a copy, you don't need to memorize it or anything, but it would help to have it handy for this game.If you want to play another race,then No level adjustments above +1.If you give me a good reason to play a race that's not +1 level adjustment I might let you. If you want a different class, just ask(I know all classes for 3.5).

Rules not Used:
-There is no Armor Class Penalty.
-There is no Encumberence, but please be realistic(no portable rams).
-There will not be any Racial Bonuses to anything other than starting attributes.
-To Simplify the Arcane Check Penalty, Wizards cannot wear armor period.
-all Spells are allowed, but I will only list Evocation spells for Wizards and Healing Spells for Clerics in this forum as they are the most martial spells.

"FOR QUICK-PLAY CHARACTERS!"
Feats-
Your feat(s) will be:
(Fighter)Power Attack(-1 Atk,+1 Dam),Cleave(immediatly take another attack if you kill your target, you will need high Str)
(Rouge)Stealthy(+2 Hide/Move Silently)
(Cleric)Improved Turning(+4 to Turn Result)
(Wizard)Spell Focus: Evocation
(Human)Toughness (+3 HP, this is if your race is human and is in addition to your class feat)

Skills-
Your skills will be equal to 4+mods(I'll handle it), you get 1 bonus skill for every point of Int bonus, your starting skills are:
(Fighter) Intimidate, Heal
(Rogue) Hide, Move Silently, Open Lock, Disable Device,Sense Motive, Bluff, Appraise, Pick Pocket,
(Cleric)Diplomacy,Spellcraft,Knowledge(Religion),Heal
(Wizard)Spellcraft,Knowledge(Arcana)

Equipment-
your starting equipment equipment is:
(Fighter)Greatsword(2-12) or Longsword and Large Steel Shield(+2 AC), Breastplate(+5 AC,Max Dex Bonus +3),and a potion of Cure Light Wounds(1-8+1 hitpoints)
(Rougue)Thieves Tools,Short Sword(1-6),Dagger(1-4),Longbow(1-8, no Str bonus) Studded Leather(+3 AC,Max Dex Bonus +5),
(Cleric)Chainmail(+5 AC +2 Max Dex Bonus), Hvy. Mace(1-8), and 4 potions of Cure Light Wounds(1-8+1)
(Wizard)Spellbook, 4 scrolls of magic missile(1-4+1),4 potion of Cure Light Wounds and Quarterstaff(1-6)
(Halfling/Gnome)Cannot use Large Weapons (Greatsword) and cannot wear or use Large equipment (cannot wear medium creature's armor)

Attribute bonus is equal to +1 for every 2 points above 10.
After you pick your class, race, skills, feats, and equipment I will finish the sheet(saves,attack,AC)
If you have NO idea what i'm talking about, just google D&D or feel free to ask some questions.

  • 46,375 Replies
Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

And he will die in 3-4 minutes, like I said.

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

Yeah in a few minutes if no one helps, and with Neri somewhere in the woods on the floor crying, he is dead.

Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

Just wait for Noobs to come back.

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

Yeah but it looks like Mord is gonna die, the forest is pretty thick you don't have to go far to be out of sight.

Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

Just shut up and wait.....

SirNoobalot
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SirNoobalot
22,207 posts
Nomad

The mental feeling of him out of her mind would be crippling, and she would immediately run back to apologize or in this case help him.

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

With something like this there is a chance she would pass out from the severing of he link.

SirNoobalot
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SirNoobalot
22,207 posts
Nomad

She can track herself and if not Wolfie is still over there for guidance by sound.

SirNoobalot
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SirNoobalot
22,207 posts
Nomad

..........
Does she pass out?

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

Well I just rolled, and she is out, I gave it literally a 2 percent chance, and rolled 99, she is out due to the mental stress. You do know Drake is apparently there.

Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

No, he doesn't understand the way it works. He closed the link. It would be like when S'roc died. She would probably assume he died.

SirNoobalot
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SirNoobalot
22,207 posts
Nomad

Wolfie runs up to Drake and paws at his feet, whimpering.

Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

If Drake doesn't help Mord now, he justifies every drop of hatred Mord ever had for him and more.

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

Combined with everything that has happened so far she has a mental overload, and passes out.

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

Well Drake doesn't have much incentive to help him.

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