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DesertHyena
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DesertHyena
2,886 posts
Peasant

Dungeons & Dragons, the oldest RPG in the world, and also one of the easiest to play/run.This is 3.5 D&D, not 4th edition,The First Adventure I shall be running is called "Crown of the Kobold King" This game is pretty much a "Generic Fantasy RPG" set in the Forbidden Realms (Drizzt the Drow ring any bells?). you start at [b]1st level.

Name:
Player:
AgeAll non-humans live longer, except Half-Orcs)
Sex:
Lookshowever technical you want to get)
Race:Human(extra feat/skill),Dwarf(+2 Con,-2 Cha), Elf(+2 Dex,-2 Con), Gnome(+2 Con,-2 Str),Half-Elf,Half-Orc(+2 Str,-2 Int,-2 Cha), Halfling(+2 Dex,-2 Str)

ClassFighter,Rouge,Wizard,Cleric, or pick one from book, see below)
Level:1
Level Equivalency:2(for level adjustment +1 characters)
Attributes:Strength(Str), Dexterity(Dex),Constitution(Con),Intelligence(Int),Wisdom(Wis),Charisma(Cha)

Attribute Bonusessee below)
all start at 8,25 points(just do 15-18=1 for experienced players, it's pretty balanced)

Saves:Fortitude(Con),Reflex(Dex),Will(Wis) (see below)
Hit points:10(Fighter)8(Cleric)6(Rogue)4(Wizard)+Con Bonus
AttackBase Attack Bonus+Str Bonus(Dex bonus for ranged, see below)
Damagebased on weapon + Str bonus 2-handed x 1.5 Str Bonus, see below)
Armor Class(AC):10+Dex Bonus+Armor+Misc(see below)
Featssee below)
Skillssee below)
Equipment:300 gp and Adventurer's Kit(with everything you need like bedrolls and rations and so on) (see below)

I have a PDF of the Player's Handbook, which I will e-mail to you if you don't have a copy, you don't need to memorize it or anything, but it would help to have it handy for this game.If you want to play another race,then No level adjustments above +1.If you give me a good reason to play a race that's not +1 level adjustment I might let you. If you want a different class, just ask(I know all classes for 3.5).

Rules not Used:
-There is no Armor Class Penalty.
-There is no Encumberence, but please be realistic(no portable rams).
-There will not be any Racial Bonuses to anything other than starting attributes.
-To Simplify the Arcane Check Penalty, Wizards cannot wear armor period.
-all Spells are allowed, but I will only list Evocation spells for Wizards and Healing Spells for Clerics in this forum as they are the most martial spells.

"FOR QUICK-PLAY CHARACTERS!"
Feats-
Your feat(s) will be:
(Fighter)Power Attack(-1 Atk,+1 Dam),Cleave(immediatly take another attack if you kill your target, you will need high Str)
(Rouge)Stealthy(+2 Hide/Move Silently)
(Cleric)Improved Turning(+4 to Turn Result)
(Wizard)Spell Focus: Evocation
(Human)Toughness (+3 HP, this is if your race is human and is in addition to your class feat)

Skills-
Your skills will be equal to 4+mods(I'll handle it), you get 1 bonus skill for every point of Int bonus, your starting skills are:
(Fighter) Intimidate, Heal
(Rogue) Hide, Move Silently, Open Lock, Disable Device,Sense Motive, Bluff, Appraise, Pick Pocket,
(Cleric)Diplomacy,Spellcraft,Knowledge(Religion),Heal
(Wizard)Spellcraft,Knowledge(Arcana)

Equipment-
your starting equipment equipment is:
(Fighter)Greatsword(2-12) or Longsword and Large Steel Shield(+2 AC), Breastplate(+5 AC,Max Dex Bonus +3),and a potion of Cure Light Wounds(1-8+1 hitpoints)
(Rougue)Thieves Tools,Short Sword(1-6),Dagger(1-4),Longbow(1-8, no Str bonus) Studded Leather(+3 AC,Max Dex Bonus +5),
(Cleric)Chainmail(+5 AC +2 Max Dex Bonus), Hvy. Mace(1-8), and 4 potions of Cure Light Wounds(1-8+1)
(Wizard)Spellbook, 4 scrolls of magic missile(1-4+1),4 potion of Cure Light Wounds and Quarterstaff(1-6)
(Halfling/Gnome)Cannot use Large Weapons (Greatsword) and cannot wear or use Large equipment (cannot wear medium creature's armor)

Attribute bonus is equal to +1 for every 2 points above 10.
After you pick your class, race, skills, feats, and equipment I will finish the sheet(saves,attack,AC)
If you have NO idea what i'm talking about, just google D&D or feel free to ask some questions.

  • 46,375 Replies
SirNoobalot
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SirNoobalot
22,207 posts
Nomad

Help a teammate and put him on permanent good terms with them?

Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

Dibs, Drake has been gutted multiple times, had his neck slit open and had his intestines shredded by sandpaper. I know you can help him, so do it.

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

Not really, based on the track record Drake is likely to just let him die, anybody else in the team and he would help, Mord not so much.

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

Yeah Drake can easily heal him, but he most likely won't.

Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

Flip a coin. Heads, he lives, tails, he doesn't die.

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

Well say Drake did save him what would happen.

Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

Initial-Anger over it, probably punch him in the face and have Wolfie lead him to Neri.
Secondary (after a few minutes)-Confusion; mix of sheer hatred and unparalleled gratitude.
Long term (a month)-Sheer gratitude for stopping him from making such a dumb mistake and protecting Neri from such grief.

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

Well based on that no matter he dies.

Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

What the ****!?!?!? Did you read the last one?

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

Yeah but the first one gets him killed by Drake and Mikami.

Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

Fine, not punched, thrown of in a panic, then immediately runs to Wolfie and has him lead him to Neri.

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

No you know the first one is the one that would happen, so sorry man but I think he is dead.

Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

Dibs, just do the ****ing second one!

SirNoobalot
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SirNoobalot
22,207 posts
Nomad

If Drake does nothing, then Wolfie frantically goes to Neri and tries waking her up by any means.

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

Well I rolled and he is supposed to be dead, but I'm not sure if I should listen to it or let him live.

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