ForumsForum GamesDungeons 'n Dragons 3.5 Forgotten Realms Setting

46375 3931182
DesertHyena
offline
DesertHyena
2,886 posts
Peasant

Dungeons & Dragons, the oldest RPG in the world, and also one of the easiest to play/run.This is 3.5 D&D, not 4th edition,The First Adventure I shall be running is called "Crown of the Kobold King" This game is pretty much a "Generic Fantasy RPG" set in the Forbidden Realms (Drizzt the Drow ring any bells?). you start at [b]1st level.

Name:
Player:
AgeAll non-humans live longer, except Half-Orcs)
Sex:
Lookshowever technical you want to get)
Race:Human(extra feat/skill),Dwarf(+2 Con,-2 Cha), Elf(+2 Dex,-2 Con), Gnome(+2 Con,-2 Str),Half-Elf,Half-Orc(+2 Str,-2 Int,-2 Cha), Halfling(+2 Dex,-2 Str)

ClassFighter,Rouge,Wizard,Cleric, or pick one from book, see below)
Level:1
Level Equivalency:2(for level adjustment +1 characters)
Attributes:Strength(Str), Dexterity(Dex),Constitution(Con),Intelligence(Int),Wisdom(Wis),Charisma(Cha)

Attribute Bonusessee below)
all start at 8,25 points(just do 15-18=1 for experienced players, it's pretty balanced)

Saves:Fortitude(Con),Reflex(Dex),Will(Wis) (see below)
Hit points:10(Fighter)8(Cleric)6(Rogue)4(Wizard)+Con Bonus
AttackBase Attack Bonus+Str Bonus(Dex bonus for ranged, see below)
Damagebased on weapon + Str bonus 2-handed x 1.5 Str Bonus, see below)
Armor Class(AC):10+Dex Bonus+Armor+Misc(see below)
Featssee below)
Skillssee below)
Equipment:300 gp and Adventurer's Kit(with everything you need like bedrolls and rations and so on) (see below)

I have a PDF of the Player's Handbook, which I will e-mail to you if you don't have a copy, you don't need to memorize it or anything, but it would help to have it handy for this game.If you want to play another race,then No level adjustments above +1.If you give me a good reason to play a race that's not +1 level adjustment I might let you. If you want a different class, just ask(I know all classes for 3.5).

Rules not Used:
-There is no Armor Class Penalty.
-There is no Encumberence, but please be realistic(no portable rams).
-There will not be any Racial Bonuses to anything other than starting attributes.
-To Simplify the Arcane Check Penalty, Wizards cannot wear armor period.
-all Spells are allowed, but I will only list Evocation spells for Wizards and Healing Spells for Clerics in this forum as they are the most martial spells.

"FOR QUICK-PLAY CHARACTERS!"
Feats-
Your feat(s) will be:
(Fighter)Power Attack(-1 Atk,+1 Dam),Cleave(immediatly take another attack if you kill your target, you will need high Str)
(Rouge)Stealthy(+2 Hide/Move Silently)
(Cleric)Improved Turning(+4 to Turn Result)
(Wizard)Spell Focus: Evocation
(Human)Toughness (+3 HP, this is if your race is human and is in addition to your class feat)

Skills-
Your skills will be equal to 4+mods(I'll handle it), you get 1 bonus skill for every point of Int bonus, your starting skills are:
(Fighter) Intimidate, Heal
(Rogue) Hide, Move Silently, Open Lock, Disable Device,Sense Motive, Bluff, Appraise, Pick Pocket,
(Cleric)Diplomacy,Spellcraft,Knowledge(Religion),Heal
(Wizard)Spellcraft,Knowledge(Arcana)

Equipment-
your starting equipment equipment is:
(Fighter)Greatsword(2-12) or Longsword and Large Steel Shield(+2 AC), Breastplate(+5 AC,Max Dex Bonus +3),and a potion of Cure Light Wounds(1-8+1 hitpoints)
(Rougue)Thieves Tools,Short Sword(1-6),Dagger(1-4),Longbow(1-8, no Str bonus) Studded Leather(+3 AC,Max Dex Bonus +5),
(Cleric)Chainmail(+5 AC +2 Max Dex Bonus), Hvy. Mace(1-8), and 4 potions of Cure Light Wounds(1-8+1)
(Wizard)Spellbook, 4 scrolls of magic missile(1-4+1),4 potion of Cure Light Wounds and Quarterstaff(1-6)
(Halfling/Gnome)Cannot use Large Weapons (Greatsword) and cannot wear or use Large equipment (cannot wear medium creature's armor)

Attribute bonus is equal to +1 for every 2 points above 10.
After you pick your class, race, skills, feats, and equipment I will finish the sheet(saves,attack,AC)
If you have NO idea what i'm talking about, just google D&D or feel free to ask some questions.

  • 46,375 Replies
Hypermnestra
offline
Hypermnestra
26,390 posts
Nomad

I have a high skill in diplomacy and bluff i also get a bonus from my class

Rem gets +13 to Bluff and +9 to Diplomacy. Total, that is.
SirNoobalot
offline
SirNoobalot
22,207 posts
Nomad

Alright *Rubs hands*

Well, everything goes as planned as far as the fight goes, except remove anybody ever GTFO'ing. Once the shop owners try breaking the fight up, Remiel casts Sleep on them. Once asleep, Ereliel walks out the side door and casts Rope Trick above the road behind the store. he casts Unseen Servant, and has it climb up the rope and haul the rope up while he walks back in Neri and him each cast Floating disk, and then Hold Portal on the Front door. Everybody quickly grabs everything, loads each disk to 100 pounds of equipment, which will immediately float up into the Rope Trick's Extradimensional space and unload everything there. If the Guards show up, then Obscuring Mist and 1-2 swarms of Spiders and 1 swarm of Rats on any Guards.s. Cast Web if that isn't enough. Once everything is in the Rope Trick's space, then Neri & Ereliel either casts a whole bunch of Mount spells for everyone to get away on or just Expeditious Retreats, OR they can all just crawl up the rope. cotninued sep post.

ThorRatFox
offline
ThorRatFox
3,798 posts
Nomad

i have a +24 bluff and Diplomacy

SirNoobalot
offline
SirNoobalot
22,207 posts
Nomad

Before this has happened, a Wagon and 2 horses were bought. Pair the 2 horses to the Wagon. Instruct Angel to be at that EXACT same spot where the Rope Trick is one hour after the event, and also have Drake and Mikami on the Wagon hopefully. Once the spell ends, all the equipment should fall right out of the space and directly down onto the Wagon. Ereliel and anybody willing to help will then escort the Wagon out via Horseback, which shall be immediately covered with a large cloth (any ideas on a better disguise?)and quickly ferried out of the city.

Hypermnestra
offline
Hypermnestra
26,390 posts
Nomad

If I may make a suggestion...why do we need so many people inside the store? Would it be possible for all but one person to stay just outside the store, behind, or on a separate floor until the actual theft?
I ask because if we can limit the owner interaction to one person, that one person can be Remiel, and he has an Alter Self spell. It changes his appearance. That can make it so that we're not on the Most Wanted list.

SirNoobalot
offline
SirNoobalot
22,207 posts
Nomad

Yes, that would work. Ereliel, Neri and Mord could be in the Alley and waiting to help after he does that.
Call sign: a pig snorting (Sylvan allows any animal sound to be made)

If this works, I am awesome :3

ThorRatFox
offline
ThorRatFox
3,798 posts
Nomad

Well one problem Rem wouldn't be acting his alignment Lawful Neutral

Hypermnestra
offline
Hypermnestra
26,390 posts
Nomad

Well one problem Rem wouldn't be acting his alignment Lawful Neutral

What do you mean?
And I thought he was lawful evil.

Call sign: a pig snorting (Sylvan allows any animal sound to be made)

Or maybe a whistle.
He likes to hide his fluency in other languages, remember?
ThorRatFox
offline
ThorRatFox
3,798 posts
Nomad

Whatever its either against your or Neris alignment so you pick is it evil or chaotic

SirNoobalot
offline
SirNoobalot
22,207 posts
Nomad

Chaotic Good, the Robin Hood Alignment. They are charging 4 times the normal price, that is hardly a violation of alignment in that case.

ThorRatFox
offline
ThorRatFox
3,798 posts
Nomad

your not giving it to the poor you are being greedy

Hypermnestra
offline
Hypermnestra
26,390 posts
Nomad

Whatever its either against your or Neris alignment so you pick is it evil or chaotic

Alignments can change, you know.
It's not really evil. Evil is direct malice, not theft.
Hypermnestra
offline
Hypermnestra
26,390 posts
Nomad

your not giving it to the poor you are being greedy

Greed is not against the chaotic good alignment.
ThorRatFox
offline
ThorRatFox
3,798 posts
Nomad

Fine but if you guys get caught i'm not gonna feel bad for you guys

SirNoobalot
offline
SirNoobalot
22,207 posts
Nomad

We keep what we need and a little extra for our troubles, then we give the rest (All un-enhanced weaponry) to people in need in another city.

Also, Chaotic Good:

Chaotic Good, âRebelâ: A chaotic good character acts as his conscience directs him with little regard for what others expect of him. He makes his own way, but heâs kind and benevolent. He believes in goodness and right but has little use for laws and regulations. He hates it when people try to intimidate others and tell them what to do. He follows his own moral compass, which, although good, may not agree with that of society.Chaotic good is the best alignment you can be because it combines a good heart with a free spirit.

Showing 38341-38355 of 46375