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DesertHyena
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DesertHyena
2,886 posts
Peasant

Dungeons & Dragons, the oldest RPG in the world, and also one of the easiest to play/run.This is 3.5 D&D, not 4th edition,The First Adventure I shall be running is called "Crown of the Kobold King" This game is pretty much a "Generic Fantasy RPG" set in the Forbidden Realms (Drizzt the Drow ring any bells?). you start at [b]1st level.

Name:
Player:
AgeAll non-humans live longer, except Half-Orcs)
Sex:
Lookshowever technical you want to get)
Race:Human(extra feat/skill),Dwarf(+2 Con,-2 Cha), Elf(+2 Dex,-2 Con), Gnome(+2 Con,-2 Str),Half-Elf,Half-Orc(+2 Str,-2 Int,-2 Cha), Halfling(+2 Dex,-2 Str)

ClassFighter,Rouge,Wizard,Cleric, or pick one from book, see below)
Level:1
Level Equivalency:2(for level adjustment +1 characters)
Attributes:Strength(Str), Dexterity(Dex),Constitution(Con),Intelligence(Int),Wisdom(Wis),Charisma(Cha)

Attribute Bonusessee below)
all start at 8,25 points(just do 15-18=1 for experienced players, it's pretty balanced)

Saves:Fortitude(Con),Reflex(Dex),Will(Wis) (see below)
Hit points:10(Fighter)8(Cleric)6(Rogue)4(Wizard)+Con Bonus
AttackBase Attack Bonus+Str Bonus(Dex bonus for ranged, see below)
Damagebased on weapon + Str bonus 2-handed x 1.5 Str Bonus, see below)
Armor Class(AC):10+Dex Bonus+Armor+Misc(see below)
Featssee below)
Skillssee below)
Equipment:300 gp and Adventurer's Kit(with everything you need like bedrolls and rations and so on) (see below)

I have a PDF of the Player's Handbook, which I will e-mail to you if you don't have a copy, you don't need to memorize it or anything, but it would help to have it handy for this game.If you want to play another race,then No level adjustments above +1.If you give me a good reason to play a race that's not +1 level adjustment I might let you. If you want a different class, just ask(I know all classes for 3.5).

Rules not Used:
-There is no Armor Class Penalty.
-There is no Encumberence, but please be realistic(no portable rams).
-There will not be any Racial Bonuses to anything other than starting attributes.
-To Simplify the Arcane Check Penalty, Wizards cannot wear armor period.
-all Spells are allowed, but I will only list Evocation spells for Wizards and Healing Spells for Clerics in this forum as they are the most martial spells.

"FOR QUICK-PLAY CHARACTERS!"
Feats-
Your feat(s) will be:
(Fighter)Power Attack(-1 Atk,+1 Dam),Cleave(immediatly take another attack if you kill your target, you will need high Str)
(Rouge)Stealthy(+2 Hide/Move Silently)
(Cleric)Improved Turning(+4 to Turn Result)
(Wizard)Spell Focus: Evocation
(Human)Toughness (+3 HP, this is if your race is human and is in addition to your class feat)

Skills-
Your skills will be equal to 4+mods(I'll handle it), you get 1 bonus skill for every point of Int bonus, your starting skills are:
(Fighter) Intimidate, Heal
(Rogue) Hide, Move Silently, Open Lock, Disable Device,Sense Motive, Bluff, Appraise, Pick Pocket,
(Cleric)Diplomacy,Spellcraft,Knowledge(Religion),Heal
(Wizard)Spellcraft,Knowledge(Arcana)

Equipment-
your starting equipment equipment is:
(Fighter)Greatsword(2-12) or Longsword and Large Steel Shield(+2 AC), Breastplate(+5 AC,Max Dex Bonus +3),and a potion of Cure Light Wounds(1-8+1 hitpoints)
(Rougue)Thieves Tools,Short Sword(1-6),Dagger(1-4),Longbow(1-8, no Str bonus) Studded Leather(+3 AC,Max Dex Bonus +5),
(Cleric)Chainmail(+5 AC +2 Max Dex Bonus), Hvy. Mace(1-8), and 4 potions of Cure Light Wounds(1-8+1)
(Wizard)Spellbook, 4 scrolls of magic missile(1-4+1),4 potion of Cure Light Wounds and Quarterstaff(1-6)
(Halfling/Gnome)Cannot use Large Weapons (Greatsword) and cannot wear or use Large equipment (cannot wear medium creature's armor)

Attribute bonus is equal to +1 for every 2 points above 10.
After you pick your class, race, skills, feats, and equipment I will finish the sheet(saves,attack,AC)
If you have NO idea what i'm talking about, just google D&D or feel free to ask some questions.

  • 46,375 Replies
Hypermnestra
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Hypermnestra
26,390 posts
Nomad

Ninja I shay! NINJA!

I was ninja'd by your statement that you were ninja'd.

Well I can't speak for DB, so could you work around the Elven Chainmail?

Take the Elven Chainmail out of the equation, and Rem gets first pick on everything. He'll still be nice to Angel for the week, although the time is negotiable.
SirNoobalot
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SirNoobalot
22,207 posts
Nomad

I would be breaking character pretty badly if I allowed Rem first pick on everything.

Hypermnestra
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Hypermnestra
26,390 posts
Nomad

I would be breaking character pretty badly if I allowed Rem first pick on everything.

Call it 1/2 first pick, and all the Feywine from Neri. Nice to Angel for 2 days.
SirNoobalot
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SirNoobalot
22,207 posts
Nomad

She has none at the moment, and that stuff would f' him up for months......

Hypermnestra
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Hypermnestra
26,390 posts
Nomad

She has none at the moment, and that stuff would f' him up for months......

He's not interested in it for himself.
Full favor from Neri, nice to Angel for three days just to make the deal better.
SirNoobalot
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SirNoobalot
22,207 posts
Nomad

Deal, if Favor can't be directly life-threatening.

Hypermnestra
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Hypermnestra
26,390 posts
Nomad

Deal, if Favor can't be directly life-threatening.

Deal then.
I'm not quite THAT mean.
Laila tov. I'm off to sleep.
Hypermnestra
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Hypermnestra
26,390 posts
Nomad

Wait, how about favor from Neri plus your originally suggested plan of first pick in the rounds, then the three days kindness.

SirNoobalot
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SirNoobalot
22,207 posts
Nomad

Make it 1/2 minus 1 item if the total is over 6.

SirNoobalot
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SirNoobalot
22,207 posts
Nomad

Hm I grossly misread that... First pick on the rounds then.

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

Okay I'm back from my nap.

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

You guys should really make a back up plan.

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

Hey what is the favor from angel.

SirNoobalot
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SirNoobalot
22,207 posts
Nomad

Things have changed brah, if you're interested the final decision is on the last page.
Back-up plan:
If somebody walks in, then Charm Person and Sleep.
If, for whatever reason, a guard walks in, the same as above.
If sh*t statrts getting real and under full attack, then Mount spell for everyone and ride out of the city.
If being pelted by arrows while leaving city with loaded wagon, then Protection from Arrows on peopel being atrgeted the most.
If something is blocking where the Wagon should be when the weapons fall out, MOVE IT.
Also, after everything is loaded inside the Rope Trick, Silent Image of the current weather so it blends in with the sky somewhat.

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

Alright you seem pretty sure on this, and your plan seems decent I guess. We can do this as soon as everyone is here. But what if this doesn't go as planned what then.

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