ForumsForum GamesDungeons 'n Dragons 3.5 Forgotten Realms Setting

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DesertHyena
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DesertHyena
2,886 posts
Peasant

Dungeons & Dragons, the oldest RPG in the world, and also one of the easiest to play/run.This is 3.5 D&D, not 4th edition,The First Adventure I shall be running is called "Crown of the Kobold King" This game is pretty much a "Generic Fantasy RPG" set in the Forbidden Realms (Drizzt the Drow ring any bells?). you start at [b]1st level.

Name:
Player:
AgeAll non-humans live longer, except Half-Orcs)
Sex:
Lookshowever technical you want to get)
Race:Human(extra feat/skill),Dwarf(+2 Con,-2 Cha), Elf(+2 Dex,-2 Con), Gnome(+2 Con,-2 Str),Half-Elf,Half-Orc(+2 Str,-2 Int,-2 Cha), Halfling(+2 Dex,-2 Str)

ClassFighter,Rouge,Wizard,Cleric, or pick one from book, see below)
Level:1
Level Equivalency:2(for level adjustment +1 characters)
Attributes:Strength(Str), Dexterity(Dex),Constitution(Con),Intelligence(Int),Wisdom(Wis),Charisma(Cha)

Attribute Bonusessee below)
all start at 8,25 points(just do 15-18=1 for experienced players, it's pretty balanced)

Saves:Fortitude(Con),Reflex(Dex),Will(Wis) (see below)
Hit points:10(Fighter)8(Cleric)6(Rogue)4(Wizard)+Con Bonus
AttackBase Attack Bonus+Str Bonus(Dex bonus for ranged, see below)
Damagebased on weapon + Str bonus 2-handed x 1.5 Str Bonus, see below)
Armor Class(AC):10+Dex Bonus+Armor+Misc(see below)
Featssee below)
Skillssee below)
Equipment:300 gp and Adventurer's Kit(with everything you need like bedrolls and rations and so on) (see below)

I have a PDF of the Player's Handbook, which I will e-mail to you if you don't have a copy, you don't need to memorize it or anything, but it would help to have it handy for this game.If you want to play another race,then No level adjustments above +1.If you give me a good reason to play a race that's not +1 level adjustment I might let you. If you want a different class, just ask(I know all classes for 3.5).

Rules not Used:
-There is no Armor Class Penalty.
-There is no Encumberence, but please be realistic(no portable rams).
-There will not be any Racial Bonuses to anything other than starting attributes.
-To Simplify the Arcane Check Penalty, Wizards cannot wear armor period.
-all Spells are allowed, but I will only list Evocation spells for Wizards and Healing Spells for Clerics in this forum as they are the most martial spells.

"FOR QUICK-PLAY CHARACTERS!"
Feats-
Your feat(s) will be:
(Fighter)Power Attack(-1 Atk,+1 Dam),Cleave(immediatly take another attack if you kill your target, you will need high Str)
(Rouge)Stealthy(+2 Hide/Move Silently)
(Cleric)Improved Turning(+4 to Turn Result)
(Wizard)Spell Focus: Evocation
(Human)Toughness (+3 HP, this is if your race is human and is in addition to your class feat)

Skills-
Your skills will be equal to 4+mods(I'll handle it), you get 1 bonus skill for every point of Int bonus, your starting skills are:
(Fighter) Intimidate, Heal
(Rogue) Hide, Move Silently, Open Lock, Disable Device,Sense Motive, Bluff, Appraise, Pick Pocket,
(Cleric)Diplomacy,Spellcraft,Knowledge(Religion),Heal
(Wizard)Spellcraft,Knowledge(Arcana)

Equipment-
your starting equipment equipment is:
(Fighter)Greatsword(2-12) or Longsword and Large Steel Shield(+2 AC), Breastplate(+5 AC,Max Dex Bonus +3),and a potion of Cure Light Wounds(1-8+1 hitpoints)
(Rougue)Thieves Tools,Short Sword(1-6),Dagger(1-4),Longbow(1-8, no Str bonus) Studded Leather(+3 AC,Max Dex Bonus +5),
(Cleric)Chainmail(+5 AC +2 Max Dex Bonus), Hvy. Mace(1-8), and 4 potions of Cure Light Wounds(1-8+1)
(Wizard)Spellbook, 4 scrolls of magic missile(1-4+1),4 potion of Cure Light Wounds and Quarterstaff(1-6)
(Halfling/Gnome)Cannot use Large Weapons (Greatsword) and cannot wear or use Large equipment (cannot wear medium creature's armor)

Attribute bonus is equal to +1 for every 2 points above 10.
After you pick your class, race, skills, feats, and equipment I will finish the sheet(saves,attack,AC)
If you have NO idea what i'm talking about, just google D&D or feel free to ask some questions.

  • 46,375 Replies
ThorRatFox
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ThorRatFox
3,798 posts
Nomad

"Ok drake begin the match with the rules and standards and stuff"

goodluck beating me Db052

Lets get this started

Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

F: "Generally, the challenger allows the challenged the honor of first move."

Good luck to you, as well.

I keep forgetting to tell you, I just broke 4000 AP and made Gold Lord.

ThorRatFox
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ThorRatFox
3,798 posts
Nomad

Nice

and

"like its going to help you but you first i inist"

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

Drake signals to you both now wearing a black and white shirt, "All right I want a good clean fight, I don't want to see any clawing, fire breathing, fish hooking, or magic got, now LETS GET IT ON!" Oh and fair warning I'm using online roller cause to lazy to get my dice.

Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

F: "Thank you."
Jump into a flying face fisting. If they don't have any stats for that, call it a charge.

Thank you.

ThorRatFox
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ThorRatFox
3,798 posts
Nomad

Well after he does his charge hidan Unleashes a jab to the 5th and 6th rib

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

And Dragon post the dragon sheet again cause I don't have it, and do what ever is physically possible for your guy to do, and Thor since I know you like to throw in things you learn in you AP class only use things Hidan would know.

Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

If we can use medical knowledge, just say I win.

Flinnick, Son of Grishna
Male Half-Dragon(Silver) Wood Elf
Class: Dragon Shaman (Gold) 5
ECL: 8
Lawful Good
Representing: Dragonâs Cohort
Size: Medium
Height: 5â 11â
Weight: 145 lb
Skin: Silvery Sheen
Eyes: Silver
Hair: Pale Gold

Strength 28 (+9)
Dexterity 16 (+3)
Constitution 18 (+4)
Intelligence 10 (0)
Wisdom 16 (+3)
Charisma 10 (0)

Hit Points: 52
BAB: +3
Attack (Melee): +12
Attack (Ranged): +6


Armor Class: 22
Initiative modifier: +0
Fortitude save: +8
Reflex save: +5
Will save: +7

Grapple check: +10

Languages: Common, Draconic, Elven

Traits: Darkvision, Water Breathing, Immunity to Fire, Sleep and Paralysis, Weakness to Cold, +2 racial saving throw bonus against enchantment spells or effects

Ice Breath 2/day (6d8, 30 ft Cone, reflex ½, DC 17, 1d4 between uses), Fire Breath (2d6, 15 ft Cone, reflex ½, DC 17, 1d4 between uses), Disrupting Morning Star (1d8, Undead DC 14 Will or be destroyed), Masterwork Composite Longbow (1d8+2, crit 19-20), Claw (1d4), Bite (1d6)

Draconic Aura (+2): Insight, Presence, Power, Vigor

Feats: Maximize Breath, Extra Exhalation, Skill Focus (Swim)

Equipment: Elven Mail, Lrg Steel Shield, Disrupting Morning Star, Masterwork Composite Longbow, Feather Token (Tree) 3


Skills: Swim (8 +9 +3), Climb (7 +9)
ThorRatFox
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ThorRatFox
3,798 posts
Nomad

Fine Two punches to the Thorax better



You Ureter, i hate you so much right now

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

How do you know that Dragon you don't what we know. You smack Hidan for 10 in the face, and Hidan hits for 12.

ThorRatFox
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ThorRatFox
3,798 posts
Nomad

Left Elbow to the gut then axe kick to the head

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

Well Now I have to roll initiative so lets see Finn goes first then Hidan goes not first.

Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

Double handed axe blow with an inward and downward motion to Hidan's knee approximately 2/7 of the way back and a flying knee to his other knee, also in an inward direction.

ThorRatFox
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ThorRatFox
3,798 posts
Nomad

Nice tactic of trying to weaken my knees so i wouldn't be able to stand i think a punch to the trachea followed by a knee to the chest would K.O somebody

Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

Flinnick is 3' shorter than Hidan. That is a good part of why I brought him to his knees. It is also because kicks are stronger than punches and Hidan is dangerous enough with his fists.

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