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DesertHyena
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DesertHyena
2,886 posts
Peasant

Dungeons & Dragons, the oldest RPG in the world, and also one of the easiest to play/run.This is 3.5 D&D, not 4th edition,The First Adventure I shall be running is called "Crown of the Kobold King" This game is pretty much a "Generic Fantasy RPG" set in the Forbidden Realms (Drizzt the Drow ring any bells?). you start at [b]1st level.

Name:
Player:
AgeAll non-humans live longer, except Half-Orcs)
Sex:
Lookshowever technical you want to get)
Race:Human(extra feat/skill),Dwarf(+2 Con,-2 Cha), Elf(+2 Dex,-2 Con), Gnome(+2 Con,-2 Str),Half-Elf,Half-Orc(+2 Str,-2 Int,-2 Cha), Halfling(+2 Dex,-2 Str)

ClassFighter,Rouge,Wizard,Cleric, or pick one from book, see below)
Level:1
Level Equivalency:2(for level adjustment +1 characters)
Attributes:Strength(Str), Dexterity(Dex),Constitution(Con),Intelligence(Int),Wisdom(Wis),Charisma(Cha)

Attribute Bonusessee below)
all start at 8,25 points(just do 15-18=1 for experienced players, it's pretty balanced)

Saves:Fortitude(Con),Reflex(Dex),Will(Wis) (see below)
Hit points:10(Fighter)8(Cleric)6(Rogue)4(Wizard)+Con Bonus
AttackBase Attack Bonus+Str Bonus(Dex bonus for ranged, see below)
Damagebased on weapon + Str bonus 2-handed x 1.5 Str Bonus, see below)
Armor Class(AC):10+Dex Bonus+Armor+Misc(see below)
Featssee below)
Skillssee below)
Equipment:300 gp and Adventurer's Kit(with everything you need like bedrolls and rations and so on) (see below)

I have a PDF of the Player's Handbook, which I will e-mail to you if you don't have a copy, you don't need to memorize it or anything, but it would help to have it handy for this game.If you want to play another race,then No level adjustments above +1.If you give me a good reason to play a race that's not +1 level adjustment I might let you. If you want a different class, just ask(I know all classes for 3.5).

Rules not Used:
-There is no Armor Class Penalty.
-There is no Encumberence, but please be realistic(no portable rams).
-There will not be any Racial Bonuses to anything other than starting attributes.
-To Simplify the Arcane Check Penalty, Wizards cannot wear armor period.
-all Spells are allowed, but I will only list Evocation spells for Wizards and Healing Spells for Clerics in this forum as they are the most martial spells.

"FOR QUICK-PLAY CHARACTERS!"
Feats-
Your feat(s) will be:
(Fighter)Power Attack(-1 Atk,+1 Dam),Cleave(immediatly take another attack if you kill your target, you will need high Str)
(Rouge)Stealthy(+2 Hide/Move Silently)
(Cleric)Improved Turning(+4 to Turn Result)
(Wizard)Spell Focus: Evocation
(Human)Toughness (+3 HP, this is if your race is human and is in addition to your class feat)

Skills-
Your skills will be equal to 4+mods(I'll handle it), you get 1 bonus skill for every point of Int bonus, your starting skills are:
(Fighter) Intimidate, Heal
(Rogue) Hide, Move Silently, Open Lock, Disable Device,Sense Motive, Bluff, Appraise, Pick Pocket,
(Cleric)Diplomacy,Spellcraft,Knowledge(Religion),Heal
(Wizard)Spellcraft,Knowledge(Arcana)

Equipment-
your starting equipment equipment is:
(Fighter)Greatsword(2-12) or Longsword and Large Steel Shield(+2 AC), Breastplate(+5 AC,Max Dex Bonus +3),and a potion of Cure Light Wounds(1-8+1 hitpoints)
(Rougue)Thieves Tools,Short Sword(1-6),Dagger(1-4),Longbow(1-8, no Str bonus) Studded Leather(+3 AC,Max Dex Bonus +5),
(Cleric)Chainmail(+5 AC +2 Max Dex Bonus), Hvy. Mace(1-8), and 4 potions of Cure Light Wounds(1-8+1)
(Wizard)Spellbook, 4 scrolls of magic missile(1-4+1),4 potion of Cure Light Wounds and Quarterstaff(1-6)
(Halfling/Gnome)Cannot use Large Weapons (Greatsword) and cannot wear or use Large equipment (cannot wear medium creature's armor)

Attribute bonus is equal to +1 for every 2 points above 10.
After you pick your class, race, skills, feats, and equipment I will finish the sheet(saves,attack,AC)
If you have NO idea what i'm talking about, just google D&D or feel free to ask some questions.

  • 46,375 Replies
DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

You land the blows on Hidans first knee for 13 but on the second one you pull a Charlie brown you are now on the ground. Hidan your elbow fails but your axe kick deals 14.

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

Also I will need you guys to specify which limb you use and attack.

Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

How can he possibly axe kick with torn ligaments in his knee?

Jump up and try to throw my shoulder into his solar plexus. If I am too short for that, jump up into a flying fist to his good knee.

ThorRatFox
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ThorRatFox
3,798 posts
Nomad

i will grab him and Put him into the A.A
(its been three hits)

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

You fumbled you spend your whole action getting up, and Hidan your at half speed, and reduced DEX by 2, you can't do any actions that put all your wait on the injured leg, and you cannot generate enough force to attack with the injured leg.

ThorRatFox
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ThorRatFox
3,798 posts
Nomad

Fine then put him in A full nelson then choke him out or submit him

Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

I have only landed 2 hits. No grapple yet.

I do a step side kick to his bad knee.

ThorRatFox
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ThorRatFox
3,798 posts
Nomad

oh ok then i will slam my fist on his right knee twice

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

Alright so he gets up and Hidan attempts to grapple him, Hidan picks him up in a firemen carry, he has him set up now, Next round Finn try's to break free but fails to do so, Hidan slams him into the ground, for 10 points of damage, Finn is stunned for 3 rounds.

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

Are you guys alright with the whole dividing the entire HP into body parts, do enough damage to one part, and it has various effects such as what happened with Hidans knee.

Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

None of that just happened.

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

Yeah but are you guys alright with the slight change to the damage system.

Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

As long as there is still a total damage and the more pain is in a part, the greater the debilitation it causes.

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

Yeah you need the full damage to get a kill, but enough damage to the head and you get stunned/dazed for a few rounds, enough damage and there is a chance you go unconscious.

ThorRatFox
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ThorRatFox
3,798 posts
Nomad

I fine with it but could you of said that before the fight or i would of changed my moves up

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