you were a ranger, your grandfather a legend that died fighting off foul creatures aiming to destroy the land. The demons were after an ancient artifact, if the artifact is destroyed a power of evil that is invincible would be unleashed upon the world, your dad died killing a warlock that wanted to destroy the artifact. yeras later the artifact was found by a peasent and served him as a tax to the king, the king found the artifact and let the priests find out the artifact's prophecy, though they mis-interpreted it, telling the king the destroyer of the artifact would become invincible in strength, and so the king wanted to destroy it, though it could only be destroyed in the middle of the elf forest, a place protected by a gigantic animal guardian. He heard of you, you had a knack for making animals trust you, and in fighting monsters too, he also knew about the mark, the ranger's mark. That sacred mark passed on generation to generation in your family gives its owner an enchatment making monsters and animals alike trust you and not attack you. And so he sent you on a quest to kill the guardian, in return he promised to give you the artifact which you knew the actual prophecy of, you killed the guardian and wanted to claim your price, but the king had evil in his heart, and so he set an assasin to kill you once you were in the castle and make it look like he was trying to get the artifact too, only he didn't succed, you understood your situation quick enough.. and so you grabed the artifact, charged out the castle and rode your steed to safety, there are still assasins on your tracks, you have to finally keep the artifact safe!
you are the wanderer
character list:
name: weapon: (something reasonable like a long sword or a bow or something) secondary wep.: (dagger, short bow, whatever...) steed: (make it not over-powered, you can be craetive like a large tiger or magic elf or whatever or just have a horse or whatever) items: rangers mark, some water, elvish bread
"I have no idea where your dragon could be, though I have an idea. The town has a mage tower, excuse me they call it a "djinn" tower, with a lot of mystical creatures and stuff, they would probably have your dragon..."
you see a large tower, there is a big entrance, you enter and there is a large staircase, after a long time of wandering round you find a room that says "beast room" you knock on the door and an old man opens it "let me handle this Talow" Dyrall says "ani ummm mekapsim dragon" the old man lets you in the room you see a lot of weird creatures, you reach a small corner in the rooms huge hall and you see a small cage with your dragon inside it "70 silver" the old man says "for drakon ownership, anoter 15 for carrying drakon"
"ein kesef" Dyrall says and the old man looks angry "ein kessef ein iska!" the man says and turns to leave, then Dyrall grabs hold of him "ani lochem, lochem bimcom kesef" the man turns again to look at you guys "eaaa.... bo nire'e im atem yochlim laasot masheu beshvili ani iten lachem et ha drakon hinam" he says... they have a short conversation then Dyrall tells you "okay, there is a small complication... he'll give us the dragon onnly if we bring him a replacement creature... and apparently when I told him we are warriors he got ummm... a little over-excited... he wants us to bring him the guardian of fire"
Pauk: you knock on the door of a small cabin sitting in the middle of a farm with not a lot of sheep "what'ya need? You here to buy cheese?" a grumpy old man says opening the door "no but do you have a job available?" you ask him. "Not much to do in my farm... almost all the sheep are gone for some odd reason and im almost outa' business"
"thats the thing... I have a plan... I could make the animals try to attack him and we can get the dragon out... that said you need to find the key to the animals cages... which is apparently somewhere in this building...."