These 3 weapons are essentially the same. Having 3 reach weapons is stupid. Either pick one of them or take one melee weapon, one reach weapon, and one ranged weapon.
An assortment is great, but it ain't what you got. See my last post.
Yeah but they have there uses, I was originally going to take him in a different direction with these weapons but then I got sidetracked when I was looking over feats and saw some I liked, and realized I didn't have the right requirements for what I originally wanted. I would still need a decent range weapon and a bludgeoning weapon.
These 3 weapons are essentially the same. Having 3 reach weapons is stupid. Either pick one of them or take one melee weapon, one reach weapon, and one ranged weapon.
Tripping, close range fighting, different damage/back up weapon.
Oh and you busted, thine equipment toals to about 27k or so.
Yeah I know that now, I forgot I did the thing with a budget of 27 K. Now I'm not sure what to get rod off. The potions are kind of useless and I can't even use the scrolls and the magic items are useless.
Why do you need 4 different weapons in tue 1st place?
I have my reasons, one of them is the enchantments.
And why would you waste all 4 Feats on all of them? Seems useless without Quickdraw.
I wanted to specialize in then, I was going to go on the next level of weapon focus but I was two feat short. So I instead went in the direction of with unarmed combat. Quickdraw really didn't seem like the most useful feat.
Quickdraw isnt useful when you plan on switching between 4 separate two-handed weapons?
No not really, I don't plan on switching after each attack, only when the times calls for it, like I have my halberd out and we encounter a ghost. Or some flying SOB and I throw my halberd at him then I pulls out a different weapon. OR I try making a trip effect and fail and I have to drop my weapon. Stuff like that.