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DesertHyena
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DesertHyena
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Here's the new forum for D&D, I saved you the trouble.
For anyone who wants to join here, see the other D&D forum for information.

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DesertHyena
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DesertHyena
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As a druid, you should (my recommendation) take Produce Flame x1 and Cure Light Wounds x2, since you can instantly switch out those spells for Summon Nature's Ally, which is a good spell for emergencies!

Hypermnestra
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Hypermnestra
26,390 posts
Nomad

Druids' spells are as follows...
Level 1: Animal Companion, Nature Sense, Wild Empathy.
Level 2: Woodland Stride.
Level 3: Trackless Step.
Level 4: Resist Nature's Lure.
Level 5: Wild Shape[1/day].
Need I go on?

Desert, you have a trio of reasonably powerful clerics who are willing to help you, staying in Baldur's Gate. Remember?

"Yesh," the dwarf slurs. "I do have a problem."

Hypermnestra
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Hypermnestra
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Nomad

Forsrs Hyper, do i get spells with leveling?

Also; you should already have 3 cantrips and 1 first level spell....
SirNoobalot
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SirNoobalot
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"And what might that be?" *leans on table, looking around for anything within reach to bash with*

SirNoobalot
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SirNoobalot
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what are cantrips, and just any druid spell? (like Call Lightning?)

DesertHyena
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DesertHyena
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You forgot bonus spells Hyper, for high attributes. Sorry, I was looking at 2nd level, I thought Fire had leveled up...

DesertHyena
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DesertHyena
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Cantrips are 0 level, and you get 2 first level spells per day (Cure Light Wounds and Produce Flame, I highly recommend)

Hypermnestra
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Hypermnestra
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Nomad

"You!" the dwarf laughs, and his companions join in.
You notice a fire poker near the hearth.


what are cantrips, and just any druid spell? (like Call Lightning?)

"Cantrip" is another name for a zero-level spell.
And no.
It's all in the PH. Would you like a list of spells you can access at the moment?
SirNoobalot
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SirNoobalot
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Yes i would.

Is there a chair nearby or other breakable, relatively heavy object?

Hypermnestra
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Hypermnestra
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Nomad

I guess, the chairs, but if I were you I would not try to fight the dwarves. All your companions aren't at the tavern at the moment, with the exception of Calethen, who is busy drowning in a tankard of Orc Blood Brew at the moment. Meanwhile, although the dwarf's companions are drunk, they will join their comrade if it comes to an altercation.

Dragonblaze052
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Dragonblaze052
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I wanna get drunk. Goes to tavern.

DesertHyena
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DesertHyena
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Orc Blood Brew, THAT'S what it was called!

Hypermnestra
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Hypermnestra
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Nomad

Here are the spells you can choose from, SN.

Cantrips
Create Water
Cure Minor Wounds
Detect Magic
Detect Poison
Flare
Guidance
Know Direction
Light
Mending
Purify Food/Drink
Read Magic
Resistance
Virtue

1st Level
Calm Animals
Charm Animal
Cure Light Wounds
Detect Animals/Plants
Detect Snares/Pits
Endure Elements
Entangle
Faerie Fire
Goodberry
Hide From Animals
Jump
Longstrider
Magic Fang
Magic Stone
Obscuring MIst
Pass W/O Trace
Produce Flame
Shillelaugh
Speak With Animals
Summon Nature's Ally I

Hypermnestra
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Hypermnestra
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Nomad

Orc Blood Brew, THAT'S what it was called!

That's what what was called?

Otihand heads to the tavern that is in the Breaking Wave Inn.
"Yeah, what can I help you with?" the bartender asks.
DesertHyena
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DesertHyena
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Remember the drinking contest with the dwarf, and I forgot the name of the brew after Dwarven Ale, that's what it was, Orc Blood Brew!

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