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You could just have it not have a class, which would be awesome for me since in the next Level 1 I could use it as a story hook.
It's an LA, not a racial die. No Class equals dead.......
Yeah start over with as a level 0 villager, and give Him a few free ranks in a profession.
And I'm going to give Him a hit die cause I figure all villagers have a d10 hit die.
How the hell does he have a d10? My Half Dragon Bugbear only has d10 racial dice.Can't we just wait a level for the Genasi?
No, and cause a single d10 is all a villager gets for life, so as soon as you give it a class those first few hit points are bye bye.
Noobs has the Humonster for lvl 1 already. A quick switch wouldn't take anything and I already have a plan for the switch.
Wow.... 3 stats a skip and a trot away from negatives and you call it 'good stats'. Seriously?
*4......
Hey there good balanced stats.
avergae is a 12.5, I'm not even going to puill up anyone else's on here.....
ADHD AssassinMale Air Genasi Rogue 1Chaotic NeutralRepresenting SirNoobalotStrength 11 (+0)Dexterity 17 (+3)Constitution 12 (+1)Intelligence 17 (+3)Wisdom 8 (-1)Charisma 10 (+0) Size: MediumHeight: 6' 2"Weight: 130 lbSkin: BlueEyes: SilverHair: Silver WavyTotal Hit Points: 9Speed: 40 feet [quick]Armor Class: 15 = 10 +2 [leather] +3 [dexterity] Touch AC: 13 Flat-footed: 12Initiative modifier: +3 = +3 [dexterity]Fortitude save: +1 = 0 [base] +1 [constitution]Reflex save: +5 = 2 [base] +3 [dexterity]Will save: -1 = 0 [base] -1 [wisdom]Attack (handheld): +0 = 0 [base]Attack (unarmed): +0 = 0 [base]Attack (missile): +3 = 0 [base] +3 [dexterity]Grapple check: +0 = 0 [base]Light load:Medium load:Heavy load:Lift over head:Lift off ground:Push or drag: 38 lb. or less39-76 lb.77-115 lb.115 lb.230 lb.575 lb.Languages: Aquan Auran Common IgnanDagger [1d4, crit 19-20/x2, range inc 10 ft., 1 lb., light, piercing]Short Sword [1d6, crit 19-20/x2, 1 lb, light, piercing]Leather armor [light; +2 AC; max dex +6; check penalty 0; 15 lb.]Feats: Blind-fight Dodge Inattentive [flaw]Traits: QuickSkill Name KeyAbility SkillModifier AbilityModifier Ranks Misc.ModifierAppraise Int 3 = +3 Balance Dex* 7 = +3 +4 Bluff Cha 4 = +0 +4 Climb Str* 0 = +0 Concentration Con 1 = +1 Craft_1 Int 3 = +3 Craft_2 Int 3 = +3 Craft_3 Int 3 = +3 Diplomacy Cha 0 = +0 Disable Device Int 7 = +3 +4 Disguise Cha 0 = +0 Escape Artist Dex* 7 = +3 +4 Forgery Int 3 = +3 Gather Information Cha 0 = +0 Heal Wis -1 = -1 Hide Dex* 7 = +3 +4 Intimidate Cha 0 = +0 Jump Str* 8 = +0 +4 +4 [speed 40]Listen Wis -5 = -1 -4 [inattentive]Move Silently Dex* 7 = +3 +4 Open Lock Dex 7 = +3 +4 Perform_1 Cha 0 = +0 Perform_2 Cha 0 = +0 Perform_3 Cha 0 = +0 Perform_4 Cha 0 = +0 Perform_5 Cha 0 = +0 Ride Dex 3 = +3 Search Int 3 = +3 Sense Motive Wis -1 = -1 Sleight of Hand Dex* 7 = +3 +4 Spot Wis -5 = -1 -4 [inattentive]Survival Wis -1 = -1 Swim Str** 0 = +0 Tumble Dex* 7 = +3 +4 Use Rope Dex 7 = +3 +4 * = check penalty for wearing armorAir Genasi: * +2 dexterity, +2 intelligence, -2 wisdom, -2 charisma (already included) * Levitate once per day * +1 on saves vs. air magics, +1 per five levels * Darkvision (see 60 feet in pitch-dark) * "Native outsider." Check with your referee. * Level adjustment +1Rogue: * Sneak Attack +1d6 * Trapfinding * Evasion (level 2) * Trap Sense (level 3) * Uncanny Dodge (level 4) * Improved Uncanny Dodge (level 8) * Special Abilities (choices begin at 10th level)
Okay guys stop using that thing.
I would have trimmed it down to the way Arasys's is (say that aloud), but I had to go through it three times.......If Noobs asked for a redo and you would let me roll the stats, I could redo and trim it.
Just use the stats I rolled and let, I'll give Noobs a choice those stats or I reroll 8 times with three dice keep the highest.
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