ForumsForum GamesDungeons & Dragons 3.5 Forgotten Realms Campaign Setting (Darkside)

18587 1119633
DesertHyena
offline
DesertHyena
2,886 posts
Peasant

Here's the new forum for D&D, I saved you the trouble.
For anyone who wants to join here, see the other D&D forum for information.

  • 18,587 Replies
DBLACKSTAR
offline
DBLACKSTAR
23,530 posts
Nomad

You could just have it not have a class, which would be awesome for me since in the next Level 1 I could use it as a story hook.

Dragonblaze052
offline
Dragonblaze052
26,677 posts
Peasant

It's an LA, not a racial die. No Class equals dead.......

DBLACKSTAR
offline
DBLACKSTAR
23,530 posts
Nomad

Yeah start over with as a level 0 villager, and give Him a few free ranks in a profession.

DBLACKSTAR
offline
DBLACKSTAR
23,530 posts
Nomad

And I'm going to give Him a hit die cause I figure all villagers have a d10 hit die.

Dragonblaze052
offline
Dragonblaze052
26,677 posts
Peasant

How the hell does he have a d10? My Half Dragon Bugbear only has d10 racial dice.

Can't we just wait a level for the Genasi?

DBLACKSTAR
offline
DBLACKSTAR
23,530 posts
Nomad

No, and cause a single d10 is all a villager gets for life, so as soon as you give it a class those first few hit points are bye bye.

Dragonblaze052
offline
Dragonblaze052
26,677 posts
Peasant

Noobs has the Humonster for lvl 1 already. A quick switch wouldn't take anything and I already have a plan for the switch.

SirNoobalot
offline
SirNoobalot
22,207 posts
Nomad

Wow.... 3 stats a skip and a trot away from negatives and you call it 'good stats'. Seriously?

SirNoobalot
offline
SirNoobalot
22,207 posts
Nomad

*4......

DBLACKSTAR
offline
DBLACKSTAR
23,530 posts
Nomad

Hey there good balanced stats.

SirNoobalot
offline
SirNoobalot
22,207 posts
Nomad

avergae is a 12.5, I'm not even going to puill up anyone else's on here.....

Dragonblaze052
offline
Dragonblaze052
26,677 posts
Peasant

ADHD Assassin

Male Air Genasi Rogue 1
Chaotic Neutral
Representing SirNoobalot

Strength 11 (+0)
Dexterity 17 (+3)
Constitution 12 (+1)
Intelligence 17 (+3)
Wisdom 8 (-1)
Charisma 10 (+0)

Size: Medium
Height: 6' 2"
Weight: 130 lb
Skin: Blue
Eyes: Silver
Hair: Silver Wavy

Total Hit Points: 9

Speed: 40 feet [quick]

Armor Class: 15 = 10 +2 [leather] +3 [dexterity]

Touch AC: 13
Flat-footed: 12

Initiative modifier: +3 = +3 [dexterity]
Fortitude save: +1 = 0 [base] +1 [constitution]
Reflex save: +5 = 2 [base] +3 [dexterity]
Will save: -1 = 0 [base] -1 [wisdom]
Attack (handheld): +0 = 0 [base]
Attack (unarmed): +0 = 0 [base]
Attack (missile): +3 = 0 [base] +3 [dexterity]
Grapple check: +0 = 0 [base]

Light load:
Medium load:
Heavy load:
Lift over head:
Lift off ground:
Push or drag:
38 lb. or less
39-76 lb.
77-115 lb.
115 lb.
230 lb.
575 lb.

Languages: Aquan Auran Common Ignan

Dagger [1d4, crit 19-20/x2, range inc 10 ft., 1 lb., light, piercing]

Short Sword [1d6, crit 19-20/x2, 1 lb, light, piercing]

Leather armor [light; +2 AC; max dex +6; check penalty 0; 15 lb.]

Feats:

Blind-fight
Dodge
Inattentive [flaw]

Traits:

Quick

Skill Name

Key
Ability

Skill
Modifier

Ability
Modifier

Ranks

Misc.
Modifier
Appraise Int 3 =
+3

Balance Dex* 7 =
+3
+4
Bluff Cha 4 =
+0
+4
Climb Str* 0 =
+0

Concentration Con 1 =
+1

Craft_1 Int 3 =
+3

Craft_2 Int 3 =
+3

Craft_3 Int 3 =
+3

Diplomacy Cha 0 =
+0

Disable Device Int 7 =
+3
+4
Disguise Cha 0 =
+0

Escape Artist Dex* 7 =
+3
+4
Forgery Int 3 =
+3

Gather Information Cha 0 =
+0

Heal Wis -1 =
-1

Hide Dex* 7 =
+3
+4
Intimidate Cha 0 =
+0

Jump Str* 8 =
+0
+4 +4 [speed 40]
Listen Wis -5 =
-1
-4 [inattentive]
Move Silently Dex* 7 =
+3
+4
Open Lock Dex 7 =
+3
+4
Perform_1 Cha 0 =
+0

Perform_2 Cha 0 =
+0

Perform_3 Cha 0 =
+0

Perform_4 Cha 0 =
+0

Perform_5 Cha 0 =
+0

Ride Dex 3 =
+3

Search Int 3 =
+3

Sense Motive Wis -1 =
-1

Sleight of Hand Dex* 7 =
+3
+4
Spot Wis -5 =
-1
-4 [inattentive]
Survival Wis -1 =
-1

Swim Str** 0 =
+0

Tumble Dex* 7 =
+3
+4
Use Rope Dex 7 =
+3
+4

* = check penalty for wearing armor

Air Genasi:

* +2 dexterity, +2 intelligence, -2 wisdom, -2 charisma (already included)

* Levitate once per day

* +1 on saves vs. air magics, +1 per five levels
* Darkvision (see 60 feet in pitch-dark)

* "Native outsider." Check with your referee.

* Level adjustment +1

Rogue:

* Sneak Attack +1d6

* Trapfinding

* Evasion (level 2)

* Trap Sense (level 3)

* Uncanny Dodge (level 4)

* Improved Uncanny Dodge (level 8)

* Special Abilities (choices begin at 10th level)
DBLACKSTAR
offline
DBLACKSTAR
23,530 posts
Nomad

Okay guys stop using that thing.

Dragonblaze052
offline
Dragonblaze052
26,677 posts
Peasant

I would have trimmed it down to the way Arasys's is (say that aloud), but I had to go through it three times.......
If Noobs asked for a redo and you would let me roll the stats, I could redo and trim it.

DBLACKSTAR
offline
DBLACKSTAR
23,530 posts
Nomad

Just use the stats I rolled and let, I'll give Noobs a choice those stats or I reroll 8 times with three dice keep the highest.

Showing 3241-3255 of 18587