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starting at 10:00 AM Pacific time. We apologize for the inconvenience.
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Welcome all Exit Pathers! This is a designated topic to have all types of convos about Exit Path. One of the purposes of this topic is to keep all conversational-type comments away from the game comments and have them here.
Pass the word around!
Thanks guys
@rawr123that is not actually how i did it :P and im going to use the technique i used to get me to many new places
@John, I have a really HUGE question... Since there aren't many trick capabilities in EP2, as far as I could tell from my (limited) playing experience, will you ever update EP1 with new maps? Maybe bring the EP2 maps back to EP1, as well? Tricks were really my favorite part of the game, so I'm very interested to see what kind of options we will have in that arena.
-Est
i agree est if there are no trick capabilities inep2 im going to be fairly depressed tricks were the BEST part of the game xD
will you ever update EP1 with new maps
Very unlikely. Especially when you consider that all the new stages we've seen so far use new game mechanics, which makes porting them over needlessly complicated.
Not like that Exit Path 2 maps will be. Just like the old ones were, only with some new maps.
Seems like an awful waste of time which could be spent for making maps for the sequel, or making a different game altogether. Even moreso since the original game doesn't allow for nearly as much variety in level design.
Seems like an awful waste of time
Even moreso since the original game doesn't allow for nearly as much variety in level design.
Conversation about tricks again, okay. Or whining, I'm not sure at this point.
I know you guys love your tricks. It gives you an edge and it's not entirely easy to execute. The fact of the matter is that now that some of these tricks are exposed and easier to execute (double-jumps are flat-out given to you now) it's a beef for you guys... it's no longer a way for advanced users to feel expert.
My big problem with some of the tricks is that users are saying you're cheating. I get emails all the time. What I am trying to do is help players RECOGNIZE that the things you do is part of the game, but at that comes the sacrifice of expert things feeling accessible to beginners. No one wins, either you guys have your fun asnd others get mad at me and you or I make tricks more accessible, in which case you power users get mad at me.
So I'm hearing you out. So far I have:
⢠Flow Tapping replaced with Flow cooldown (but flow fills much faster and has a faster overFLOW stage)
⢠Corner Double Jumping replaced with anywhere Double Jumping + cliff extra jump + diving.
What I want to reintroduce:
⢠Corner double jumping, now with boost so that users who time it perfectly will get both a jump and a boost. This is in addition to the double jump, so if you execute it perfectly you will not only get the corner double jump but the additional double jump, raising your jump count to a possible 3 hops.
⢠Whatever other tricks you guys want back. I honestly don't know all of them, any requests?
Also as CDE found earlier, I've already introduced other things like FLOW + Poles that will be discoverable at later times, just like you guys found in EP1.
The Flow tapping will not be reintroduced, I'm just putting that out now. The way flow works in v2 requires so much more skill to execute I couldn't possibly go back to button mashing. That's not saying I won't alter flow before launch, nothing is set in stone.
Exit Path 1 will not be getting new levels. I want to support Exit Path 2 as much as I can and legacy support for the older version will be difficult. Exit Path 2 uses my new TileEngine v3 which does not cater to cross-platform happiness. TileEngine v2 games (Exit Path 1) port nicely towards v3, but not the other way.
HOWEVER I do want to reintroduce some EP1 levels as legacy levels in EP2. Anyone want to list their favourites and I'll move them over.
Descending and Tubes are pretty awesome levels and thanks John for the thing bout tricks
HOWEVER I do want to reintroduce some EP1 levels as legacy levels in EP2. Anyone want to list their favourites and I'll move them over.
Conversation about tricks again, okay. Or whining, I'm not sure at this point.
it's a beef for you guys... it's no longer a way for advanced users to feel expert.
No one wins, either you guys have your fun asnd others get mad at me and you or I make tricks more accessible, in which case you power users get mad at me.
Whatever other tricks you guys want back. I honestly don't know all of them, any requests?
Also as CDE found earlier, I've already introduced other things like FLOW + Poles that will be discoverable at later times, just like you guys found in EP1.
The Flow tapping will not be reintroduced, I'm just putting that out now.
Marathon is a must! It was the level that sparked the beginning of tricks in EP!
My opinion is twofold: If the stages are just ported over with no differences, then I'd personally say no old stages at all.The way they are designed, they leave just too much potential to be exploited by the new double jump (Descending and Slip and Slide are good examples of this).
But if the ported stages are slightly altered (in such a way you don't skip half the level by double jumping ;P), then my vote goes to: Marathon, Slip and Slide, and Descending (and maaaaaybe Unfriendly Teleporters).
� Corner double jumping, now with boost so that users who time it perfectly will get both a jump and a boost. This is in addition to the double jump, so if you execute it perfectly you will not only get the corner double jump but the additional double jump, raising your jump count to a possible 3 hops.
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