the glitch is very great. i made a grade 150 gem and put him in a tower so it works. very good^^ so i don't need one hour anymore only 15 minutes or somethin like that^^
Beware with this glitch! Your save files can become unreadable because of the high grade gems' dealt damage data. Don't go crazy and wait for the patch! (~G40 is the safe zone)
I don't think it works to supergem anymore as it did in GC0. Am I right?
I'm really not finding my groove in this new GC Red has been nerfed and red/orange gems are worthless imo. I'm having limited success with orange/lime.
I'm really struggling to get enough gems to build even 1 grade 10 before I'm overrun with monsters on endurance mode.
Also traps seems pretty weak, I can't get a fast firing gem that deals good damage in a trap, maybe I'm doing something wrong? Even slowing traps seem to fail, but maybe just because I don't have enough strong gems.
I don't think it works to supergem anymore as it did in GC0. Am I right?
I'm really not finding my groove in this new GC Red has been nerfed and red/orange gems are worthless imo. I'm having limited success with orange/lime.
I'm really struggling to get enough gems to build even 1 grade 10 before I'm overrun with monsters on endurance mode.
Also traps seems pretty weak, I can't get a fast firing gem that deals good damage in a trap, maybe I'm doing something wrong? Even slowing traps seem to fail, but maybe just because I don't have enough strong gems.
You basically ONLY need lime, yellow and orange. for non-endurance, you only lime and yellow. Don't use the other gems.
I get a grade 6 wild gem at the beginning of each battle. I extend mana pool twice, then sell that wild gem, and make a yellow/lime dual gem grade 6. Then I just upgrade that one.
for manafarming, i use orange/lime dual gems, but those only get interesting after grade 8, when they hit more than 2 targets. Pure ownage: a grade 20 orange/lime gem. THAT is fun.