a person who continues to function or prosper in spite of opposition, hardship, or setbacks.
The Four Survivors-Forum game by Secretmapper
Story: You wake up, not knowing where and who you are. I know you've heard of these lines thousands of times already, but this is different. Very different... Suddenly, you here banging of doors, and the smell of the undead creeps in. Adrenaline rushes in. You need to survive...
Features: -Survival System The forum game has a so-called survival system. They are a set of values that govern how much you receive damage, how much your character follows you, and how long you can stay alive without rest. Having a negative value in the survival meter will mean you will receive more damage, your character follows you less frequently and you cannot stay much long without rest. The higher the value, means better, but having lower, is bad.
Basic Rules: 1. Follow Armorgames' rules. 2. It is not allowed to control NPCs or Teammates. You can recommend teammates to do something but you cannot control neither them nor NPCs EG. Hey could you help me out here!- Correct My partner kills him- Wrong I kick the zombie's head and decapitates it-Wrong I'll kick the zombie's head- Correct 3. Because the forum game involves interconnected storylines between characters, the player sometimes need to pick on two choices, to move or not to move. Not moving causes the game to mantain a "aused" phase, where the real world's time does not affect the game world's time. Of course, this could bore players, and they might choose to move the game without the others having choices yet. They can choose to move, but since other players have not yet picked a choice, they will suffer consequences. 4. Though the above rule is stated, it is still defined that the game must wait for a player for at least 24 hours before enabling other players to move without waiting. 5. The game only accepts 4 people to join. Though if someone quits or is kicked, registrations will be accepted again.
Attributes description.
Maneuverability: Decides how maneuverable you are. Being more maneuverable means you can traverse more areas.
eg. If, in a set of choices, a "jump across window" choice is present, a value telling the minimum amount of maneuverability needed will be present.
Jump across window (needs 5+ maneuverability)
Having more that 5 or more maneuverability points means you can jump across the window
Speed: Decides how fast you are. It does not only govern how fast you are in running, but how fast you are generally, in shooting, in typing, in eating, etc.
Intelligence: Although how smart you are in the real world is also put to the test, intelligence in game govern how your character follows you. Having a high intelligence index means your character is more disciplined, and he/she is able to use weapons better. He is also able to identify more items, and their potential uses. Having a high intelligence index may sometimes mean that you do not need to solve a puzzle.
*Note that a first name, a middle initial, and a Last name is required. **You're game age must be older that 18. ***Attributes are decided, as well as energy and health from your description. Please be as descriptive as possible, and honest of course. (Overpowered descriptions will not be accepted)
Name*evin J. smith Age**:21 Health:-- Energy:-- Description:tall with blue eyes and brown hair,skinny with pale skin(from being inside),isn't really strong but isn't weak either. Survival meter: Neutral Attributes*** Intelligence: Speed: Maneuverability:
that do it or do you want more in the description?
Nameevin J. smith Age:21 Health:-- Energy:-- Description:tall with blue eyes and brown hair,skinny with pale skin(from being inside),isn't really strong but isn't weak either. Survival meter: Neutral Attributes*** Intelligence: Speed: Maneuverability:
Try adding non-physical description, like how smart you are, how physically fit you are. Also, add any sickness/allergies you may have.
no point in having the game if you don't plan for a long lasting one
Name*: John-S-Bravo Age**: 26 Health:-- Energy:-- Description: Tall Young athletic muscular brown hair brown eyes (should i do a bio?) Survival meter: Neutral Attributes*** Intelligence: 4 Speed: 4 Maneuverability: 4
Name: Cla X. Idous Age: 24 Health:-- Energy:-- Description: Tall (1.90m), wights 70 kg, always wears finger-less gloves and a t-shirt under and unbuttoned shirt. He graduated as a computer programmer and is really smart. He is also quick because he joined "Marathon club" in high school. His strength is above average or slightly less, but he makes it up in cleverness Survival meter: Neutral Attributes Intelligence: 5 Speed: 4 Maneuverability: 5
Is this alright? You didnt say how much "Attribute points" we start with so I just took a guess. Also, do we lvl up or after some actions gain extra points? The game looks good, but I never saw the old post, oddly...
Attribute points would be based upon your guys' description. So please be honest, and note allergies, sickness you may have. Also, Try adding non-physical description, like how smart you are, how physically fit you are.
Also, do we lvl up or after some actions gain extra points?
Name*:Jason-w-Mcnare Age**:18 Health:-- Energy:-- Description: around 6'2(1.87m),weighs 11 stone(69.85kg) he wears a tight blue t-shirt with o'neill on the front,tracksuit bottoms which are tight enough not to be called baggy but loose enough to move freely,he practiced free running(parkour) and went to the gym often,although he was rarely seen outside that was because he would more likely go out with a bandana to cover his face so no one would recognize him,he didnt like attention much. Survival meter: Neutral Attributes*** Intelligence:4 Speed:5 Maneuverability:5
Name*:Jason-w-Mcnare Age**:18 Health:-- Energy:-- Description: around 6'2(1.87m),weighs 11 stone(69.85kg) he wears a tight blue t-shirt with O'Neill on the front,tracksuit bottoms which are tight enough not to be called baggy but loose enough to move freely,he practiced free running(parkour) and went to the gym often,although he was rarely seen outside that was because he would more likely go out with a bandana to cover his face so no one would recognize him,he didn't like attention much. Survival meter: Neutral Attributes*** Intelligence:6 Speed:10 Maneuverability:8
Note that I changed the attributes. Apart from that though, everything is fine...
------------------------------------------------------------------ You were lying, there on the floor. You had no memories of who you are, though, weirdly, you knew your age and name. Having heard banging doors everywhere, you felt scared, and immediately looked at what was causing the ruckus. You saw the men, bleeding, but, they were eating humans too. You knew they were zombies... who doesn't. ------------------------------------------------------------------ --You are in a small room. There are two doors, one directly in front of you, and the other one on your left. The door in front of you is barricaded with a single chair, the other, simply locked. The doors were made of wood, but there is a glass look-through. Blood is dripping from the ceiling. No vents can be seen. There is a trash can in the corner, and an umbrella placed on the table. Your light source is a flickering light bulb.
Name*:Jason-w-Mcnare Age**:18 Health:-- Energy:-- Description: around 6'2(1.87m),weighs 11 stone(69.85kg) he wears a tight blue t-shirt with O'Neill on the front,tracksuit bottoms which are tight enough not to be called baggy but loose enough to move freely,he practiced free running(parkour) and went to the gym often,although he was rarely seen outside that was because he would more likely go out with a bandana to cover his face so no one would recognize him,he didn't like attention much. Survival meter: Neutral Attributes*** Intelligence:6 Speed:10 Maneuverability:8
pick up the umbrella and then look through the doors glass section
Name*:Jason-w-Mcnare Age**:18 Health:16/16(15) Energy:20/20(18) Description: around 6'2(1.87m),weighs 11 stone(69.85kg) he wears a tight blue t-shirt with O'Neill on the front,tracksuit bottoms which are tight enough not to be called baggy but loose enough to move freely,he practiced free running(parkour) and went to the gym often,although he was rarely seen outside that was because he would more likely go out with a bandana to cover his face so no one would recognize him,he didn't like attention much. Survival meter: Scared (-10) Inventory: --Umbrella Attributes*** Intelligence:6 Speed:10 Maneuverability:8
-Please note: Always be specific. There were two doors, one at your left, one in front of you. As I said earlier, the door in front of you was barricaded with a chair, the one on the left, locked. I suppose, through random dice throwing, that you chose the left. -Also, sorry about forgetting to fill your health and energy.
------------------------------------------------------------- As you slowly peak through the window, the "men" instantly became more active banging the door's glasses. You saw two "men" banging the door, and a foot more reveals a cannibal eating a corpse. The hallway then turns, to the left.
Name*:Jason-w-Mcnare Age**:18 Health:16/16(15) Energy:20/20(18) Description: around 6'2(1.87m),weighs 11 stone(69.85kg) he wears a tight blue t-shirt with O'Neill on the front,tracksuit bottoms which are tight enough not to be called baggy but loose enough to move freely,he practiced free running(parkour) and went to the gym often,although he was rarely seen outside that was because he would more likely go out with a bandana to cover his face so no one would recognize him,he didn't like attention much. Survival meter: Scared (-10) Inventory: --Umbrella Attributes*** Intelligence:6 Speed:10 Maneuverability:8
look through the door barricaded with a chair,since i dont think id be able to take them on by myself with an umbrella xD