So I know that this may be over used but maybe we could have a clan system in the AGv3 system? Basically this idea is that you could make you own clan and have your own name in which you could have separate events withing the clan. Even newer ranks for people in a clan such as:
Clan Leader Clan Advisor Clan Member Clan Organizer Clan Associate So on and so forth.
Clan Leader: Basically runs the clan and can "kick" people out of a clan or "ban" them from a clan. So no they're not Mods or Admins but they just keep the clan under control.
Clan Advisor: Basically helps with enforcing the rules of the clan and the site to newbies. Also can Advise a member of the clan to go to someone else if needed.
Clan Member: Just a normal member nothing really special about them. They can be "kicked" or "banned" from a clan. Will really make up the majority of the clan.
Clan Organizer: This is where some of the fun would come in. They could suggest fun ideas for the clan to do. Such as playing a muliplayer game with just your clan members. They would normally set up the event and do alot of the organizing for the game. Such as a tournament for the clan.
Clan Associate: Just about anyone who is Associated with the clan but not really in the clan. Even if they're in another clan. When your an Associate I would just suggest that you put which clans they're associated with on their profile.
Now I was think that close to the persons name when they're on the forums you could put which clan they're in. Also somewhere on their profile.
Now I was think that for a clan they could have a bit of their own forum. Not as intricate as our just on community and maybe a few different categories but not as many as the main one. So that they can make their own activites without cluttering up the forums.
Also I was think maybe clan compettions at random times, but this would not be necessary.
Kick/Ban controls would only work if we had limitations on who could join the groups, so we might have to start groups as a 'request to join' scenario.
why not Clan/Group or what its named. i do not know anymore. but wyh not have a clan members only zone and no 1 can join the zone but the Members and Mods and Admins
Leader / Co-Leader: - invite users - kick users - post status updates - post status update comments - delete status updates - delete status update comments from group members - schedule events - etc
Advanced Member: - invite users - kick users - post status updates - post status update comments - etc
Member: - post status update comments
Whats a Advanced Member? i think you only need 1 main leader 2 co leaders and ?? member's
But what is the leader kills the clan/group? what will happen? and how will you know?
Off hand, I think the simplest answer is that the group just disappears if the leader disbands it. We'd probably send out a system message to all affected users letting them know the group was disbanded with any final words from the group leader.
I think I've already mentioned that Larry had the idea of being able to relinquish control of a group to a member of the group and resign as leader. I added the extra note that the person gaining the new role would have to meet the same requirements to take over the group that would be needed to create a group on their own.
nice idea and I hope it will be effective in AG3. One thing though, i think that there should be a limitation to the amount of people to create groups, whether thats based on amount of days that person was on AG or what his rank is. And maybe also a limitation on the amount of groups a person can create.
Or maybe both of them together, like you start off being able to create 3 groups and as you rank up/the older you get in AG the more groups you can create.
I'm not sure we'll need to get to a point where we unlock multiple group setup permissions or what. We also haven't defined the core requirements it'll take to even create a group to begin with, much less several groups.
Merge, maybe. "Ally" would just have to be something the groups choose to do, I can't think of a use case where we would need to have an ally/enemy situation.
Yes, but we've already discussed having a tournament scenario. I can't see any situation where multiple groups would need to ally against one or more other groups. All we'd suggest as the administration is that the groups merge and become one group...
But then again, that assumes we're going to build a tournament model for groups, which isn't likely to happen within the AG3 software. It'll have to be something that the users manage on their own.