My skills. I don't use "Dual gem mastery", because: dual gem with skill - 15%; triple gem without skill - 10%. Effectiveness of third gem >5% bonus. Resonance =100%, Focus=500%. Easily can be converted into Replenish.
Setting defense. Level 5 pure red(enough for getting 2k kill amulet), 2 traps with orange(unlocking)+cyan (usually prefer lime, but 2 unlocks can't afford)
Wave with 18 monsters angered 4 times by level 3 gem=amulet for 50. Leftover mana go for manapooling
Unlocking lime.
Finished amplifying.
Damage Gem(note total kill. Got amulet for 2k non-combined, then upgrade it). Bloodbound's damage also multiplied.
After some time. I don't like to upping Lime component in damage gem. Usually it hit only 2-3 monsters. Manafarm gems builded this way: Start as orange+cyan, then +lime+orange till level 12. At 12 add cyan gem and got 400% paralyze. then again lime-orange.
Finishing game (get's boring)- You need summon monsters till "Monsters killed"-"monster summoned"=1.
Need help getting the "deal 2m damage" amulet challenge , If its possible ( no premium ). I've done the 1m & 1.5m but this one doesn't have enough waves . ( Isn't it 18 +15 ? )
It's actually quite easy, I got it on the first try, it's all about the gems you use and how much you anger.
I was level 90 back then I think.
On a completely different topic I have a theory that the summon multiplier works this way. 1+(Monsters summoned/(Monsters Killed- Monsters summoned))^-2 What do you guys think?
I did Armored Only, DoubleHP Double amount of Monsters and always use double gems (pick 2 of yellow lime and red), But why are we talking about this here, this is the PYLON LEVELING THREAD.
It's along the lines of [monsterssummoned/monsterskilled-monsterssummoned)+1]^.53 we nailed the .53 down over at armorgames by testing some large numbers.
It's worse than that Gez. I took a level 15 into the first pylon map and came out level 40. Just lay out poison traps every five or six squares and fill pylon. Mana farming isn't great at low level, but not horrible. Oh, then do the six or so maps to get to next pylon, nab another 40 levels, then go back to the first, then hit second, then you're level 250 or so and we're way past the point of pointless
Didn't bother finishing all the levels, but this
spat out a full bar every few frames. And this took care of the 3.3billion hp creeps
Left it run for a while, then split. 50mill mana is a level 21 gem directly copied? Takes a few waves to add say 5 mill to max mana.
I guess I can take off the training wheels and stop messing with the easy armored guys
I'll have to join Gremlion in cheesing out the 4th pylon.
Oh, there might be some cheesing possible with tombs, they count as summons, but eat a lot of mana when you don't kill them. Might be good for a 2x multiplier or better on the 10 or so maps that have tombs, there's a few with tons of mana shards...
It's all you need Level 21, sometimes level 20 will crank out millions/frame. Level 16+ is an easy 500k per wave, maybe higher.
So pylon 4: shadow counts as a creature? Pretty sure I didn't accidentally kill an extra. I did random waves, still prefer armored: higher multiplier, fewer per wave, less render lag and of course don't have to add up all the different creature types for cheesing. Runners are worth piles of mana as well as giants.
@Juanolo While your ingame manapool multiplier low: When you set up second trap with, for example, grade 1 gem, it cost 100 mana. When it gives you self cost back? Right, after 100 hits. due to low attack speed, 1 monster get hit 1 times. you need 100 monsters, so about 5 waves with double amount. But 1 monster can give average 10 mana per death(without skill. With just skill Replenish I can get 4 times more) If you use these 100 mana for angering, you almost instantly get this mana back(i get 160 mana per 57 used), along with higher summon multiplier and additional damage to red gem. As you can see, at start better angering than setting low grade traps. In the midgame while you need upgrade gems, making additional gem+6 amplifiers(12k+ mana just for amplifiers) can be deadly error(at least, for getting no monster reach orb amulet). In the late game you get enough mana. For example, my manafarm gem while killed ONE swarm monster(i didn't anger them) got 2 manapools extends(at that time i could duplicate grade 20 gems). And these monsters went by 150 per wave. @Hurts Pylon 4: you must kill shadow before it summon monsters. These go in total kill, but you can't anger them
Yeah I usually start angering+manapooling, and 1 high damage double gem (mostly red).
And I do not do 6 new amps for every new gem, I stick the traps together, that way I can put the teal element only in the ones of the middle and use 2 gem amplifiers (specials stay same but +5% attackspeed because of dual gem mastery).
Because of exponential grow of components upping grade better than doubling amount while cost still the same. So you spend mana on at least 3 traps with 8 amplifiers - compare with 1 trap +6 amplifiers = i will have at least 1 grade higher gem in trap and 2-4 gems grade +1 in amplifiers. 5% speed will be noticeable ummm... at grade 20 with 20 grade in amplifiers (attack speed will be 105 instead 100) Very good bonus.
What about with no extra amplifiers then, 3 traps, 6 amps
AAA TTT AAA
And the only double amplifier can be used always, not only with many amplifiers (so, if you wanna amplify a red/lime/yellow you do amplifiers with red+lime, red+yellow and lime+yellow, specials stay the same, but +5%damage and speed, and that is quite a lot imo)