My skills. I don't use "Dual gem mastery", because: dual gem with skill - 15%; triple gem without skill - 10%. Effectiveness of third gem >5% bonus. Resonance =100%, Focus=500%. Easily can be converted into Replenish.
Setting defense. Level 5 pure red(enough for getting 2k kill amulet), 2 traps with orange(unlocking)+cyan (usually prefer lime, but 2 unlocks can't afford)
Wave with 18 monsters angered 4 times by level 3 gem=amulet for 50. Leftover mana go for manapooling
Unlocking lime.
Finished amplifying.
Damage Gem(note total kill. Got amulet for 2k non-combined, then upgrade it). Bloodbound's damage also multiplied.
After some time. I don't like to upping Lime component in damage gem. Usually it hit only 2-3 monsters. Manafarm gems builded this way: Start as orange+cyan, then +lime+orange till level 12. At 12 add cyan gem and got 400% paralyze. then again lime-orange.
Finishing game (get's boring)- You need summon monsters till "Monsters killed"-"monster summoned"=1.
bloodbound - solid start for novice. I even killed shadow at D4 with pure red(with 6k kills). If you feel better in case mix it, you can do it free end of first page + second.
Maybe you can wait till full set of defense, because range of tower without "readiness" let you up grades faster - at these screens i had 7 grade gem while already could make 12 grades but due of constant flow of monsters couldn't. At later waves you will get respite when your manafarm will start to kill monsters.
Nice tutorial... but after last update - does'nt work - summon multiplier in pylon maps - is now allways 1.00, now this game sucks, and it's unfair - those who did it, have lots of experience, rest - can't get that much exprience now. I don't get it - how an UNFINISHED flash game can be cost 5$ for premium ?!
I followed the guide except for that instead of angering as I went on, I got to about wave 150- with level 18 mana gems giving me thousands each hit. I filled my inventory with level 12s and I angered all at once Really made the game easy, just watched and clicked M every once in a while. The killer eventually wasn't even needed. But I have a question, what is the highest summoner multiplier you can get, or is it just the more you summon (summoned= killed -1) the higher the multiplier?
Highest summon multiplier you can get is 50 on pylons now. That's about 1600 killed, but need 2000 for all the battle amulets (total multiplier being 1140 on pylons non-premium).
Meh I've done pylon 4 for 3 hours yesterday, got all amulets, killed 6935 monsters, summonned 6934, and I got only a x50.00 summon multiplier... got only 440000 exp...
What did I do wrong? Seeing your x108 summ mult with 6700 kills/sum, I though I'd get even more...
summon multiplier got capped at 50.00 on pylon levels due to abuse of this trick. Sorry pal, you did it right, but it's us who made it well-known and fixed off.