Well, this is my first shot at a forum RPG. So here goes, the "C.RE.A.TE." RPG!
Story
The year is 2011 (not precisely, it is possible for you to stumble upon a gadget supposed to have been invented in the near future). You wake up in clothes similar to those provided by hospitals, in what appears to be a laboratory, only to be promptly greeted by an old man, whose hair would resemble that of a mad scientist. He asks "How are you feeling?" in what sounds as a concerned voice. You initially stand there, trying to figure out where you are, why you are there, how you got there⦠all that you remember, however, is the year this is and your name, and those you do hardly. What do you do? This RPG will be based on the current state of the world, more or less. I originally planned for this to have several elements of fantasy, yet this wonât respond to reality 100% either (perhaps a shot to the chest might not be lethal, for example, or you may carry more items than you normally would have been able to). Although players will begin at about the same time and place, they will most probably not interact until later on.
Character Sheet
Name: (one to four words, preferably actual names, but hardly any restrictions) Level: 1 XP: 0/50 Hit Points: 100/100 Armor: 0 (this will define the amount of damage reduced) Description: (completely optional, will not affect the story in any way, but can give an idea of how the character should look like⦠if willing to insert information here, it may be as in depth as you wish) Strength: 5 Perception: 5 Endurance: 5 Charisma: 5 Intelligence: 5 Agility: 5 Luck: 5 Objective: Lost --> Find out more about the situation youâre in. Inventory: Patientâs Clothes (E)*
*The "E" next to items will stand for "Equipped". If itâs not there, the item is either not or cannot be equipped.
Stats 10 points are to be distributed to the seven stats. A stat can have no more than 10 points. Maxing out stats from the beginning is greatly discouraged, since there will be items that can increase them.
Strength increases damage dealt with all weapons, and without weapons. Perception defines how well you understand your surroundings as well as general matters, such as lies. Endurance defines your hit points. Charisma defines others' disposition towards you. Intelligence can not only prove to be helpful when trying to figure out a solution, regarding virtually any matter, but help you with electronics, too. Agility defines your flexibility and speed, both in and outside combat. Luck defines, for example, whether, while walking on a street, you happen to get robbed, find money on the ground, or have nothing happen to you.
Skills Two skills out of the seven are to be chosen to have an increase of 10 points. On level up, you earn 8 points to distribute. The cap of all stats is 75.
"Ranged Weapons" defines damage dealt with, well, ranged weapons. "Melee Weapons/ Unarmed" defines damage dealt with melee weapons or with bare hands. "Lockpick" defines your ability to pick locks (âmilestonesâ at 25, 40, 55 and 75). "Medicine" increases the amount of health you regain with practically all healing items, and improves your understanding of human anatomy. "Repair" defines your ability to repair just about anything. "Stealth" defines your ability to remain unseen. "Speech" defines your ability to convince others.
Iâm terribly sorry for borrowing a stat and skill system from a rather famous RPG, by the way, but I came up with nothing else.
The experience system will work with you earning XP points every time you complete objectives, or partly do so. You will also earn XP points for obtaining specific information, killing - sometimes - and for experiencing certain scenes.
So... I'm open to suggestions and/or advice. If you choose not to join but would like to inform me why, please do.
Oh, and what is "C.RE.A.TE." supposed to stand for? If you join, you are sure to find out.
Name: Tsiao Soung Age: 48 Level: 1 XP: 38/50 Hit Points: 100/100 Armor: 0 Description: N/A Strength: 5 Perception: 8(+1) Endurance: 5 Charisma: 7 Intelligence: 8 Agility: 6 Luck: 7 Objectives: Lost --> Find out more about the situation you're in (Done). --> Leave the laboratory to learn more (Done). --> Regain more memories, remember your identity. The Moving Out (Done) Eviction (Pending) Inventory: Casual Clothes (E), Patients Clothes, Baseball Cap (PER+1, E) Stimpak (10 HP+), $58 Ranged Weapons: 15 Melee Weapons/ Unarmed: 15 Lockpick: 25 Medicine: 15 Repair: 15 Stealth: 15 Speech: 25
I do as they say and then fall to sleep.The next morning i iwll try to find a more stable job or run some errands to gain some money.Also i will visit again the "scientist and ask some sort of things like:"where did you found me?""Did i have anything with me?"or"was anybody with me?"
Name: Tsiao Soung Age: 48 Level: 1 XP: 38/50 Hit Points: 100/100 Armor: 0 Description: N/A Strength: 5 Perception: 8(+1) Endurance: 5 Charisma: 7 Intelligence: 8 Agility: 6 Luck: 7 Objectives: Lost --> Find out more about the situation you're in (Done). --> Leave the laboratory to learn more (Done). --> Regain more memories, remember your identity. The Moving Out (Done) Eviction --> 'Remove' Carla --> 'Remove' Charles --> 'Remove' Pete Inventory: Casual Clothes (E), Patients Clothes, Baseball Cap (PER+1, E) Stimpak (10 HP+), $58 Ranged Weapons: 15 Melee Weapons/ Unarmed: 15 Lockpick: 25 Medicine: 15 Repair: 15 Stealth: 15 Speech: 25
You are told the names and the rooms of the people you have to evict. They are Carla, Charles and Pete, and rooms 02, 05 and 06 respectively. Where do you go first?
Name: Tsiao Soung Age: 48 Level: 1 XP: 38/50 Hit Points: 100/100 Armor: 0 Description: N/A Strength: 5 Perception: 8(+1) Endurance: 5 Charisma: 7 Intelligence: 8 Agility: 6 Luck: 7 Objectives: Lost --> Find out more about the situation you're in (Done). --> Leave the laboratory to learn more (Done). --> Regain more memories, remember your identity. The Moving Out (Done) Eviction --> 'Remove' Carla --> 'Remove' Charles --> 'Remove' Pete Inventory: Casual Clothes (E), Patients Clothes, Baseball Cap (PER+1, E) Stimpak (10 HP+), $58 Ranged Weapons: 15 Melee Weapons/ Unarmed: 15 Lockpick: 25 Medicine: 15 Repair: 15 Stealth: 15 Speech: 25
First i will evict Pete from room six.I will go hit his door and tell him."Sorry mister Pete i am a bag terminator and i have to check your oom for any bugs.You must get out just for 10 minutes."If he get out i will lock teh door behind me.Take all of his stuff throw it out of the window and get out of the window and go the next room owner.Otherwise if he do not let me pass i will punch me that hard and fast in order not to be able to avoid my attack and fall down unconscious.Then i will drag him out and take all of his staff out.I will lock the door and move to the next room owner.
Name: Tsiao Soung Age: 48 Level: 1 XP: 38/50 Hit Points: 100/100 Armor: 0 Description: N/A Strength: 5 Perception: 8(+1) Endurance: 5 Charisma: 7 Intelligence: 8 Agility: 6 Luck: 7 Objectives: Lost --> Find out more about the situation you're in (Done). --> Leave the laboratory to learn more (Done). --> Regain more memories, remember your identity. The Moving Out (Done) Eviction --> 'Remove' Carla --> 'Remove' Charles --> 'Remove' Pete Inventory: Casual Clothes (E), Patients Clothes, Baseball Cap (PER+1, E) Stimpak (10 HP+), $58 Ranged Weapons: 15 Melee Weapons/ Unarmed: 15 Lockpick: 25 Medicine: 15 Repair: 15 Stealth: 15 Speech: 25
When you open the door, you see a bulgy African American. Just as soon as you tell him you're a bug terminator, he stops you and laughs, saying "In these clothes? I don't think so!". With your perception, you can notice what looks like drugs in the form of a white powder in a bag on a table. You also notice that, strong as he looks, fighting him without a weapon would be a terribly bad idea.
Name: Tsiao Soung Age: 48 Level: 1 XP: 38/50 Hit Points: 100/100 Armor: 0 Description: N/A Strength: 5 Perception: 8(+1) Endurance: 5 Charisma: 7 Intelligence: 8 Agility: 6 Luck: 7 Objectives: Lost --> Find out more about the situation you're in (Done). --> Leave the laboratory to learn more (Done). --> Regain more memories, remember your identity. The Moving Out (Done) Eviction --> 'Remove' Carla --> 'Remove' Charles --> 'Remove' Pete Inventory: Casual Clothes (E), Patients Clothes, Baseball Cap (PER+1, E) Stimpak (10 HP+), $58 Ranged Weapons: 15 Melee Weapons/ Unarmed: 15 Lockpick: 25 Medicine: 15 Repair: 15 Stealth: 15 Speech: 25
I leave this guy for a while saying:"Ok if you do not believe me i will come with my suit.It was just an urgent situation for poisonous bugs.But ok wait here."I go to the town and without anyone recognize me try to steal a bug terminator suit.I also visit Charles and make him believe that it is a good idea to live(using my speech power).Also i visit Paul again and with the suit and using speech power trying to follow the same plan.
Name: Tsiao Soung Age: 48 Level: 1 XP: 44/50 Hit Points: 100/100 Armor: 1 Description: N/A Strength: 5 Perception: 8(+1) Endurance: 5 Charisma: 7 Intelligence: 8 Agility: 6 Luck: 7 Objectives: Lost --> Find out more about the situation you're in (Done). --> Leave the laboratory to learn more (Done). --> Regain more memories, remember your identity. The Moving Out (Done) Eviction --> 'Remove' Carla. --> 'Remove' Charles (Done). --> 'Remove' Pete. Inventory: Bug Exterminator Suit (+1 Armor, E) Casual Clothes , Patients Clothes, Baseball Cap (PER+1, E) Stimpak (10 HP+), $58 Ranged Weapons: 15 Melee Weapons/ Unarmed: 15 Lockpick: 25 Medicine: 15 Repair: 15 Stealth: 15 Speech: 25
You leave the entrance of room 06. You then, after searching around for an hour or two, thanks to your luck, find a bug exterminator suit in the trash, because you found no place from where to steal it. Convincing Charles was easy, by telling him he would find a better luck leaving this village. Pete, however, is still suspicious of you and won't let you inside. You, on the other hand, notice the same bag on the table again, and are quite confident it's drugs. You can use this information to your advantage, perhaps. +6 XP!
Name: Tsiao Soung Age: 48 Level: 1 XP: 44/50 Hit Points: 100/100 Armor: 1 Description: N/A Strength: 5 Perception: 8(+1) Endurance: 5 Charisma: 7 Intelligence: 8 Agility: 6 Luck: 7 Objectives: Lost --> Find out more about the situation you're in (Done). --> Leave the laboratory to learn more (Done). --> Regain more memories, remember your identity. The Moving Out (Done) Eviction --> 'Remove' Carla. --> 'Remove' Charles (Done). --> 'Remove' Pete. Inventory: Bug Exterminator Suit (+1 Armor, E) Casual Clothes , Patients Clothes, Baseball Cap (PER+1, E) Stimpak (10 HP+), $58 Ranged Weapons: 15 Melee Weapons/ Unarmed: 15 Lockpick: 25 Medicine: 15 Repair: 15 Stealth: 15 Speech: 25
As the motel owner said at any way i will light a torch and trow it in his room trying to hit teh drugs(from the balcony).Then i will get in there ,breaking his door, with an extiguisher to light teh fire off.Then i will hit him on the back with the extinguisher trying to drop him unconscious.If i do not find a torch i will call the police.
Name: Tsiao Soung Age: 48 Level: 1 XP: 44/50 Hit Points: 100/100 Armor: 1 Description: N/A Strength: 5 Perception: 8(+1) Endurance: 5 Charisma: 7 Intelligence: 8 Agility: 6 Luck: 7 Objectives: Lost --> Find out more about the situation you're in (Done). --> Leave the laboratory to learn more (Done). --> Regain more memories, remember your identity. The Moving Out (Done) Eviction --> 'Remove' Carla. --> 'Remove' Charles (Done). --> 'Remove' Pete. Inventory: Bug Exterminator Suit (+1 Armor, E) Casual Clothes , Patients Clothes, Baseball Cap (PER+1, E) Stimpak (10 HP+), $58 Ranged Weapons: 15 Melee Weapons/ Unarmed: 15 Lockpick: 25 Medicine: 15 Repair: 15 Stealth: 15 Speech: 25
You do not go with Plan A, considering it has a number of flaws, such as the room being on the same level as the lobby, with no balcony, finding the extinguisher, Pete recognising you, hitting Pete having no effect (he is quite big) and causing a lot of damage to the room, thus rendering it virtually useless for use in the near future. However, as soon as you ask the receptionist for a phone call and start calling the police, Pete sees you and asks that you stop at once, having noticed you noticing the bag in your past visits. He says that, should you stop, he will pack up and leave.
Name: Tsiao Soung Age: 48 Level: 1 XP: 44/50 Hit Points: 100/100 Armor: 1 Description: N/A Strength: 5 Perception: 8(+1) Endurance: 5 Charisma: 7 Intelligence: 8 Agility: 6 Luck: 7 Objectives: Lost --> Find out more about the situation you're in (Done). --> Leave the laboratory to learn more (Done). --> Regain more memories, remember your identity. The Moving Out (Done) Eviction --> 'Remove' Carla. --> 'Remove' Charles (Done). --> 'Remove' Pete. Inventory: Bug Exterminator Suit (+1 Armor, E) Casual Clothes , Patients Clothes, Baseball Cap (PER+1, E) Stimpak (10 HP+), $58 Ranged Weapons: 15 Melee Weapons/ Unarmed: 15 Lockpick: 25 Medicine: 15 Repair: 15 Stealth: 15 Speech: 25
As he leaves the only person left is Carla.I will go and pretend the bug terminator again(get her out lock the door and drop all of her stuff from the window.If that doesn't work i will punch her with all my force and power at her nose in order to drop her unconscious and take her out with her staff
Name: Tsiao Soung Age: 48 Level: 2 XP: 47/100 Hit Points: 96/100 Armor: 1 Description: N/A Strength: 5 Perception: 8(+1) Endurance: 5 Charisma: 7 Intelligence: 8 Agility: 6 Luck: 7 Objectives: Lost (Done) --> Find out more about the situation you're in (Done). --> Leave the laboratory to learn more (Done). --> Regain more memories, remember your identity (Done). How'd you get here, again? --> Find out how you ended up in this location. The Moving Out (Done) --> Move the boxes (Done) Eviction --> 'Remove' Carla. --> 'Remove' Charles (Done). --> 'Remove' Pete (Done). Inventory: Bug Exterminator Suit (+1 Armor, E) Casual Clothes , Patients Clothes, Baseball Cap (PER+1, E) Stimpak (10 HP+), $58 Ranged Weapons: 15 Melee Weapons/ Unarmed: 15 Lockpick: 25 Medicine: 15 Repair: 15 Stealth: 15 Speech: 25
Pete, as soon as you dropped the phone, picked his stuff up and left. The whole bug story didn't work with Carla either. Although she is a skinny, blonde woman, obviously frail by habits such as smoking, your punch was weak (STR=5) and didn't knock her out. It also helped you fill most of the remaining gaps in your memory, during which time you just kept staring at her. You remembered how you were in jail for committing murder, and how you went to trial twice, but your short term memory is still a mystery to you. She retaliated by slapping you hard while you were thinking (-4 HP). You can keep this up, but, in a way, fight her without attracting any more attention or causing too much noise, or offer her something for leaving. +53 XP! Leveled up! You now have 8 points to distribute between your skills.
Name: Tsiao Soung Age: 48 Level: 2 XP: 47/100 Hit Points: 96/100 Armor: 1 Description: N/A Strength: 5 Perception: 8(+1) Endurance: 5 Charisma: 7 Intelligence: 8 Agility: 6 Luck: 7 Objectives: Lost (Done) --> Find out more about the situation you're in (Done). --> Leave the laboratory to learn more (Done). --> Regain more memories, remember your identity (Done). How'd you get here, again? --> Find out how you ended up in this location. The Moving Out (Done) --> Move the boxes (Done) Eviction --> 'Remove' Carla. --> 'Remove' Charles (Done). --> 'Remove' Pete (Done). Inventory: Bug Exterminator Suit (+1 Armor, E) Casual Clothes , Patients Clothes, Baseball Cap (PER+1, E) Stimpak (10 HP+), $58 Ranged Weapons: 15 Melee Weapons/ Unarmed: 18 Lockpick: 25 Medicine: 15 Repair: 15 Stealth: 15 Speech: 30
I will use my speech to make her leave.Otherwise i will try to beat her i a one on one fight.If that doesn't work again i will goand buy a fake pistol from a store in the town and threat her that i will shoot if she doesn't leave.
Name: Tsiao Soung Age: 48 Level: 2 XP: 51/100 Hit Points: 80/100 Armor: 1 Description: N/A Strength: 5 Perception: 8(+1) Endurance: 5 Charisma: 7 Intelligence: 8 Agility: 6 Luck: 7 Objectives: Lost (Done) --> Find out more about the situation you're in (Done). --> Leave the laboratory to learn more (Done). --> Regain more memories, remember your identity (Done). How'd you get here, again? --> Find out how you ended up in this location. The Moving Out (Done) --> Move the boxes (Done) Eviction --> 'Remove' Carla (Done). --> 'Remove' Charles (Done). --> 'Remove' Pete (Done). --> Let the receptionist know the job is done. Inventory: Bug Exterminator Suit (+1 Armor, E) Casual Clothes , Patients Clothes, Baseball Cap (PER+1, E) Stimpak (10 HP+), $58 Ranged Weapons: 15 Melee Weapons/ Unarmed: 18 Lockpick: 25 Medicine: 15 Repair: 15 Stealth: 15 Speech: 30
Your 'conversation skills' did not work on her. However, after a short fight (-16 HP), she accepted to leave. +4 XP!