The continuation of Memetia Legends Part 2! [quote=part 1 Intro] After the Armature Incident, the world of Memetia was facing peril. Most of the wildlife and vegetation was mutated or destroyed by bombing of the surface. Those who remain have either made remote settlements ore struggle under the regime of an oppressive alien force.
There have been rumors that some of the veterans that lived through the incident at the source have appeared after nearly fifty years thinking they all died. They may be allies, but they may have been what caused this whole incident...
FOR THOSE WHO PLAYED PART 1: You can insert the original character sheet as an application, and you will receive the gear you kept at the end and be placed in a unique situation.
FOR THOSE WHO JUST STARTED: Don't worry, you can still start here, and you will be able to play the story from this point.
Character Sheet Name: Athlete: Mind: Body: Race: Origin:
(Stats cannot go below 1. But still, prepare for... Unforseen consequences.)
Name: Kinda self-explanatory.
Athlete: Speed and Endurance. Some things can only be avoided by straight running.
Body: Strength and Overall Endurance
Mind: Intelligence and Charisma. What's a good game without a puzzle?
Race: What part of Memetia you Hail from.
Cheezburgian: The most well-liked of anyone. Also, runs faster than average, and has gained more strength than before the Incident from forced labor in the Collective cities in Memetia. Body 6, Athlete 5, Mind 7
Chanian: Generally hated and stupid, they bulk up to Hulkish levels to compensate. They, however, have gotten a little brighter in the need of the epic wasteland that is now their home. Body 8, Athlete 6, Mind 5
Youtubian: In the 50 years, the Youtubains had to fix their cybernetic implants that have been broken since the invasion. This makes their bodies lighter, allowing for an easier time with athletics. Body 6, Athlete 4, Mind 9
Trollix: A more rebellious type of the aliens, they invaded Critizuela, wiping them all out. They decided that this would be a prime opportunity to break off from their oppressors. Body 6, Athlete 6, Mind 6
Origin: Determines stat modifications and the start of the character's story.
Laborer: An oppressed people who were forced to work in the Collective work camps. It's mind-numbing work, but it makes muscles strong. +2 body, -2 Mind.
Vansibane: Hermits that study the secrets of magic. Intense meditation makes them a little atrophied, but they can have a much more well-developed mind than normal. -1 Body, -2 Athlete, +3 Mind
Colonist: People who live in colonies other than the Collective cities. Stat-wise, they don't lose or gain anything.
Mercenary: A gun for hire. There's no charm to these cold soldiers of fortune, but they are more athletic and have more endurance than most. +1 body, +2 Athlete, -3 Mind
Survivor (VETERAN ONLY): Those who survived the Armature incident. The class for anyone who is re-using a character from Part 1. Keeps the same stats and equipment as they left with. [/quote]
... i also draw a map and give it to kingjac. Nameemyx Athlete:2 Mind:9 Body:6 Race:Youtubian Origin: Survivor Armor: Collective Scientist Cloak Weapons Equipped: Power Bombs: 200/200 Mana(Power Bomb Mode) "Bakugami" Grenade Launcher: 100 Grenades Electric Guitar: 680/400 Mana KLC-42 Submachine Gun: 1250 Bullets Karma: 760 Group Leader: Demyx Members: Silent Beaver, Jack(kingjac11) Group Rank: Class E
You run over to the elevator, and see someone melt a door with a laser! Some Guards run your way, one in Mirror Armor and two others in an armor emitting an electromagnetic field.
You walk over to the armory, stealthily taking out the guards and walking in the armory. You find a replacement barrel for Vengeance and a Universal Silencer.
You don't actually know where Fthagn's Office is, and there's no plates. You walk into a random room, catching an officer off guard. It appears to be a Trollix Major holding a Behemel hostage.
Major: Ah! Ah, it's you. Here, see if you can get anything about Atlas's plans from him. He appears to be a general for him. I must make a report.
The Major leaves the room.
Behemel: So, you're Dexter. I considered all sorts of races fit to be an assassin, but Collective wasn't really on my list. I always figured he was a Cheezburgian. Of course, it makes sense. High-rank Collective sniper. Seeks vengeance against the Collective. High on the betrayal list. I'd go follow that Major to Fthagn. I can get out of this on my own. I swear, they don't teach 'em how to properly tie a hostage nowadays.
PERSONA SHIFT
You, Atlas, hear a report that your general Solomon is attempting to get out of the city.
PERSONA SHIFT
Back to being Dexter. It appears that the Major is taking a long way, mostly since he keeps getting sent to where he just was. this will take a while...
You are now Solomon, and also a mind thinking this Homestuck persona shift crap is gonna get old.
You can feel something tying your hands together. It does fall apart disappointingly with a flex and a tug.
Looking around the room, it appears that they didn't leave your guns in an unlocked chest in the room, so that's a point for them. They did, however, leave a sword in the room. If there's something never to do, it's leaving a Behemel in a room with a melee weapon. Now, you just have to deal with this iron door.
Nameemyx Athlete:2 Mind:9 Body:6 Race:Youtubian Origin: Survivor Armor: Collective Scientist Cloak Weapons Equipped: Power Bombs: 200/200 Mana(Power Bomb Mode) "Bakugami" Grenade Launcher: 100 Grenades Electric Guitar: 680/400 Mana KLC-42 Submachine Gun: 1250 Bullets Karma: 760 Group Leader: Demyx Members: Silent Beaver, Jack(kingjac11) Group Rank: Class E
The grenade takes out the armor on the Mirror Guard! The EMP guys get knocked down to their feet. You cracked a couple of plates on the other guy who popped out, since you're not using shaped charges.
You fire the laser at an EMP guard to no effect, until it gets to X5 and it breaks though.
Flag
Name: Solomon Athlete: 8 Mind: 6 Body: 12 (4/4 build) Race: Behemel Origin: Plot Armor: Atlasian General's Uniform Weapons Equipped: Major's Sword: Money: $0 It's a Plot character, its stats go to whatever I think is proper. Then again, let's put in a couple points...
You put a fist though the door, then pull it out. The hallways seem clear, giving you plenty of time to think about what to do next.
You examine the grounds near the ship, and find a sewer lid. Knowing that sewers don't make for good transport, you go over to the Catacombs instead.
You look inside the Catacombs, and find that it's filled with security drones. Those kinds that are deadly but are easily taken down by tipping them over like a cow.
i go on solo and try to solid snake my way through and tipping them over but just enough so they are disabled but not so they break so that i can recover info. once that is done i tell the team to come over