The continuation of Memetia Legends Part 2! [quote=part 1 Intro] After the Armature Incident, the world of Memetia was facing peril. Most of the wildlife and vegetation was mutated or destroyed by bombing of the surface. Those who remain have either made remote settlements ore struggle under the regime of an oppressive alien force.
There have been rumors that some of the veterans that lived through the incident at the source have appeared after nearly fifty years thinking they all died. They may be allies, but they may have been what caused this whole incident...
FOR THOSE WHO PLAYED PART 1: You can insert the original character sheet as an application, and you will receive the gear you kept at the end and be placed in a unique situation.
FOR THOSE WHO JUST STARTED: Don't worry, you can still start here, and you will be able to play the story from this point.
Character Sheet Name: Athlete: Mind: Body: Race: Origin:
(Stats cannot go below 1. But still, prepare for... Unforseen consequences.)
Name: Kinda self-explanatory.
Athlete: Speed and Endurance. Some things can only be avoided by straight running.
Body: Strength and Overall Endurance
Mind: Intelligence and Charisma. What's a good game without a puzzle?
Race: What part of Memetia you Hail from.
Cheezburgian: The most well-liked of anyone. Also, runs faster than average, and has gained more strength than before the Incident from forced labor in the Collective cities in Memetia. Body 6, Athlete 5, Mind 7
Chanian: Generally hated and stupid, they bulk up to Hulkish levels to compensate. They, however, have gotten a little brighter in the need of the epic wasteland that is now their home. Body 8, Athlete 6, Mind 5
Youtubian: In the 50 years, the Youtubains had to fix their cybernetic implants that have been broken since the invasion. This makes their bodies lighter, allowing for an easier time with athletics. Body 6, Athlete 4, Mind 9
Trollix: A more rebellious type of the aliens, they invaded Critizuela, wiping them all out. They decided that this would be a prime opportunity to break off from their oppressors. Body 6, Athlete 6, Mind 6
Origin: Determines stat modifications and the start of the character's story.
Laborer: An oppressed people who were forced to work in the Collective work camps. It's mind-numbing work, but it makes muscles strong. +2 body, -2 Mind.
Vansibane: Hermits that study the secrets of magic. Intense meditation makes them a little atrophied, but they can have a much more well-developed mind than normal. -1 Body, -2 Athlete, +3 Mind
Colonist: People who live in colonies other than the Collective cities. Stat-wise, they don't lose or gain anything.
Mercenary: A gun for hire. There's no charm to these cold soldiers of fortune, but they are more athletic and have more endurance than most. +1 body, +2 Athlete, -3 Mind
Survivor (VETERAN ONLY): Those who survived the Armature incident. The class for anyone who is re-using a character from Part 1. Keeps the same stats and equipment as they left with. [/quote]
Nameemyx Athlete:2 Mind:9 Body:6 Race:Youtubian Origin: Survivor Armor: Collective Major's Uniform Weapons Equipped: Power Brush: 150/150 Ink Techniques: UniFire, UniThunder, Boat, Wind, Ink Bullet. "Bakugami" Grenade Launcher: 99 Grenades Electric Guitar: 680/400 Mana Beam Shotsniper: Thunder Mode Karma: 940 Group Leader: Demyx Members: Silent Beaver, Jack(kingjac11) Group Rank: Class D
You learn the Unifire and Unithinder casts, allowing you to use hand Magic to manipulate atoms to chrate heat or charges that you can use as a source of fire anywhere!
Hours left until arrival: 5
Would either you or jack like to use the other room facilities?
-The clothes dresser gives you an easy place to put your Armors. You can use it to switch armors and you don't have to lug around heavy armor.
-The bed is used when you don't have anything you want to do. Basically, skip to destination.
-The Workbench lets you make new items out of things you find randomly. Thankfully, SB seems to have been taking care of picking up every **** thing along the way.
-The Reloading bench lets you create custom Ammo using parts you find with expended bullets. With a high enough Mind stat, you can also create gun customiations.
-The Alchemy Bench is like the Reloading bench, except for Gun Elements, Energy weapons and Magic tools.
-The Comms Station allows you to communicate between rooms on the ship. The Recall Relay also acts to allow communications outside of the ship, since it really is a big communications relay attached to a teleporter.
-The Shop Panel allows you warp in items from shops. Luckily, most shops have teleporters in them for this reason. Yes, it's a surprisingly techy apocalypse.
-The Tactical Panel allows you to analyze data collected with several tactical maps and overlays. For example, you can see where the convoys run in Cheezburgia.
Flag
Nameemyx Athlete:2 Mind:9 Body:6 Race:Youtubian Origin: Survivor Armor: Collective Major's Uniform Weapons Equipped: Power Brush: 150/150 Ink Techniques: UniFire, UniThunder, Boat, Wind, Ink Bullet. "Bakugami" Grenade Launcher: 99 Grenades Electric Guitar: 680/400 Mana Beam Shotsniper: Ice Mode Karma: 940 Group Leader: Demyx Members: Silent Beaver, Jack(kingjac11) Group Rank: Class D
You might want to switch out of that uniform first.
You find an armory where they are keeping the boat equipment. You find three boxes: "Confiscated Equipment", "Prototyped Equipment" and "Military equipment. You only have the time for one trip before the Collective gets its act together.
Nameemyx Athlete:2 Mind:9 Body:6 Race:Youtubian Origin: Survivor Armor: Collective Major's Uniform Weapons Equipped: Power Brush: 150/150 Ink Techniques: UniFire, UniThunder, Boat, Wind, Ink Bullet. "Bakugami" Grenade Launcher: 99 Grenades Electric Guitar: 680/400 Mana Beam Shotsniper: Ice Mode Karma: 940 Group Leader: Demyx Members: Silent Beaver, Jack(kingjac11) Group Rank: Class D
right... switch to the shadow cloak... and do i know shadow step at all. also, i get on the labtop, and send some mail to markus thanking him for the labtop.
Nameemyx Athlete:2 Mind:9 Body:6 Race:Youtubian Origin: Survivor Armor: Shadow Cloak Weapons Equipped: Power Brush: 150/150 Ink Techniques: UniFire, UniThunder, Boat, Wind, Ink Bullet. "Bakugami" Grenade Launcher: 99 Grenades Electric Guitar: 680/400 Mana Beam Shotsniper: Ice Mode Karma: 940 Group Leader: Demyx Members: Silent Beaver, Jack(kingjac11) Group Rank: Class D
Unfortunately, you don't know how to forge Unobtanium with a simple forge(Mind 15). You might be able to if you had Magic fire and a recipe for Forging Unobtanium.