ForumsForum GamesMemetial Legends, Part 2: Crysis of Memetia Part 2

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Kylelolcat
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Kylelolcat
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The continuation of Memetia Legends Part 2!
[quote=part 1 Intro]
After the Armature Incident, the world of Memetia was facing peril. Most of the wildlife and vegetation was mutated or destroyed by bombing of the surface. Those who remain have either made remote settlements ore struggle under the regime of an oppressive alien force.

There have been rumors that some of the veterans that lived through the incident at the source have appeared after nearly fifty years thinking they all died. They may be allies, but they may have been what caused this whole incident...

FOR THOSE WHO PLAYED PART 1:
You can insert the original character sheet as an application, and you will receive the gear you kept at the end and be placed in a unique situation.

FOR THOSE WHO JUST STARTED:
Don't worry, you can still start here, and you will be able to play the story from this point.

Character Sheet
Name:
Athlete:
Mind:
Body:
Race:
Origin:

(Stats cannot go below 1. But still, prepare for... Unforseen consequences.)

Name: Kinda self-explanatory.

Athlete: Speed and Endurance. Some things can only be avoided by straight running.

Body: Strength and Overall Endurance

Mind: Intelligence and Charisma. What's a good game without a puzzle?

Race: What part of Memetia you Hail from.

Cheezburgian: The most well-liked of anyone. Also, runs faster than average, and has gained more strength than before the Incident from forced labor in the Collective cities in Memetia. Body 6, Athlete 5, Mind 7

Chanian: Generally hated and stupid, they bulk up to Hulkish levels to compensate. They, however, have gotten a little brighter in the need of the epic wasteland that is now their home. Body 8, Athlete 6, Mind 5

Youtubian: In the 50 years, the Youtubains had to fix their cybernetic implants that have been broken since the invasion. This makes their bodies lighter, allowing for an easier time with athletics. Body 6, Athlete 4, Mind 9

Trollix: A more rebellious type of the aliens, they invaded Critizuela, wiping them all out. They decided that this would be a prime opportunity to break off from their oppressors. Body 6, Athlete 6, Mind 6

Origin: Determines stat modifications and the start of the character's story.

Laborer: An oppressed people who were forced to work in the Collective work camps. It's mind-numbing work, but it makes muscles strong. +2 body, -2 Mind.

Vansibane: Hermits that study the secrets of magic. Intense meditation makes them a little atrophied, but they can have a much more well-developed mind than normal. -1 Body, -2 Athlete, +3 Mind

Colonist: People who live in colonies other than the Collective cities. Stat-wise, they don't lose or gain anything.

Mercenary: A gun for hire. There's no charm to these cold soldiers of fortune, but they are more athletic and have more endurance than most. +1 body, +2 Athlete, -3 Mind

Survivor (VETERAN ONLY): Those who survived the Armature incident. The class for anyone who is re-using a character from Part 1. Keeps the same stats and equipment as they left with.
[/quote]

I'll update from the end posts in the next post.

  • 987 Replies
Kylelolcat
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Kylelolcat
4,813 posts
Nomad

Name:Jack Dunn
Athlete:6
Mind:5
Body:8
Race:Cheezburgian
Origin:Laborer
Armor: Scout Armor
Pump-Action Shotgun(Si): 32 Shells
Cheezburgian .308 Scout: 200 Auger rounds
Iridium Katana
Guild: Explorer(D)
Karma: 200

Mermaid 1: Please, we mean no harm. Our home is under threat by armored squid people. I believe you call them the...Collective?

SB walks over from her room.

SB: Hey look, Watermaidens! Careful, people, if you get too close they'll eat you!

Mermaid 1: You confuse me. Your tone seems to indicate the knowledge of a Troper, but I feel an...attraction to you that comes from being near a female Hentain. But do not worry, we do not eat people.

SB: Okay, I call bull****! My mother was eaten by a Watermaid!

Mermaid 1: That was during hard times in our land. Here, we need not eat people when we can eat the bounty of the sea.

SB: Okay, so you eat seafood now. But what does the Collective want from you?

Mermaid 1: They seek to take a material that our home rests on. It is a material that can grant powerful magic and forge into the greatest weapons.

kingjac11
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kingjac11
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Nomad

Name:Jack Dunn
Athlete:6
Mind:5
Body:8
Race:Cheezburgian
Origin:Laborer
Armor: Scout Armor
Pump-Action Shotgun(Si): 32 Shells
Cheezburgian .308 Scout: 200 Auger rounds
Iridium Katana
Guild: Explorer(D)
Karma: 200

"First things first.Where is my ten bucks talow?"

sonicheroes95
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sonicheroes95
13,701 posts
Peasant

Name:Jack Dunn
Athlete:6
Mind:5
Body:8
Race:Cheezburgian
Origin:Laborer
Armor: Scout Armor
Pump-Action Shotgun(Si): 32 Shells
Cheezburgian .308 Scout: 200 Auger rounds
Iridium Katana
Guild: Explorer(D)
Karma: 200

... hey SB, write out what's being said please, i have earplugs on.

Kylelolcat
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Kylelolcat
4,813 posts
Nomad

Ninja'd, I have been.

kingjac11: awaiting a response...


Name: Dexter
Athlete: 6
Mind: 7
Body: 6
(1/4 build)
Race: Collective
Origin: Plot
Armor: Captain's Jacket
Weapons:
"Vengeance" Shotsniper(Si)/60 shells
"Divine Justice" .44 Pistol(USi)/48 rounds
Money: $1000

You pocket the key, and an emergency escape opens.

PERSONA SHIFT

Name: Atlas
Athlete: 4
Mind: 9
Body: 16
(1/4 build)
Race: Chanian
Origin: Laborer
Armor: Enhancement Suit
Weapons:
Beam Hammer-x2

Dexter and Solomon return to you, and you recieve a report of New Enryllia's base exploding.

@GhostSauce: You heard the sirens going of and escaped the base in time. Hyrin suffered minor injuries.

Kylelolcat
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Kylelolcat
4,813 posts
Nomad

DAMMIT!

Nameemyx
Athlete:2
Mind:9
Body:6
Race:Youtubian
Origin: Survivor
Armor: Shadow Cloak
Weapons Equipped:
Power Brush: 150/150 Ink
Techniques: UniFire, UniThunder, Boat, Wind, Ink Bullet.
"Bakugami" Grenade Launcher: 99 Grenades
Electric Guitar: 680/400 Mana
Beam Shotsniper: Ice Mode
Karma: 940
Group Leader: Demyx
Members: Silent Beaver, Jack(kingjac11)
Group Rank: Class D

SB walks over and removes your earplugs.

SB: Don't worry, you don't need these. If you didn't, Jack would be trying to do one of them already.

sonicheroes95
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sonicheroes95
13,701 posts
Peasant

Nameemyx
Athlete:2
Mind:9
Body:6
Race:Youtubian
Origin: Survivor
Armor: Shadow Cloak
Weapons Equipped:
Power Brush: 150/150 Ink
Techniques: UniFire, UniThunder, Boat, Wind, Ink Bullet.
"Bakugami" Grenade Launcher: 99 Grenades
Electric Guitar: 680/400 Mana
Beam Shotsniper: Ice Mode
Karma: 940
Group Leader: Demyx
Members: Silent Beaver, Jack(kingjac11)
Group Rank: Class D

**** IT! *hands jack 10 bucks* ok, so what did i miss.

Kylelolcat
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Kylelolcat
4,813 posts
Nomad

Nameemyx
Athlete:2
Mind:9
Body:6
Race:Youtubian
Origin: Survivor
Armor: Shadow Cloak
Weapons Equipped:
Power Brush: 150/150 Ink
Techniques: UniFire, UniThunder, Boat, Wind, Ink Bullet.
"Bakugami" Grenade Launcher: 99 Grenades
Electric Guitar: 680/400 Mana
Beam Shotsniper: Ice Mode
Karma: 940
Group Leader: Demyx
Members: Silent Beaver, Jack(kingjac11)
Group Rank: Class D

SB: A race of Mermaid-like aliens called Watermaids has shown up. Apparently, the Collective is attacking their home under the water so they can harvest the Unobtanium-Narrativium alloy that is apparently down there. Also, the one that talked to us apparently has the hots for me. Must be my Hentaian hormones doing the job.

sonicheroes95
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sonicheroes95
13,701 posts
Peasant

Nameemyx
Athlete:2
Mind:9
Body:6
Race:Youtubian
Origin: Survivor
Armor: Shadow Cloak
Weapons Equipped:
Power Brush: 150/150 Ink
Techniques: UniFire, UniThunder, Boat, Wind, Ink Bullet.
"Bakugami" Grenade Launcher: 99 Grenades
Electric Guitar: 680/400 Mana
Beam Shotsniper: Ice Mode
Karma: 940
Group Leader: Demyx
Members: Silent Beaver, Jack(kingjac11)
Group Rank: Class D

great... guess i go craft all of us some device to allow us to breath under water, using magic fire and magic thunder where applicable.

Kylelolcat
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Kylelolcat
4,813 posts
Nomad

Nameemyx
Athlete:2
Mind:9
Body:6
Race:Youtubian
Origin: Survivor
Armor: Shadow Cloak
Weapons Equipped:
Power Brush: 150/150 Ink
Techniques: UniFire, UniThunder, Boat, Wind, Ink Bullet.
"Bakugami" Grenade Launcher: 99 Grenades
Electric Guitar: 680/400 Mana
Beam Shotsniper: Ice Mode
Karma: 940
Group Leader: Demyx
Members: Silent Beaver, Jack(kingjac11)
Group Rank: Class D

Mermaid 1: Oh, that won't really be necessary.

SB: Okay, I may swing both ways, but I don't believe in the power of mermaid's kisses to grant breathing in water.

Mermaid 1: It doesn't. That's done with water magic. It's just that most people are more receptive to kissing than having a spell put on them. Oh, and...you can call me Justice.

sonicheroes95
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sonicheroes95
13,701 posts
Peasant

Nameemyx
Athlete:2
Mind:9
Body:6
Race:Youtubian
Origin: Survivor
Armor: Shadow Cloak
Weapons Equipped:
Power Brush: 150/150 Ink
Techniques: UniFire, UniThunder, Boat, Wind, Ink Bullet.
"Bakugami" Grenade Launcher: 99 Grenades
Electric Guitar: 680/400 Mana
Beam Shotsniper: Ice Mode
Karma: 940
Group Leader: Demyx
Members: Silent Beaver, Jack(kingjac11)
Group Rank: Class D

... do i still have an affinity to water do to who i am?

Kylelolcat
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Kylelolcat
4,813 posts
Nomad

Nameemyx
Athlete:2
Mind:9
Body:6
Race:Youtubian
Origin: Survivor
Armor: Shadow Cloak
Weapons Equipped:
Power Brush: 150/150 Ink
Techniques: UniFire, UniThunder, Boat, Wind, Ink Bullet.
"Bakugami" Grenade Launcher: 99 Grenades
Electric Guitar: 680/400 Mana
Beam Shotsniper: Ice Mode
Karma: 940
Group Leader: Demyx
Members: Silent Beaver, Jack(kingjac11)
Group Rank: Class D

That's actually how you first made the sitar Water affiliated. It was Thunder-type until you first touched it, when it warped to your affinity.

sonicheroes95
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sonicheroes95
13,701 posts
Peasant

Nameemyx
Athlete:2
Mind:9
Body:6
Race:Youtubian
Origin: Survivor
Armor: Shadow Cloak
Weapons Equipped:
Power Brush: 150/150 Ink
Techniques: UniFire, UniThunder, Boat, Wind, Ink Bullet.
"Bakugami" Grenade Launcher: 99 Grenades
Electric Guitar: 680/400 Mana
Beam Shotsniper: Ice Mode
Karma: 940
Group Leader: Demyx
Members: Silent Beaver, Jack(kingjac11)
Group Rank: Class D

... oh, then i see if... first things first, draw lightning from my guitar to the sky to get rid of excess mana, then see if i can warp it back to water.

Kylelolcat
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Kylelolcat
4,813 posts
Nomad

Nameemyx
Athlete:2
Mind:9
Body:6
Race:Youtubian
Origin: Survivor
Armor: Shadow Cloak
Weapons Equipped:
Power Brush: 150/150 Ink
Techniques: UniFire, UniThunder, Boat, Wind, Ink Bullet.
"Bakugami" Grenade Launcher: 99 Grenades
Electric Guitar: 680/400 Mana
Beam Shotsniper: Ice Mode
Karma: 940
Group Leader: Demyx
Members: Silent Beaver, Jack(kingjac11)
Group Rank: Class D

Unfortunately, your Guitar was locked to electricity when you purified it. You do, however, have a magic synthetic hand.

sonicheroes95
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sonicheroes95
13,701 posts
Peasant

Nameemyx
Athlete:2
Mind:9
Body:6
Race:Youtubian
Origin: Survivor
Armor: Shadow Cloak
Weapons Equipped:
Power Brush: 150/150 Ink
Techniques: UniFire, UniThunder, Boat, Wind, Ink Bullet.
"Bakugami" Grenade Launcher: 99 Grenades
Electric Guitar: 680/400 Mana
Beam Shotsniper: Ice Mode
Karma: 940
Group Leader: Demyx
Members: Silent Beaver, Jack(kingjac11)
Group Rank: Class D

... that'll work.if i need it equip as one of my 4 weapons, replace the guitar.

Kylelolcat
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Kylelolcat
4,813 posts
Nomad

Nameemyx
Athlete:2
Mind:9
Body:6
Race:Youtubian
Origin: Survivor
Karma: 940
---------------------------------------
Armor: Shadow Cloak
Weapons Equipped:
Power Brush: 150/150 Ink
Techniques: UniFire, UniThunder, Boat, Wind, Ink Bullet.
"Bakugami" Grenade Launcher: 99 Grenades
Electric Guitar: 680/400 Mana
Beam Shotsniper: Ice Mode
Magic Hand: 1000/1000 Mana
--------------------------------------------------------------
Group Leader: Demyx
Members: Silent Beaver, Jack(kingjac11)
Group Rank: Class D

It just counts as a replacement part. I'll put it under weapons because it has an ammo. Also, I modified the sheets to better isolate Group/Equips/Character.

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