The continuation of Memetia Legends Part 2! [quote=part 1 Intro] After the Armature Incident, the world of Memetia was facing peril. Most of the wildlife and vegetation was mutated or destroyed by bombing of the surface. Those who remain have either made remote settlements ore struggle under the regime of an oppressive alien force.
There have been rumors that some of the veterans that lived through the incident at the source have appeared after nearly fifty years thinking they all died. They may be allies, but they may have been what caused this whole incident...
FOR THOSE WHO PLAYED PART 1: You can insert the original character sheet as an application, and you will receive the gear you kept at the end and be placed in a unique situation.
FOR THOSE WHO JUST STARTED: Don't worry, you can still start here, and you will be able to play the story from this point.
Character Sheet Name: Athlete: Mind: Body: Race: Origin:
(Stats cannot go below 1. But still, prepare for... Unforseen consequences.)
Name: Kinda self-explanatory.
Athlete: Speed and Endurance. Some things can only be avoided by straight running.
Body: Strength and Overall Endurance
Mind: Intelligence and Charisma. What's a good game without a puzzle?
Race: What part of Memetia you Hail from.
Cheezburgian: The most well-liked of anyone. Also, runs faster than average, and has gained more strength than before the Incident from forced labor in the Collective cities in Memetia. Body 6, Athlete 5, Mind 7
Chanian: Generally hated and stupid, they bulk up to Hulkish levels to compensate. They, however, have gotten a little brighter in the need of the epic wasteland that is now their home. Body 8, Athlete 6, Mind 5
Youtubian: In the 50 years, the Youtubains had to fix their cybernetic implants that have been broken since the invasion. This makes their bodies lighter, allowing for an easier time with athletics. Body 6, Athlete 4, Mind 9
Trollix: A more rebellious type of the aliens, they invaded Critizuela, wiping them all out. They decided that this would be a prime opportunity to break off from their oppressors. Body 6, Athlete 6, Mind 6
Origin: Determines stat modifications and the start of the character's story.
Laborer: An oppressed people who were forced to work in the Collective work camps. It's mind-numbing work, but it makes muscles strong. +2 body, -2 Mind.
Vansibane: Hermits that study the secrets of magic. Intense meditation makes them a little atrophied, but they can have a much more well-developed mind than normal. -1 Body, -2 Athlete, +3 Mind
Colonist: People who live in colonies other than the Collective cities. Stat-wise, they don't lose or gain anything.
Mercenary: A gun for hire. There's no charm to these cold soldiers of fortune, but they are more athletic and have more endurance than most. +1 body, +2 Athlete, -3 Mind
Survivor (VETERAN ONLY): Those who survived the Armature incident. The class for anyone who is re-using a character from Part 1. Keeps the same stats and equipment as they left with. [/quote]
Name:Justice Athlete:7 Mind:7 Body:5 Race:Watermaid Origin:Plot Karma:-150 Affinity:Ice -------------------------------------------------------------------- Armor: Caster's Robe Weapons Equipped: Orichalcum Trident: 750/700 Mana Harpoon Rifle: 74 Harpoons -------------------------------------------------------------------- Group Leader: Demyx Members: Silent Beaver(PS Demyx), Jack(kingjac11), Justice(PS Jack) Group Rank: Class D
SB put the coal near the lava to ignite it and puts some glowchalk in it! The chalk begins to glow red and feels incredibly hot, even moved away from the flame.
Justice melts some ice with the lava and puts some glowchalk in it! The chalk glows blue and makes your entire hand wet.
Name:Justice Athlete:7 Mind:7 Body:5 Race:Watermaid Origin:Plot Karma:-150 Affinity:Ice -------------------------------------------------------------------- Armor: Caster's Robe Weapons Equipped: Orichalcum Trident: 750/700 Mana Harpoon Rifle: 74 Harpoons -------------------------------------------------------------------- Group Leader: Demyx Members: Silent Beaver(PS Demyx), Jack(kingjac11), Justice(PS Jack) Group Rank: Class D
You draw the red-blue swirl, and the platform rises up!
When it stops, you appear to be in an R&D area. The walls are metal-covered with the assembly line taking up most of the room. There are several door leading elsewhere, and you can hear something from a bit of wall not covered...
"...I'm blaming you for this." "Me? Why?" "Because you followed me in." "How is this my problem!?" "You could have just followed Sb and Justice instead of starting a Persona Shift segment and making us hand from ropes!" "You're the one who walked into here in the first place!" "I'm a Youtubian. Stop arguing my logic."
SB extends her Shotsniper and Justice extends her Trident for you to grab onto! And before you ask, yes, the Shotsniper has that long of a barrel, if not longer.