The continuation of Memetia Legends Part 2! [quote=part 1 Intro] After the Armature Incident, the world of Memetia was facing peril. Most of the wildlife and vegetation was mutated or destroyed by bombing of the surface. Those who remain have either made remote settlements ore struggle under the regime of an oppressive alien force.
There have been rumors that some of the veterans that lived through the incident at the source have appeared after nearly fifty years thinking they all died. They may be allies, but they may have been what caused this whole incident...
FOR THOSE WHO PLAYED PART 1: You can insert the original character sheet as an application, and you will receive the gear you kept at the end and be placed in a unique situation.
FOR THOSE WHO JUST STARTED: Don't worry, you can still start here, and you will be able to play the story from this point.
Character Sheet Name: Athlete: Mind: Body: Race: Origin:
(Stats cannot go below 1. But still, prepare for... Unforseen consequences.)
Name: Kinda self-explanatory.
Athlete: Speed and Endurance. Some things can only be avoided by straight running.
Body: Strength and Overall Endurance
Mind: Intelligence and Charisma. What's a good game without a puzzle?
Race: What part of Memetia you Hail from.
Cheezburgian: The most well-liked of anyone. Also, runs faster than average, and has gained more strength than before the Incident from forced labor in the Collective cities in Memetia. Body 6, Athlete 5, Mind 7
Chanian: Generally hated and stupid, they bulk up to Hulkish levels to compensate. They, however, have gotten a little brighter in the need of the epic wasteland that is now their home. Body 8, Athlete 6, Mind 5
Youtubian: In the 50 years, the Youtubains had to fix their cybernetic implants that have been broken since the invasion. This makes their bodies lighter, allowing for an easier time with athletics. Body 6, Athlete 4, Mind 9
Trollix: A more rebellious type of the aliens, they invaded Critizuela, wiping them all out. They decided that this would be a prime opportunity to break off from their oppressors. Body 6, Athlete 6, Mind 6
Origin: Determines stat modifications and the start of the character's story.
Laborer: An oppressed people who were forced to work in the Collective work camps. It's mind-numbing work, but it makes muscles strong. +2 body, -2 Mind.
Vansibane: Hermits that study the secrets of magic. Intense meditation makes them a little atrophied, but they can have a much more well-developed mind than normal. -1 Body, -2 Athlete, +3 Mind
Colonist: People who live in colonies other than the Collective cities. Stat-wise, they don't lose or gain anything.
Mercenary: A gun for hire. There's no charm to these cold soldiers of fortune, but they are more athletic and have more endurance than most. +1 body, +2 Athlete, -3 Mind
Survivor (VETERAN ONLY): Those who survived the Armature incident. The class for anyone who is re-using a character from Part 1. Keeps the same stats and equipment as they left with. [/quote]
Name: Trope-Tan "Silent Beaver" Athlete:6 Mind:9 Body:3 Race:Troper Origin: Survivor Karma:150 Affinity:Arcana --------------------------------------- Armor: SB's Combat Armor Weapons Equipped: D20 Pistols x2: 400 Bullets Magic Carbine: 150 Bullets, 100/100 Mana Raiden Shotsniper: 48 Shells Chaingun: 2500 Rounds -------------------------------------------------------------- Group Leader: Demyx Members: Silent Beaver(PS Demyx), Jack(kingjac11), Justice(PS Jack) Group Rank: Class D SB:... my money's Demyx and Jack needed to progress... meaning at the moment, this room is locked. is their any other exits? or do we need a new persona switch? Demyx: i feel like an idiot Talow: considering my element is Air... yeah, you need at least Demyx... and maybe jack if he's fire.
Well, here's a tip: glowchalk reacts to any strong affinity, not just from people. And, of course, there's no greater affinity than the element at its pure form.
Name: Trope-Tan "Silent Beaver" Athlete:6 Mind:9 Body:3 Race:Troper Origin: Survivor Karma:150 Affinity:Arcana --------------------------------------- Armor: SB's Combat Armor Weapons Equipped: D20 Pistols x2: 400 Bullets Magic Carbine: 150 Bullets, 100/100 Mana Raiden Shotsniper: 48 Shells Chaingun: 2500 Rounds -------------------------------------------------------------- Group Leader: Demyx Members: Silent Beaver(PS Demyx), Jack(kingjac11), Justice(PS Jack) Group Rank: Class D Steam is Air, and Lava is Water/Fire that would be diminished by you touching it. It is, however, incredibly hot.
... then is ice water-air? anyway, i use the coal plus random hotspot on the floor to set it on fire, then use the glowchalk on the resulting fire. also, Justice, make some ice to melt to water please.