The continuation of Memetia Legends Part 2! [quote=part 1 Intro] After the Armature Incident, the world of Memetia was facing peril. Most of the wildlife and vegetation was mutated or destroyed by bombing of the surface. Those who remain have either made remote settlements ore struggle under the regime of an oppressive alien force.
There have been rumors that some of the veterans that lived through the incident at the source have appeared after nearly fifty years thinking they all died. They may be allies, but they may have been what caused this whole incident...
FOR THOSE WHO PLAYED PART 1: You can insert the original character sheet as an application, and you will receive the gear you kept at the end and be placed in a unique situation.
FOR THOSE WHO JUST STARTED: Don't worry, you can still start here, and you will be able to play the story from this point.
Character Sheet Name: Athlete: Mind: Body: Race: Origin:
(Stats cannot go below 1. But still, prepare for... Unforseen consequences.)
Name: Kinda self-explanatory.
Athlete: Speed and Endurance. Some things can only be avoided by straight running.
Body: Strength and Overall Endurance
Mind: Intelligence and Charisma. What's a good game without a puzzle?
Race: What part of Memetia you Hail from.
Cheezburgian: The most well-liked of anyone. Also, runs faster than average, and has gained more strength than before the Incident from forced labor in the Collective cities in Memetia. Body 6, Athlete 5, Mind 7
Chanian: Generally hated and stupid, they bulk up to Hulkish levels to compensate. They, however, have gotten a little brighter in the need of the epic wasteland that is now their home. Body 8, Athlete 6, Mind 5
Youtubian: In the 50 years, the Youtubains had to fix their cybernetic implants that have been broken since the invasion. This makes their bodies lighter, allowing for an easier time with athletics. Body 6, Athlete 4, Mind 9
Trollix: A more rebellious type of the aliens, they invaded Critizuela, wiping them all out. They decided that this would be a prime opportunity to break off from their oppressors. Body 6, Athlete 6, Mind 6
Origin: Determines stat modifications and the start of the character's story.
Laborer: An oppressed people who were forced to work in the Collective work camps. It's mind-numbing work, but it makes muscles strong. +2 body, -2 Mind.
Vansibane: Hermits that study the secrets of magic. Intense meditation makes them a little atrophied, but they can have a much more well-developed mind than normal. -1 Body, -2 Athlete, +3 Mind
Colonist: People who live in colonies other than the Collective cities. Stat-wise, they don't lose or gain anything.
Mercenary: A gun for hire. There's no charm to these cold soldiers of fortune, but they are more athletic and have more endurance than most. +1 body, +2 Athlete, -3 Mind
Survivor (VETERAN ONLY): Those who survived the Armature incident. The class for anyone who is re-using a character from Part 1. Keeps the same stats and equipment as they left with. [/quote]
Nameemyx Nove Athlete:2 Mind:9 Body:6 Race:Youtubian Origin: Survivor Karma: 800 Affinity:Water --------------------------------------- Armor: Shadow Cloak Weapons Equipped: Iridium Katana "Bakugami" Magic Grenade Launcher: 9 Lightning Grenades, 100/100 Mana Electric Guitar: 350/400 Mana Beam Shotsniper: Ice Mode Magic Hand: 1000/1000 Mana -------------------------------------------------------------- Group Leader: Demyx Nove Members: Silent Beaver, Jack(kingjac11), Justice, Xerni Group Rank: Class C
The Lightning Grenade does not affect him. He must be electricity-proof.
Atlas-000 Athlete: 6 Mind: 6 Body: 10 Race: Newborg Origin: Plot Affinity: None ----------------- Armor: 000 Model Aegis Weapons Equipped: 000 Model Greatsword (LOCKED) 000 Model Harpoon: 130 Harpoons 000 Model Shotgun: 225 Shells
Just a little hint: Your phraseology is important. "Firing my shotgun"? Fine. "Blowing him to bits with my shotgun"? Descriptive, yeah, but kinda assuming that it will do that. Shotguns are strong, but not exactly guaranteed to make gibs.
You attempt to blow Demyx up, but miss since you're too far away.