The continuation of Memetia Legends Part 2! [quote=part 1 Intro] After the Armature Incident, the world of Memetia was facing peril. Most of the wildlife and vegetation was mutated or destroyed by bombing of the surface. Those who remain have either made remote settlements ore struggle under the regime of an oppressive alien force.
There have been rumors that some of the veterans that lived through the incident at the source have appeared after nearly fifty years thinking they all died. They may be allies, but they may have been what caused this whole incident...
FOR THOSE WHO PLAYED PART 1: You can insert the original character sheet as an application, and you will receive the gear you kept at the end and be placed in a unique situation.
FOR THOSE WHO JUST STARTED: Don't worry, you can still start here, and you will be able to play the story from this point.
Character Sheet Name: Athlete: Mind: Body: Race: Origin:
(Stats cannot go below 1. But still, prepare for... Unforseen consequences.)
Name: Kinda self-explanatory.
Athlete: Speed and Endurance. Some things can only be avoided by straight running.
Body: Strength and Overall Endurance
Mind: Intelligence and Charisma. What's a good game without a puzzle?
Race: What part of Memetia you Hail from.
Cheezburgian: The most well-liked of anyone. Also, runs faster than average, and has gained more strength than before the Incident from forced labor in the Collective cities in Memetia. Body 6, Athlete 5, Mind 7
Chanian: Generally hated and stupid, they bulk up to Hulkish levels to compensate. They, however, have gotten a little brighter in the need of the epic wasteland that is now their home. Body 8, Athlete 6, Mind 5
Youtubian: In the 50 years, the Youtubains had to fix their cybernetic implants that have been broken since the invasion. This makes their bodies lighter, allowing for an easier time with athletics. Body 6, Athlete 4, Mind 9
Trollix: A more rebellious type of the aliens, they invaded Critizuela, wiping them all out. They decided that this would be a prime opportunity to break off from their oppressors. Body 6, Athlete 6, Mind 6
Origin: Determines stat modifications and the start of the character's story.
Laborer: An oppressed people who were forced to work in the Collective work camps. It's mind-numbing work, but it makes muscles strong. +2 body, -2 Mind.
Vansibane: Hermits that study the secrets of magic. Intense meditation makes them a little atrophied, but they can have a much more well-developed mind than normal. -1 Body, -2 Athlete, +3 Mind
Colonist: People who live in colonies other than the Collective cities. Stat-wise, they don't lose or gain anything.
Mercenary: A gun for hire. There's no charm to these cold soldiers of fortune, but they are more athletic and have more endurance than most. +1 body, +2 Athlete, -3 Mind
Survivor (VETERAN ONLY): Those who survived the Armature incident. The class for anyone who is re-using a character from Part 1. Keeps the same stats and equipment as they left with. [/quote]
Name: Mav Athlete: 8 Mind: 7 Body: 7 Race: Trollix Origin: Mercenary Money: $100,000,000,000 ---------------------------------------- Armor: Unobtanium Suit Radioactive Railgun: 500/500 Mana Water Waveblade: 200/200 Mana Karmatic Gatling Gun: 1000/1000 Mana (Neutral Mode) Earth Rocket Launcher: 100/100 Mana Oh hai, Maverick. I was actually closing up my threads before my trip to Europe for a few weeks. So, I'm just going to fast-forward to when you get to the floating island, if you don't mind...
After finding four of the ancient elemental artifacts, forging an alliance between the Collective and Brotherhood, merging with Ren and accumulating a billion dollars, you have been sent by the Brotherhood to assist them in their taking down of Atlas so they can safely leave Memetia for new worlds. Plus, the boat turned into a warrior king during one of your outings.
You, Vigilance and King of Raging Tigers(Kort) are dropped off on the floating island where you meet one of Atlas's Generals, who is a Behemel.
"Hello, my name is Solomon. Now, I want to help Atlas and you want to destroy him. However, we can make a deal."
Name: Mav Athlete: 8 Mind: 7 Body: 7 Race: Trollix Origin: Mercenary Money: $100,000,000,000 ---------------------------------------- Armor: Unobtanium Suit Radioactive Railgun: 500/500 Mana Water Waveblade: 200/200 Mana Karmatic Gatling Gun: 1000/1000 Mana (Neutral Mode) Earth Rocket Launcher: 100/100 Mana Wow, huge trip. I went last year to England, France, Belgium and Holland. Going to Italy and Greece this year.
Solomon: Simple. I'll cut Atlas in half. You can halve one half, we can have the other. Sound good?
Name: Mav Athlete: 8 Mind: 7 Body: 7 Race: Trollix Origin: Mercenary Money: $100,000,000,000 ---------------------------------------- Armor: Unobtanium Suit Radioactive Railgun: 500/500 Mana Water Waveblade: 200/200 Mana Karmatic Gatling Gun: 1000/1000 Mana (Neutral Mode) Earth Rocket Launcher: 100/100 Mana
Yeah, though he was only gone two weeks, so he couldn't have spent too long in any one spot. Rather go to a few places for awhile. If I could go, I'd just go Italy, Greece, then Soviet Bloc. Poland, etc, everything is dirt cheap in USD.
Name: Mav Athlete: 8 Mind: 7 Body: 7 Race: Trollix Origin: Mercenary Money: $100,000,000,000 ---------------------------------------- Armor: Unobtanium Suit Radioactive Railgun: 500/500 Mana Water Waveblade: 200/200 Mana Karmatic Gatling Gun: 1000/1000 Mana (Neutral Mode) Earth Rocket Launcher: 100/100 Mana My first trip was also two weeks, but we solved that issue by getting as much done in any one location as we could and focused on the capital cities. I still want to go to Scotland, since that's where most of my ancestry comes from.
Solomon: Right. First, we must make sure the Island Railgun is inoperational. The Railgun was hit with itself, but it won't be long until it's repaired.