ForumsGamesSequels: What are they?

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ChillzMaster
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ChillzMaster
1,434 posts
Nomad

I brought this up in my MW3 topic, but I seriously want to address this. What does the AG community see as a sequel, a true addition to a game? What defines a sequel, a true sequel? Some examples? Games that shouldn't have sequels? Games that deserve sequels? Sequels that shouldn't exist/should have been done better?

Well, I'll let you decide. But let me repeat myself from the above stated thread - The definition of "Sequel" was none more apparent in 2 different game transfers~half-life to Half-life 2, and Call of Duty 3 to Call of Duty 4: Modern Warfare

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Highfire
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Highfire
3,025 posts
Nomad

An introduction to the same basic concepts with sufficient difference to make it worth buying that is not the same thing. Example: Crysis 1 to Crysis 2.

Another:
Mass Effect 1 to Mass Effect 2 (which to be fair I play for the story because it really is that good).

MW2 To Black Ops introduced 2 familiar guerilla weapons, new maps (which do I expect from any new game? Yeah), a few different and new perks and a reduction in terms of secondary weapon allowances.

- H

xNightwish
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xNightwish
1,608 posts
Nomad

how about Halo Reach to Halo Combat Evolved <3 those games

koolkylekool
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koolkylekool
247 posts
Nomad

Good sequels for me were Mass Effect 1/2, Battlefield 1942/2, and Ico to Shadow of the Colossus, even if it was unofficial its a supported rumor, and if its true then its one of the best

Freakenstein
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Freakenstein
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Jester

Sequels can either mean a massive extension to the original storyline of the prequel of a game, or an entirely different storyline presented in different perspective of setting or character. CoD4 and CoD6 are presented as sequels as they are from the Modern Warfare series as 1 and 2. The easiest way to find out if a game is a sequel is if they follow numbers which indicate a continuation of the series.

What are not sequels? Expansions and spin-offs. Expansions are small extensions to the original storylines as something to continue or something left off. Most of them are easy to recognize as the titles have the name, colon, and then some added name that is central to what the extension is revolving from. So, even though they are extending the storyline of the series, they are not a new game in their own right and therefore not a sequel to the original. Good examples are the 4 expansions of World of Warcraft, Diablo2: Lord of Destruction, Neverwinter Nights Platinum, yadda yadda.

Spinoffs may have the same title, but are presented with an entirely new, different game concept and an entirely new, different storyline. The same characters you know and love may be included in the games, but the plot and setting is not canon to the rest of the series. So if we have Cod4: Modern Warfare, then what is CoD: World at War? A spinoff. What is Modern Warfare 2 compared to CoD's 1, 2, and 3? A spinoff.

Phyco
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Phyco
41 posts
Nomad

Sequels
A cheap money making scheme.
First one is awesome.
second one is horrible but we all buy it.

Hearthunter
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Hearthunter
56 posts
Nomad

Yeah, like with the PES series - they get horrible within the years, or I don't know, NFS, MOH, FF, Diablo (1 and 2), etc...
Come on Phyco, never generalize, some sequels are **** worthy, others we might be able to agree (like the Megaman series lol)

ChillzMaster
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ChillzMaster
1,434 posts
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Sequels
A cheap money making scheme.
First one is awesome.
second one is horrible but we all buy it.


http://images2.wikia.nocookie.net/__cb20101209170641/spore/images/1/1b/O-rly_cat.jpg


ahem

GTA 3
Half Life 2
Dead Rising 2
Assassin's Creed 2
Mass Effect 2
Halo 2/Halo Reach
Civilization's 4/5
Just Cause 2
Portal 2
Team Fortress 2
Call of Duty: Modern Warfare 2
Marvel v. Capcom 2
Street Fighter 2
World of Keflings
Banjo Tooie
The Legend of Zelda: Ocarina of Time
TLZ: Twilight Princess
Starcraft II
Star Wars: Battlefront 2
Rome/Empire/Medieval/Shogun 2: Total War
Battlefield: Bad Company 2
Battlefield: 1943

...to name a few...
Highfire
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Highfire
3,025 posts
Nomad

Good examples are the 4 expansions of World of Warcraft

Actually playing the content which furthers the story is usually only possible with the expansions, except in the Cataclysm (latest expansion) patch which allows you to play the majority of its content without the expansion itself.

Spinoffs may have the same title, but are presented with an entirely new, different game concept and an entirely new, different storyline. The same characters you know and love may be included in the games, but the plot and setting is not canon to the rest of the series. So if we have Cod4: Modern Warfare, then what is CoD: World at War? A spinoff. What is Modern Warfare 2 compared to CoD's 1, 2, and 3? A spinoff.

Not necessarily. Usually the game needs the same basic concepts it did previously, which is kind of obvious otherwise it wouldn't be the same game. For instance:
Battlefield - Potential for Teamwork and huge variety of everything (it's more present in Battlefield than with "Bad Company" tacked on )
Fable - Your choice, your consequences, your freedom.

Now, CoD4 and Black Ops maintained the basic concepts - you can use the same strategies, you can customize, there are "spots" on the map which are awesome, same game modes, etc. But what is NEW? Black Ops could add larger maps or ones which expand as the game goes on. Increase health and make it more teamwork based like Brink!

GTA 3
Half Life 2
Dead Rising 2
Assassin's Creed 2
Mass Effect 2
Halo 2/Halo Reach
Civilization's 4/5
Just Cause 2
Portal 2
Team Fortress 2
Call of Duty: Modern Warfare 2
Marvel v. Capcom 2
Street Fighter 2
World of Keflings
Banjo Tooie
The Legend of Zelda: Ocarina of Time
TLZ: Twilight Princess
Starcraft II
Star Wars: Battlefront 2
Rome/Empire/Medieval/Shogun 2: Total War
Battlefield: Bad Company 2
Battlefield: 1943

I'm unsure what your point is with this list. However if you are saying they are generalized to their respective prequels, I'd like to point out some reasons and / or disagreements with that.
Starcraft II, firstly, needs to be familiar because in the end it's mostly a competitive game - can there be doubt? If they change some basic things, it splits off and makes a bigger influence, it makes it harder for professional players to adapt. They've enhanced some things, like a Zealot (A duel-wielding swordsman) instead of having a speed upgrade gets a mini-speed upgrade but then as it attacks it can SERIOUSLY increase speed (it's called Charge).

It makes sense and it makes a difference.

That, and it continues the story - they have something unique in each and every one of those missions, pretty much all the way through. If you haven't played it, do so please.

Bad Company 2? I don't know how familiar it is, however I will say that it doesn't have to be significantly different - it was more of an experiment in my opinion, to see how destructible ground fares for Battlefield 3. DICE has said that it wasn't a full effort and I've reason to believe them (comparing Battlefield 2 to Bad Company 2 <3 ).

Battlefield 1943? Air Superiority, 3 classes, no medics, destructible ground, reliance on sea / air transport.

Maps make a difference, especially in games like 1943 or Starcraft II because it shows how viable units are? Are there cliffs? Collossi (or for Battlefield, Sniper), are there large areas? Hellions (or in BF's case, something that can MAKE cover easily, like an Engineer).

These settle into balance as well.

Oh, Mass Effect II was almost certainly sufficiently different. That, and I don't mind paying the money I did for the story alone (and how well presented it was).

- H
Phyco
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Phyco
41 posts
Nomad

Sequels
A cheap money making scheme.
First one is awesome.
second one is horrible but we all buy it.

I Forgot. Third one is Awesome (Normally)
Oh and ChillzMaster u forgot Crysis 2
Phyco
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Phyco
41 posts
Nomad

ChillzMaster.

Battlefield: 1943

was the first ever Battlefield.
Highfire
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Highfire
3,025 posts
Nomad

No it wasn't.
Battlefield: 1942 was the FIRST Battlefield, Battlefield: 1943 was much later in the start of the series. Battlefield: 2142 and Battlefield 2 was out before it.

It is, in a way, a sequel, as it poses the same time period and is a Battlefield game. More of a spinoff, imo, but still.

Also, there was a game DICE created before Battlefield (can't remember the name) that was essentially the spiritual predecessor to the series.

- H

DarkGamer99
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DarkGamer99
606 posts
Nomad

Secret Of Mana had it's share of sequels and prequels. But sometimes sequels can be good. Like Mario Galaxy was good. Than the Sequel came out Mario Galaxy2. Great game right there. Mario Role Playing Game Legend Of The Seven Stars 1996. 2001 Paper Mario the sequel to Mario RPG. And that game was great. And That started the Paper Mario Sequels. Paper Mario The Thousand Year Door 2004. 2007 Paper Mario for the Wii. Than four years later another Paper Mario Sequel is coming out. And yet a lot of us bought them. So sequels are good. But some can suck and so on.

mordecai1031
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mordecai1031
156 posts
Nomad

Sequels are games that continue the story, like in Darksiders where it ends with the other three horseman coming, that could be used in a sequel to continue with the story. Another example is the Assassins Creed series where it continues on with Desmond regaining his abilities through his ancestors

DarkGamer99
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DarkGamer99
606 posts
Nomad

Yes exactly. And a lot of gamers buy sequels to games so they can also continue the story. And most case's sequels are good or bad. A lot of us buy sequels so we can see what happens next in the series. It may suck but we still buy it anyhow.

redx161
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redx161
589 posts
Peasant

I'd say that in some cases the sequel is actually better in video games, its not like a movie where your limited on reconstruction. In a video game with every passing year technology is actually better so it'll help with the production of the game

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