This is basically the same game as the one that has been running for quite a while, but it will be all official material, no house rules or non-rulebook sources of any kind, and I may enforce mandatory characters if things get too far out of hand (TRF has said that things were getting carried away in the other game). I also want chracter and OOC dialouge to be better managed, in other words don't fill this game up with a bunch of meaningless chatter (If all you want to do is talk about something, do it in the other game). New players are always welcome, and in fact encouraged, even if you don't own any of the books or know any of the rules. If any new players want to join, see the other game for rules, give me a race and class, and I will take care of the rest. As soon as at least 4 characters are made, this game will begin. The module I am using is a DCC, known as "The Black Pearl" (and I don't mean the ship from Pirates of the Caribbean)
It sounds like you have done this many times, my dear. Am I correct in my assumptions?
... You're so far off base, I think you just slammed your baseball bat into the catcher's face. I know you're joking, though. But I still don't think the catcher will forgive you.
I am sure there is somebody down stairs that can help you with that.
Ah, you know what they say. The only real to prevent a hangover is to never stop drinking. xP Cassio walks downstairs.
"I'll take coffee, if you have it, please. Or tea if you don't." ...Or a knife with which to stab myself. Cassio says. Note that the quotation marks end at tea. The knife bit was just an internal thought.
level 0 5/day Create Water: Creates 2 gallons/level of pure water. Read Magic: Read scrolls and spellbooks Detect Magic: Detects spells and magic items within 60 ft. Detect Poison: Detects poison in one creature or object. Mending: Makes minor repairs on an object.
level 1 4+1/day Command: One subject obeys selected command for 1 round. Comprehend Languages: You understand all spoken and written languages. Doom: One subject takes â"2 on attack rolls, damage rolls, saves, and checks. Sanctuary: Opponents canât attack you, and you canât attack. Protection from Evil: +2 to AC and saves, counter mind control, hedge out elementals and outsiders.
level 2 4+1/day Aid: +1 on attack rolls, +1 on saves against fear, 1d8 temporary hp +1/level (max +10). Bull's Strength: Subject gains +4 to Str for 1 min./level. Eagle's Splendor: Subject gains +4 to Cha for 1 min./level. Zone of Truth: Subjects within range cannot lie. Owl's Wisdom: Subject gains +4 to Wis for 1 min./level.
B: "I figured you would after you came in like that last night." He pulls out an egg, some nutmeg and several other things and mixes them in a shotglass. B: "Prairie oyster. It'll work wonders." (reference cookie)
B: "I figured you would after you came in like that last night." He pulls out an egg, some nutmeg and several other things and mixes them in a shotglass. B: "Prairie oyster. It'll work wonders."