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DesertHyena
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DesertHyena
2,886 posts
Peasant

This is basically the same game as the one that has been running for quite a while, but it will be all official material, no house rules or non-rulebook sources of any kind, and I may enforce mandatory characters if things get too far out of hand (TRF has said that things were getting carried away in the other game). I also want chracter and OOC dialouge to be better managed, in other words don't fill this game up with a bunch of meaningless chatter (If all you want to do is talk about something, do it in the other game). New players are always welcome, and in fact encouraged, even if you don't own any of the books or know any of the rules. If any new players want to join, see the other game for rules, give me a race and class, and I will take care of the rest. As soon as at least 4 characters are made, this game will begin. The module I am using is a DCC, known as "The Black Pearl" (and I don't mean the ship from Pirates of the Caribbean)

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Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

The wounds refuse to heal. It feels like the Devil's corruption keeps them open.

The damage a bearded devil deals with its glaive causes a persistent wound. An injured creature loses 2 additional hit points each round. The wound does not heal naturally and resists healing spells. The continuing hit point loss can be stopped by a DC 16 Heal check, a cure spell, or a heal spell. However, a character attempting to cast a cure spell or a heal spell on a creature damaged by a bearded devilâs glaive must succeed on a DC 16 caster level check, or the spell has no effect on the injured character.
Hypermnestra
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Hypermnestra
26,390 posts
Nomad

Well, everyone else keeps attacking the bearded devil.

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

Do you guys want Thor to play.

Denchot
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Denchot
2,105 posts
Nomad

The damage a bearded devil deals with its glaive causes a persistent wound. An injured creature loses 2 additional hit points each round. The wound does not heal naturally and resists healing spells. The continuing hit point loss can be stopped by a DC 16 Heal check, a cure spell, or a heal spell. However, a character attempting to cast a cure spell or a heal spell on a creature damaged by a bearded devil�s glaive must succeed on a DC 16 caster level check, or the spell has no effect on the injured character.


I've read this.

"Back off Fist! Just try to stop the bleeding!"
She continues attacking it.
Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

I would like if Thor were to play in my thread, yes.

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

Why.

Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

Fist is out cold and dying quick (he has one more round to live if he isn't healed.....).

Thor is a friend.

Hypermnestra
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Hypermnestra
26,390 posts
Nomad

Cassio can't heal for ****. He has no choice but to keep attacking.

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

I'm in the same boat as Hyper, so smack away.

ThorRatFox
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ThorRatFox
3,798 posts
Nomad

Hey People

I would love to play but my laptops charger sucks so i can't join right now

Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

Yes yes, Thor, Dibs has already informed me of that fact.

Denchot
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Denchot
2,105 posts
Nomad

Adepte loses owl wisdom & casts heal moderate wounds on Fist.

Hypermnestra
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Hypermnestra
26,390 posts
Nomad

Denchot, you have to make a Heal attempt or your healing spells won't do ****. You do have a few points in Heal, right?

Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

Hyper, read it one more time. There is an alternative caster level check.

Hypermnestra
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Hypermnestra
26,390 posts
Nomad

True, but he'll still bleed for more damage until she heals him. Although I guess the Cure Moderate Wounds spell would take priority.
How are the attacks doing?

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