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DesertHyena
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DesertHyena
2,886 posts
Peasant

This is basically the same game as the one that has been running for quite a while, but it will be all official material, no house rules or non-rulebook sources of any kind, and I may enforce mandatory characters if things get too far out of hand (TRF has said that things were getting carried away in the other game). I also want chracter and OOC dialouge to be better managed, in other words don't fill this game up with a bunch of meaningless chatter (If all you want to do is talk about something, do it in the other game). New players are always welcome, and in fact encouraged, even if you don't own any of the books or know any of the rules. If any new players want to join, see the other game for rules, give me a race and class, and I will take care of the rest. As soon as at least 4 characters are made, this game will begin. The module I am using is a DCC, known as "The Black Pearl" (and I don't mean the ship from Pirates of the Caribbean)

  • 16,482 Replies
loco5
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loco5
16,287 posts
Peasant

Gold - Duke


Flag

Deathborn
Humanoid (Undead) (Augmented)

No Con, -2 Dex, +2 Int, +2 Wis, +2 Cha
+2 Natural Armor
All hit Dice become d12, regardless of class.
Resistant to critical hits. To score a critical hit, the attacker must succeed on two rolls to confirm instead of one.
Immune to Charm/Compulsion effects.
Immune to Turning/Rebuking.
+2 racial bonus on Hide, Listen, Move Silently, Search, Sense Motive, and Spot checks.
Dies when it reaches 0hp.
Can be raised and healed as a living creature would be, not as an Undead creature would be.
Deathborn need to eat, sleep and breathe as a living creature would.
Favored Class: Any one Spellcasting class. It cannot be changed once chosen.

LA +2



epic, ima make a human sorcerer if you could fix it please

(what does one look like?)

Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

Deathborn are the children of newly created Liches. They have no body fat at all and have slightly grayed skin.

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

(what does one look like?)
When ever I think of one I imagine MC brittle from Aqua Teen Hunger Force.
Denchot
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Denchot
2,105 posts
Nomad

"Tell me that applies to something other than the plane of darkness."


"What does that mean?"
loco5
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loco5
16,287 posts
Peasant

how long do they live?

Hypermnestra
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Hypermnestra
26,390 posts
Nomad

"What does that mean?"

"Exactly what everything else I say to you means."
DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

"What does that mean?"
"It means he wants to do the horizontal monster mash with you."
SirNoobalot
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SirNoobalot
22,207 posts
Nomad

I'll be going night fishing, expect me back in 4-5 hours. Sorry :/

Denchot
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Denchot
2,105 posts
Nomad

The Janni correct?

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

I'll be going night fishing, expect me back in 4-5 hours. Sorry :/
It's cool, hope you get another big wet *****, no wait tat was your brother that caught it right?
loco5
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loco5
16,287 posts
Peasant

Name: Adohorn
Player: Loco
Age:?
Sex:M
Looks:5'6", black eyes and hair, pale geryish skin
Raceeathborn
Class:Sorcerer
Level:4
Level Equivalency:?
Attributes:Strength(Str):11
Dexterity(Dex):11
Constitution(Con):11
Intelligence(Int):17 (+3)
Wisdom(Wis):12 (+1)
Charisma(Cha): 12 (+1)
Attribute Bonuses:?
Saves:Fortitude(Con) +3 ,Reflex(Dex) +1,Will(Wis)+ 5
Hit points:?
Attack:?
Damage:?
Armor Class(AC): 12
Feats:?
Skills:?
Equipment:lamp (common), tent, Spell Component Pouch


best i could do


the whole sheet:
Male Human Sorcerer 4
Chaotic Good
Representing Loco

Strength 11 (+0)
Dexterity 11 (+0)
Constitution 11 (+0)
Intelligence 17 (+3)
Wisdom 12 (+1)
Charisma 12 (+1)

Size: Medium
Height: 5' 6"
Weight: 165 lb
Eyes: Black
Hair: Black
Skin: Pale

Total Hit Points: 12

Speed: 30 feet

Armor Class: 12 = 10 + 2 [leather]

Touch AC: 10
Flat-footed: 12

Initiative modifier: + 4 = + 0 [dexterity] + 4 [improved initiative]
Fortitude save: + 3 = 1 [base] + 2 [rat]
Reflex save: + 1 = 1 [base]
Will save: + 5 = 4 [base] + 1 [wisdom]
Attack (handheld): + 2 = 2 [base]
Attack (missile): + 2 = 2 [base]
Grapple check: + 2 = 2 [base]

Light load:
Medium load:
Heavy load:
Lift over head:
Lift off ground:
Push or drag:
38 lb. or less
39-76 lb.
77-115 lb.
115 lb.
230 lb.
575 lb.

Languages: Common (? 3 more)

Sickle [1d6, crit x2, 2 lb, light, slashing]

Leather armor [light; + 2 AC; max dex + 6; check penalty 0; 15 lb.; arcane spell failure 10%]

Rat familiar

Feats:

Armor Proficiency (light)
Improved Initiative
Skill Focus (Appraise)

Skill Name

Key
Ability

Skill
Modifier

Ability
Modifier

Ranks

Misc.
Modifier
Appraise Int 9 =
+3
+ 3 + 3 [skill focus]


Bluff Cha 2 =
+1
+ 1


Concentration Con 2 =
+0
+ 2
Craft_1 Int 3 =
+3

Craft_2 Int 3 =
+3

Craft_3 Int 3 =
+3

Decipher Script Int 4.5 =
+3
+ 1.5
Diplomacy Cha 1 =
+1

Disguise Cha 1 =
+1

Escape Artist Dex* 0 =
+0

Forgery Int 3 =
+3

Gather Information Cha 1 =
+1

Heal Wis 2 =
+1
+ 1
Hide Dex* 0 =
+0

Intimidate Cha 1 =
+1

Jump Str* 0 =
+0

Knowledge (arcana) Int 5 =
+3
+ 2
Knowledge (architecture) Int 4 =
+3
+ 1
Knowledge (dungeoneering) Int 4 =
+3
+ 1
Knowledge (geography) Int 4 =
+3
+ 1
Knowledge (history) Int 4 =
+3
+ 1
Knowledge (local) Int 4 =
+3
+ 1
Knowledge (nature) Int 4 =
+3
+ 1
Knowledge (nobility) Int 4 =
+3
+ 1
Knowledge (religion) Int 4 =
+3
+ 1
Knowledge (planes) Int 4 =
+3
+ 1
Listen Wis 2.5 =
+1
+ 1.5
Move Silently Dex* 0 =
+0

Perform_1 Cha 1 =
+1

Perform_2 Cha 1 =
+1

Perform_3 Cha 1 =
+1

Perform_4 Cha 1 =
+1

Perform_5 Cha 1 =
+1

Profession Wis 3 =
+1
+ 2
Ride Dex 0 =
+0

Search Int 3 =
+3

Sense Motive Wis 1 =
+1

Spellcraft Int 6 =
+3
+ 3
Spot Wis 1 =
+1

Survival Wis 1 =
+1

Swim Str** 0 =
+0

Use Rope Dex 0 =
+0


* = check penalty for wearing armor

If the familiar is within reach, + 2 on spot and listen ("alertness&quot.

Zero-level Sorcerer spells: 6 per day

First-level Sorcerer spells: 7 (6 + 1) per day

Second-level Sorcerer spells: 3 per day

Human

Extra feat at first level (already included)
Four extra skill points at first level (already included)
One extra skill point at each additional level (already included)

Sorcerer

Familiar / Alertness, etc.

Can know only limited numbers of spells

High charisma gains bonus spells daily

Class HP rolled
Level 1: Sorcerer 4
Level 2: Sorcerer 2
Level 3: Sorcerer 4
Level 4: Sorcerer 2 + 1 to intelligence


Adohorn's Equipment:



_____
42 lb Weapons / Armor / Shield (from above)
Backpack
Lamp (common)
Tent
Spell component pouch

Total

More about Adohorn:

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

Dude bad move, if your gonna play a sorcerer put your best stat in Charisma.

loco5
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loco5
16,287 posts
Peasant

<------ no idea how to make characters right

Hypermnestra
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Hypermnestra
26,390 posts
Nomad

<------ no idea how to make characters right

You used a character generator, didn't you?
loco5
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loco5
16,287 posts
Peasant

You used a character generator, didn't you?


kinda maybe... yeah
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