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DesertHyena
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DesertHyena
2,886 posts
Peasant

This is basically the same game as the one that has been running for quite a while, but it will be all official material, no house rules or non-rulebook sources of any kind, and I may enforce mandatory characters if things get too far out of hand (TRF has said that things were getting carried away in the other game). I also want chracter and OOC dialouge to be better managed, in other words don't fill this game up with a bunch of meaningless chatter (If all you want to do is talk about something, do it in the other game). New players are always welcome, and in fact encouraged, even if you don't own any of the books or know any of the rules. If any new players want to join, see the other game for rules, give me a race and class, and I will take care of the rest. As soon as at least 4 characters are made, this game will begin. The module I am using is a DCC, known as "The Black Pearl" (and I don't mean the ship from Pirates of the Caribbean)

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loco5
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loco5
16,287 posts
Peasant

my skele has hide armor and a falcion then >_>

SirNoobalot
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SirNoobalot
22,207 posts
Nomad

If a shield is described as being a +2 heavy steel shield, would that make the AC bonus 2+2 enchantment bonus?

Hypermnestra
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Hypermnestra
26,390 posts
Nomad

If a shield is described as being a +2 heavy steel shield, would that make the AC bonus 2+2 enchantment bonus?

Correct.

But you got to remember due to some class abilities you can never really be sure until he starts to make his move.

Anyway, you see a guy wearing a heavy cloak made of furs, with the hood drawn over his face.
Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

Enhancement Bonus is added to the Shield's AC, yes.

loco5
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loco5
16,287 posts
Peasant

hey dragon can my skele have hide armor and a falcion?

Hypermnestra
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Hypermnestra
26,390 posts
Nomad

Anyway, you see a guy wearing a heavy cloak made of furs, with the hood drawn over his face.

I mean, all his clothes are made of furs like the boots, the leggings, the shirt, etc., but the cloak is the primary thing.
Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

Loco, can you afford Hide Armor and a Falcion?

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

He seems to glance at you longer than most others, but he quickly goes back to his performance.

Hypermnestra
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Hypermnestra
26,390 posts
Nomad

He seems to glance at you longer than most others, but he quickly goes back to his performance.

I should mention he's got a longbow and a sword as big as he is(can I make it a greatsword instead of a longsword?).
Skip to after the performance.
loco5
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loco5
16,287 posts
Peasant

Gold - Serf


Flag

-------------------Basic Information----------------------
Name:Grun The Great! (wit the exclamation point)
Player: Loco5
Age:30
Gender:
Race: Goblin
Class: Skeletal Minion Necromancer.
Level: 12
Level Equivalency: 12.
Alignment:Neutral Evil
Deity:Maglubiyet, Veccna
Languages: Common, Goblin, Undercommon, Elvish
------Attributes----------
Str: 10
Dex: 15[+2]
Con: 10
Int: 15[+2]
Wis: 16[+3]
Cha: 21[+5]
Fort Save: +4
Ref Save: +5
Will Save: +11
Hit Points: 30/30.
Base Attack Bonus: +6/+1
Attack Bonus: +6
Damage Bonus: +0
AC: 25
------------------Equipment-------------------------------
Armor/Clothing: padded armor +6 bracers of armor [Skeleton: Breastplate]
Off Hand:
Primary Hand:Light repeating crossbow [Skeleton: Falcion]
Unequipped:2 Sai
Miscellaneous:
Transportation:My Skeletal minion?
GP:8468
-------Feats/Spells/Abilities/Etc.------------
Feats: Extend spell, Extra turning, Weapons prof. (exotic), Spell focus Necromancy, Greater spell focus necromancy, Spell penetration, Alertness
Skills: 10 Appraise, 10 Concentration, 10 Hide, 10 Spellcraft, 10 10 Open lock, 10 Listen
Spells:
Racial: +1 AC, +1 Attack, +4 Hide, -4 grapple, lifting/carrying limits 3/4 those of Medium characters. +4 racial bonus on Move Silently and Ride checks. Darkvision out to 60 feet.


here is my new sheet with the prices for breastplate and falcion taken away

Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

Hyper, the new sword is approved.

Loco, I told you no riding the Skeleton.....

loco5
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loco5
16,287 posts
Peasant

Loco, I told you no riding the Skeleton.....


i never said i was riding him, where in that post does it say i ride my skeleton, please point it out
DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

I should mention he's got a longbow and a sword as big as he is(can I make it a greatsword instead of a longsword?).
Skip to after the performance.
Alright well after he finishes, everyone enjoying the performance seems strangely drained and the all feel somewhat empty. Him and his assistants quickly pack up and begin to leave.
Hypermnestra
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Hypermnestra
26,390 posts
Nomad

i never said i was riding him, where in that post does it say i ride my skeleton, please point it out

Ahem.
Transportation:My Skeletal minion?


Hyper, the new sword is approved.

Thanks.
loco5
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loco5
16,287 posts
Peasant

Transportation:My Skeletal minion?


i forgot to remove that, ****


-------------------Basic Information----------------------
Name:Grun The Great! (wit the exclamation point)
Player: Loco5
Age:30
Gender:
Race: Goblin
Class: Skeletal Minion Necromancer.
Level: 12
Level Equivalency: 12.
Alignment:Neutral Evil
Deity:Maglubiyet, Veccna
Languages: Common, Goblin, Undercommon, Elvish
------Attributes----------
Str: 10
Dex: 15[+2]
Con: 10
Int: 15[+2]
Wis: 16[+3]
Cha: 21[+5]
Fort Save: +4
Ref Save: +5
Will Save: +11
Hit Points: 30/30.
Base Attack Bonus: +6/+1
Attack Bonus: +6
Damage Bonus: +0
AC: 25
------------------Equipment-------------------------------
Armor/Clothing: padded armor +6 bracers of armor [Skeleton: Breastplate]
Off Hand:
Primary Hand:Light repeating crossbow [Skeleton: Falcion]
Unequipped:2 Sai
Miscellaneous:
Transportation:
GP:8468
-------Feats/Spells/Abilities/Etc.------------
Feats: Extend spell, Extra turning, Weapons prof. (exotic), Spell focus Necromancy, Greater spell focus necromancy, Spell penetration, Alertness
Skills: 10 Appraise, 10 Concentration, 10 Hide, 10 Spellcraft, 10 10 Open lock, 10 Listen
Spells:
Racial: +1 AC, +1 Attack, +4 Hide, -4 grapple, lifting/carrying limits 3/4 those of Medium characters. +4 racial bonus on Move Silently and Ride checks. Darkvision out to 60 feet.


fixed
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