1. No, maybe MW2, but not Black Ops.
no, definitely black ops.
Infinity Ward is actually a very good developer in the shooter world. The first, second, and fourth Call of Duty were each titans in their own times. Call of Duty was the best WW2 shooter of the time, Call of Duty 2 proved that the new generation of consoles could perform well, and Call of Duty 4 pushed the FPS to the limit in 2007 (it sucks it was overshadowed by Halo 3 and Bioshock).
Treyarch made the console versions of the first two CoD's, (Finest Hour and Big Red One) and took over development of the next iteration of Call of Duty franchise, Call of Duty 3 (I kinda dug that one, it's the best Western Front WW2 game out there, well,
The Saboteur takes place in Paris so...).
Regardless, Treyarch just couldn't cause as much a splash as their older cousin, Infinity Ward. It was kinda holding on while Infinity Ward did battle against the likes of Irrational Games, Bungie, Epic, and had an ultimate duel after MW2's release, a duel with Swedish devleoper, Digital Illusions CE, developer of Battlefield.
Sure, Black Ops sold more units than MW2, but the quality of games rises over time naturally, and when Black Ops released a year later, even though the multiplayer interface got a huge change that allowed for a more free-form customization of specialties in weapons (a trait taken from Battlefield: Bad Company 2), many industry analysts (myself included) got a very *bleh* taste. A look back at the games ever since Modern Warfare, we see a straight line in terms of quality, maybe a small spurt with MW2. This isn't necessarily Infinity Ward's fault, but Activision's, and we'll get to that next.
2. IW crumbled after MW2 failed so much, they're only a story consultant on MW3.
*BZZZ* WRONG!
Devleoper Infinity Ward and Publisher Activision got into a gigantic legal battle quickly after the release of MW2. This resulted in many of the lead designers and the chief of Infinity Ward have to leave the studio, quickly followed by other higher-ups in the company. Activision was left with a broken Infinity Ward, and with Treyarch hard at work on other projects, Activision had to call in some friends.
First, it took a page from Microsoft's book and cut of some of itself, called it Sledgehammer, and set it to work on the SinglePlayer aspect of the next Modern Warfare with Infinity Ward.
Activision had to search through it's black book of FPS developers to work on Modern Warfare's popular multiplayer aspect, Bungie was busy on other things, id had a love affair with Bethesda, Gearbox was taking too much time computing whether to or not to release Borderlands 2, but one developer wasn't taken, Raven Software.
In a flash, Raven was there to make the Multiplayer for the next iteration in the Modern Warfare series. Big mistake. Raven is a trainwreck developer, their only good game was Marvel: Ultimate Alliance, a beat 'em up that was surprisingly entertaining (the sequel sucked though). Quake 4, 2009's Wolfenstein reboot, even Turok had fallen to the glut of low-quality shooters that Raven had built. And Activision put them in charge of the multiplayer of the next game in the most popular franchise in video game history.
And what happened to the good half of Infinity Ward that was able to scurry away from Activision's wrath? They renamed themselves Respawn Entertainment, and now work under the cloak of Activision's biggest rival, Electronic Arts, publisher of Battlefield 3.
So, nay, the remainder of IW is actually too little to make the scope of the game Activision wants to compete with the elite Battlefield 3, so it has joined with Activision Incarnate (Sledgehammer) to make only A HALF of a game.
and made the sniping perfect
Ah, so teleporting bullets that have no delay between fire and hitting a target and a lack of acknowledgement of, well, GRAVITY, makes sniping perfect? Nay, good sir! Battlefield: Bad Company 2 sniping is the closest thing we have, if a person with a Sniper Rifle is far enough away from a Target, they must aim above the head, and a little forward, in order to factor in bullet fall and travel time.
Yeah, 'cause we want every COD game to have One Man Army noob tubes, Commando, and Nuke boosters
If it's in the game, it's a legitimate strategy. Grenade Launchers are an essential part of Bad Company's gameplay, destroying walls to allow multiple access points and enabling flanking maneuvers. Grenade launchers in Call of Duty are used for quick kills, and if someone has played the game and has put enough time in to rank up to acquire all the above stated perks and options, then they have a right to utilize them. If you don't like it? Then discover a counter! There's always a counter in Battlefield, why can't you find one in your "superior" shooter franchise?
Armorgames? This is Your Friendly Neighborhood Satanist.
We're done here.
-Chillz