ForumsGames"Warfare" sequel?

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theturd
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theturd
39 posts
Nomad

Now that The Last Stand Union City is almost to be released by Conartist Games, I wonder if he will work on another installmen of the Warfare series. According to his website from a long while ago he said he would. I think the next one should be Warfare 1776. You can either be the Brits or American. I think it should go back to the single tier battle lines like 1917 was. That would be more consistent with how they fought back then.

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theturd
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theturd
39 posts
Nomad

Wow, you put some thought into that one. Ok. I'm not really into the futuristic thing, and Con did mention once in his site that he wouldn't do anything futuristic. He said maybe to the Revolutionary war, and I cant remember what he wrote about doing Vietnam or the Civil War.

I liked the Single Tier Better too. It kept the game simple- and that's not a bad thing. 3 Tier isn't bad, I just didnt enjoy it as much.

I still think Vietnam would be hard to do because it was such a controversial war. I know Mav thinks the historical account that schools teach about the Revolution was a propoganda filled lie, I think that's true too, but so is every war. You can't say one doesn't deserve to be a flash game over the other based on that reasoning.

Again, it's just a flash game. Not a sim. Mav- the only thing that SEPERATES this from a dressup game is that you and I are not 8 year old girls. That's the flash game THEY like, and Warfare is what WE are into. Still when you boil down to it, it's a simple time killer. Just another means for advertisers to run their ads in the background as we let them. The ideas you posted for Vietnam ARE good. Just don't shoot down everything other people post line for line. It makes you look like a ******.

theturd
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theturd
39 posts
Nomad

They word they bleeped out rhymes with DOOOOOOSH

crazyape
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crazyape
1,604 posts
Nomad

Deuchbag?

Maverick4
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Maverick4
6,800 posts
Peasant

The futuristic thing would be cool, but it doesn't seem like a warfare game anymore. Really nice concept though.

You can't say one doesn't deserve to be a flash game over the other based on that reasoning.


But I had other reasoning as well. The fact that the three 'aisle' system adds more strategy to the game, the fact that the fact that you wouldn't have equivalents and effective counters, the fact that other counters were completely unrealistic.

Likewise, you can't say something shouldn't be a flash game just because its controversial.

Still when you boil down to it, it's a simple time killer


A dicto simpliciter. Another fallacy.

Just don't shoot down everything other people post line for line. It makes you look like a ******.


You really do like ad hominems. *Another* formal fallacy, and I can discount your arguments again.

The fact that you have to insult me every other line really does not reflect well upon you, or your stance.
theturd
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theturd
39 posts
Nomad

When I started this thread I wanted to throw around some speculation on what the next game would be. I didnt expect my ideas to get shot down and picked apart. So unless you can contribute any further with some ideas then we are straying from thepurpose of this thread. Thanks for your input Mav but I will not spend any more time arguing with you. Its pointless. But please take my advise. People do not appreciate their ideas being picked apart. Its condescending and unnecessary. Lets just stay on topic from here on out and that goes for me, mav and everyone else.

Aax5
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Aax5
13 posts
Nomad

Can you make a Civil War, Vietnam, Korean War, Modern War Warfare next?
Maybe, no, no and no.
http://www.conartistgames.com/index.php/faqs/



Taken from Con's FAQ. Sorry to shoot down your ideas, MAV, but you've kinda been a jerk to everyone here. At least I have solid evidence, that it isn't going to happen. If you don't like their ideas, make ONE post saying what's wrong with it, don't get into an argument, where your only argument, is how the other's argument is wrong in some way, shape or form.

I know I'm grossly oversimplifing your argument, but you'll never get far with an attitude like that. People will be too aggravated by it to see your true ideas. Life is 50% hard work, and 50% not pissing off the people you work with.


Also, you have no point here now, except to argue, so you might as well leave.

Go ahead, nitpick my argument. Even though I'm not even arguing about this.

Maverick4
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Maverick4
6,800 posts
Peasant

but you've kinda been a jerk to everyone here.


Hmmm. I have not engaged In Ad Hominems, so I fail to see your point.

If you don't like their ideas, make ONE post saying what's wrong with it,


Its not arguing; its furthering points. I issue a point (per se, a Vietnam Warfare), and then counter others (explain why I don't like a Revolutionary Warfare). Someone counters, and then you issue forth in a gentlemanly fashion. It became an 'argument' when others had to refer to 'below-the-belt' tactics by insulting me, rather than countering my arguments.

don't get into an argument, where your only argument, is how the other's argument is wrong in some way, shape or form.


Then you've just said that no one should particpate in any form of debate.

so you might as well leave.


You have no authority to make me leave; I have just as much a right to be here as you.

And seeing as that Aax pointed out that Con won't consider a Vietnam Warfare, then may be something from the pre-gunpowder age, or just getting into it, would be nice. Some one mentioned the 100 Years War, and a Crusades Warfare would be pretty cool as well.
theturd
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theturd
39 posts
Nomad

Mav Im a nice guy so Im going to give you a chance to use your strengths here. Lets examine the one hundred years war. Please give us a breif lesson.

Maverick4
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Maverick4
6,800 posts
Peasant

Hundred Years' War

Weapons of the Hundred Years' War

Major Battles of the Hundred Years' War

It'd have a good balance between swords, spears, and bows, and 'gonnes' and cannons.

theturd
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theturd
39 posts
Nomad

Ok, what I meant was being that you seem to read up on history alot, give us a brief lesson in the hundered years war so that we can discuss how that could be a good Warfare sequel. Most people are not going to look at the links. I don't think that atleast in the U.S. there is enough interest in the hundred years war to make it a succesful flash game- as successful as the Warfare series has been so far.

I had an idea this afternoon. What about Warfare 1944: Pacific Theatre? It could have alot of the things 1944 had, but take the player through some of the major battles as the war progressed like the Phillipines, Guadalcanal and Okinawa (sp?).

I'm going to repeat again that I don't think that the details of how the battles were fought, who had the advantage, what weapons were used by what side, etc are important.

Warfare 1917 was guys hopping in and out of trenches. As the game progressed, machine gunners, mortar, artillery and tanks were introduced. It was a simple game. There is only a very small percentage of players who will care about the historical accuracy. Big example: The game is Warfare 1917- It's Brittain vs Germany. Brittain entered the war earlier than 1917, Germany fought other countries than the Brits.

Mav, you are more than welcome to weigh in, you DO have the right to post here, just stay on topic or you're done.

kacboy
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kacboy
1,846 posts
Nomad

It'd have a good balance between swords, spears, and bows, and 'gonnes' and cannons.

That would be good. I think some sort of medieval game would be fun, or even adding melee troops to the current warfare engine would be very interesting and add many new types of strategies.
Maverick4
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Maverick4
6,800 posts
Peasant

Ok, what I meant was being that you seem to read up on history alot, give us a brief lesson in the hundered years war so that we can discuss how that could be a good Warfare sequel. Most people are not going to look at the links.


Appearances can be decieving. Am I a WWI/WWII History buff? Absolutely. Am I historian? No, and I'm therefore not competent enough to 'teach' about any subject. Ergo, I put up the links.

And there doesn't have to be any interest in the 'Hundred Years' War' for the game to be successful. My friend has no interest in the military, or shooting a gun, but he enjoys playing CoD. So people just have to enjoy the game, and they'll play it.

What about Warfare 1944: Pacific Theatre? It could have alot of the things 1944 had, but take the player through some of the major battles as the war progressed like the Phillipines, Guadalcanal and Okinawa (sp?).


I thought about that too, but then I thought of something else: Warfare 1944. You'd have the US v. Imperial Japan, but you already had a US v. Wehrmacht. So the game would feel the same, because you'd have much of the same stuff. It'd be fun, but I don't think it'd be as popular over the longrun.

I'm going to repeat again that I don't think that the details of how the battles were fought, who had the advantage, what weapons were used by what side, etc are important.


Ask any RTS player, and they'll tell you, accuracy is very important. Its the attention a developer gives to those subtle details that makes the game good, or great. Con has paid that attention, and the Warfare games are fantastic. And I can think a large amount of people would notice if there were consistent inaccuracies throught a game. It shows that the developer doesn't care about paying attention, and doesnt care about the happiness of his support.

Warfare 1917 was guys hopping in and out of trenches. As the game progressed, machine gunners, mortar, artillery and tanks were introduced. It was a simple game.


My strategy for Warfare 1917: Fill a trench with assault men. When full, launch them at the enemy trench. If they succede, have them hold the trench until fresh reinforcements arrived. Them I'd send the assault troops forward, again.

All you had to do for Warfare: 1917 was just continually create units, and keep sending them forward. Warfare: 1945, with its 3-aisle system, allowed for a much more indepth strategy. You had to hold down your flanks, hold the middle, advance, attack, guard your attacking units flanks, watch out for over extension, and then dodge enemy mortars, artillery, and airplanes. It made a funner game, and a more challenging one, because you actually had to think, rather than just exersise your finger spam-clicking a unit.

As Con said in the ArmorBlog:

Gameplay has been overhauled giving a more strategic and in-depth experience than that of the first game. New unit types, support mechanics and the new cover system will dramatically change the way the Warfare series is played.


The game is Warfare 1917- It's Brittain vs Germany. Brittain entered the war earlier than 1917, Germany fought other countries than the Brits.


Most flash game players are American. The US entered the war in 1917, so thats just a subliminal marketing thing. It has nothing to do with historical accuracy.

Mav, you are more than welcome to weigh in, you DO have the right to post here, just stay on topic or you're done.


Tu quoque?

1) I have stayed on topic. One could argue that you yourself have not stayed on topic, what with your ad homs and such.

2) You have no authority to tell me I'm done, which would imply that I don't have the right to post here.
theturd
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theturd
39 posts
Nomad

When I read your posts, all I can picture is Dwight Schrute from The Office madly pecking away at his keyboard. I wonder why...

So from now on, we can all pretend Mav doesn't exist. No bother in acknowledging any of his posts because they are simply filled with his rebuttals picking apart everything we say, not to mention intentional "big word" dropping in an attempt to impress us. I like how twice he staunchly demands that he has the right to post here. I have the right to ignore you which commences....now.

So let's talk about how Warfare gameplay could be improved everyone else.

OpTicShadowz
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OpTicShadowz
1 posts
Nomad

more infantry, the battle is always one by soldiers, not by generals
instead of letting mortar teams and stuff come out, let the reload time of basic infantry be less.

Maverick4
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Maverick4
6,800 posts
Peasant

When I read your posts, all I can picture is Dwight Schrute from The Office madly pecking away at his keyboard. I wonder why...


Again with the ad hominems? They do nothing for your position, and only serve to lessen it.

So from now on, we can all pretend Mav doesn't exist. No bother in acknowledging any of his posts because they are simply filled with his rebuttals picking apart everything we say,


If you're scared of people challenging your ideas, then you shouldn't put them out for the world to see them. Its as simple as that, because it would appear as if your problem is that you can't stand it when anybody else disaggres with you, or has a different position.

not to mention intentional "big word" dropping in an attempt to impress us.


This is how I talk... If I wanted to use big words, I would use them with a certain level of 'serrepticiousness', and make it blend well to add a certain level of 'ulchritude'. Those are big words. Not the ones I use on a regular basis.

I like how twice he staunchly demands that he has the right to post here. I have the right to ignore you which commences....now


As a United States citizen, it is my Constitutional Right to have freedom of speech. This extends to the Internet, and by 'demanding', as you put it, this right, I'm only exercising my ability as an American. And you're going to be so childish as to ignore anybody who bothers you, then by all means, go ahead.

instead of letting mortar teams and stuff come out, let the reload time of basic infantry be less


I never really liked the mortar teams, because then you'd have '83' support strikes called in. But they do offer a useful purpose, and are fun to go up against.

Upgrades that lower reload time would be awesome, as would a system to actually see the affects that the upgrades have. As of now, you just have to take the game at its word.
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