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Hypermnestra
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Hypermnestra
26,390 posts
Nomad

Background

January 1, 1961.

Civil unrest, tension, and constant fear become worldwide phenomena as the Cold War unfolds. Germany, in economic and political shambles after humiliating defeat in the Second World War, is unable to recover due to the two rival nations - The USSR and USA - having created a dichotomy between its East and West sides. The United States of America and the United Soviet Socialist Republic, two newly-emerged world superpowers, face off against each other via a series of costly proxy wars, neither nation daring to directly attack the other. The Middle East is in utter turmoil, with the newly-formed nation of Israel facing off against several hostile Arab countries while the United States and the Soviet Union take sides behind the scenes. Europe itself is fraught with tension between nations, with the Iron Curtain drawing a firm line between your enemy, and the enemy of your enemy. Even while the world picks up the pieces from the second World War, the beginning of the third begins bubbling to the surface.
What a cheery way to start a decade.
Fearing that a nuclear war might begin at any time, world leaders decide to form a new group, one specifically created to help avoid an all-out war between the Soviet Union and the United States(which would ultimately end in world annihilation), as well as try to put an end to several of the other wars across the globe. This new group was christened the "Sperrgerat", or "Suppressor". The idea was for this group to basically be several violent peacekeepers: eliminate anything that might trigger war, silently and quickly, before other people start dying. Several nations, or at least alliances, sent a delegate, a liaison if you will, to the Sperrgerat. The hopes were that this cooperation between nations on a relatively small scale would lead to improved relations on a much larger scale. However, this was not to be the case.
In addition to being a cooperative effort between nations in an attempt to keep peace, the Sperrgerat became a prime opportunity for countries to weasel information from one another, interfere with outside operations, steal equipment and research, etc. Each represented country sent one of their best-trained operatives: not only as a soldier, but also as a spy. Each one of these spies was ordered, not only to complete the official operations of the Sperrgerat, but also to gather information on the operations, equipment, etc. of the other countries, and to reveal no such information themselves. Each liaison is extremely mistrustful of the others, and for good reason. At any time, one of them could attempt to assassinate the others, halt the operation, steal information, or commit some other form of espionage. The members of the Sperrgerat, being that there is only one liaison from each nation, are entirely alone, with no one to trust. But it does not necessarily have to stay that way. They can begin to form cautious alliances and rivalries with liaisons from other countries, despite the fact that such shaky allegiances could change at any time.
These liaisons have very few things in common, but here is one: they have all been tasked to prevent war. The other thing they have in common is this: they have also been tasked to perform such duties as murder, espionage, kidnapping, and other unsavory things that, if the wrong people find out about them, could easily result in war itself. Therefore, it is absolutely vital that you keep these operations secret.
As one of the liaisons sent to represent your nation in the Sperrgerat, your job is to complete the missions that you are assigned, both officially and unofficially, reveal no information about your country or operations to the other liaisons, gather information about the other liaisons, countries, and their operations, and prevent war at all costs. If any one of these liaisons fails in their duties, it could result in the beginning of the third World War, and ultimately, the annihilation of the human race.
Stop at nothing. Reveal nothing. Risk everything.


Character Sheet

---------------------------------------------------------------------Basic Information---------------------------------------------------------------------
Name: Full first and last name required. Middle name or initial optional, call sign optional.
Age: 18-40.
Gender: Male/Female
Country: You may choose what country you want to be from(and you can be from almost any country in the world), but there can be only one liaison from each country, and it is first-come, first-served. I would like operatives from the Soviet Union and the United States, but other than that, everything is fair game.
Rank: The higher your Rank, the higher the quality and quantity of the equipment and information that I, as your intel officer, can provide for you. You can advance in rank by doing a good job, basically. Right now your rank is Recruit[1]. As a Sperrgerat liaison, you have the ability to command most enlisted soldiers from your country if you tell them who you are. However, it may not always be prudent to tell anyone your identity and occupation.
Status: Your status is the condition that you are currently in; for example, if you were sick, healthy, cut, had something broken, or whatever. Right now your Status is Healthy.
Health: Unlike your status, your health is in numbers. It's basically just how much more damage you can take before you die. You get your Health by multiplying your Endurance by your Toughness then adding 10. If you have 0 points in Toughness, then this is Endurance +10.
Languages: What languages you are fluent in. You will get one language automatically(determined by what country you are from), and any additional languages will be determined by dividing your Intelligence by 2(rounding down in case of a decimal). If you have any additional languages, you can choose them.
Allies: None.
Enemies: None.
---------------------------------------------------------------------Attributes---------------------------------------------------------------------
Each beginning operative has 20 points in all, in the below categories.
Strength: Your strength is physical strength, how much damage you deal in melee combat, how much you can lift or carry, etc.
Agility: Your agility is your speed, dexterity, etc. It's basically how fast you are, how easily you can climb, run, swim, or do other athletic activities, etc.
Intelligence: Your intelligence is how smart you are. Your Intelligence affects how well you handle equipment such as guns, vehicles, etc, as well as how hard you are to lie to, and how many languages you speak.
Charisma: Charisma is how persuasive you are, how likely people are to believe you, etc.
Endurance: Endurance is how tough you are. It affects how much damage you can take, how long you can continue doing a task, etc.
---------------------------------------------------------------------Skills---------------------------------------------------------------------
Each beginning operative starts out with 80 Expertise points. Your skill in something is determined by the base stat of that skill times your expertise in that skill.

[Str]Hand-to-Hand Combat[Expertise/Total]:
[Str]Breaking/Entering[Expertise/Total]:
[Str]Melee Weapons[Expertise/Total]:
[Str]Lift/Carry[Expertise/Total]:

[Cha]Bluff/Lie[Expertise/Total]:
[Cha]Intimidation[Expertise/Total]:
[Cha]Convince/Diplomacy[Expertise/Total]:
[Cha]Interrogation[Expertise/Total]:

[Agi]Stealth[Expertise/Total]:
[Agi]Running[Expertise/Total]:
[Agi]Climbing/Jumping[Expertise/Total]:
[Agi]Swimming[Expertise/Total]:

[End]Willpower[Expertise/Total]:
[End]Toughness[Expertise/Total]:
[End]Explosives/Heavy Weapons[Expertise/Total]:
[End]Perception[Expertise/Total]:

[Int]Firearms[Expertise/Total]:
[Int]Codebreaking/Safecracking[Expertise/Total]:
[Int]Medical[Expertise/Total]:
[Int]Engineering/Mechanics[Expertise/Total]:

Most skills are relatively self-explanatory, but if you have questions about any of them, feel free to ask.

Training: See below.
---------------------------------------------------------------------Equipment------------------------------------------------
Equipment[Carried]:
Weapon[Right Hand/Both]:
Weapon[Left Hand/Both]:
Armor[Head]:
Armor[Torso]:
Armor[Arms]:
Armor[Hands]:
Armor[Legs]:
Armor[Feet]:
Other:

In character interaction, skills such as Convince, Intimidate, and Bluff/Lie are irrelevant. If and when you tell them a lie or attempt to convince another player of something, then it is entirely up to them whether or not they believe you. Similarly, skills such as Perception that allow you to better detect lies become useless as well.

Training

Training is formal training that your character has received. Usually, you will only have the training that you start out with, but you may acquire additional training as you level up. Generally, training determines a character's area of expertise.
You may choose one area of training.

Martial Arts Training
+30 to Hand to Hand Combat, +10 to Melee Weapons.

Infiltration Training
+10 to Stealth, +5 to Running, +5 to Climbing/Jumping, +5 to Swimming, +10 to Breaking/Entering, +5 to Codebreaking/Safecracking.

Linguistics Training
+4 Languages.

Mechanical Training
+20 to Engineering/Mechanics, +20 to Codebreaking/Safecracking.

Medical Training
+30 to Medical, +5 to Recovery, +5 to Toughness.

Interaction Training
+10 to Bluff/Lie, +10 to Intimidation, +10 to Convince, +10 to Interrogation.

Weapons Training
+20 to Firearms, +10 to Explosives/Heavy Weapons, +10 to Melee Weapons.

You can create your own Training, but Training can only be worth 40 points total.

Other

Please note that although this game is set in 1961(or at least, that's where it starts) it is going to feature some equipment, technology, and weaponry from the modern age. The reasoning behind this is that everything the Sperrgerat has is high-tech top-of-the-line, but when you interact with non-Sperrgerat people, they will be as normal.
The players' email addresses are requested, but not required, for this game. It may be best to provide them, because a lot of the things you are going to do will go against the other players. However, if you want, we can simply communicate via profile. My email address is Hyper.Antigone@yahoo.com, you may contact me there on issues concerning the game.
Messages meant for the entire team are to put on here: any other messages can be put on profile or email. Use of player knowledge outside your character's knowledge is strictly prohibited.
Character interaction is highly encouraged.
Keep in mind that there will generally be multiple missions going on at once: a mission for the entire team to handle, and a mission for each individual. Often, you will be pitted(whether you know it or not) against another player, with objectives that are entirely at odds. Failure is very possible. On the individual missions, failure is usually not that big of a deal as long as no one finds out about the mission.

Last but not least, have fun and good luck.

  • 2,489 Replies
DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

What do you mean by that?
I misread that, there is no driving thing.
DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

Name: Jean Jacquemonde
Age: 22
Gender: Male
Country: France
Rank: Recruit
Status: Healthy
Health: 19
Languages: French, Japanese, English.
Allies: None
Enemies: None
Str: 4
Agi: 7
Int: 3
Cha: 3
End: 3
Hand-to-Hand Combat[15/90]
Breaking/Entering[0/4]
Melee Weapons[15/70]
Lift/Carry[0/4]
Bluff/Lie[0/3]
Intimidation[0/3]
Convince/Diplomacy[0/3]
Interrogation[0/3]
Stealth[0/7]
Running[25/175]
Climbing/Jumping[25/175]
Swimming[0/7]
Willpower[0/3]
Toughness[0/3]
Explosives/Heavy Weapons[5/15]
Perception[0/3]
Firearms[5/15]
Codebreaking/Safecracking[/4]
Medical[0/4]
Engineering/Mechanics[0/4]
Training: Martial Arts Training.
Equipment[Carried]:
Weapon[Both]:
Weapon[Right Hand]:
Armor[Head]:
Armor[Torso]:
Armor[Arms]:
Armor[Hands]:
Armor[Legs]:
Armor[Feet]:
Other: NA

p1a2r3i4s5
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p1a2r3i4s5
2,752 posts
Nomad

Good... morning, everyone!

In Soviet Russia, child razes you!
Oh, just like most mentioned, +1. No, make it a +2.

I guess Andrew (I might as well start using third person, as well) wasn't really talkative for the most of the run (24 miles? I reckon that's quite a few), but says, after seeing people picking SMGs (or was it just Yuri?) and multiple firearms "We wouldn't want to get trigger-happy, now, in such a mission.".

I think I'll have some time to whip up a bio and/or description later today. If I do, do you want it on your profile, or e-mail?

So, what do I choose, what do I choose... not too much; the clothes I pick are just random attire fitting the 'urban English', as long as the coat/raincoat I get has room for me to nicely conceal one pistol (in specific, when it comes to weapons, I'd like just one silenced pistol, but I have no idea whatsoever what the common models were then... my priorities would be 1. easy to conceal, 2. as silent as possible, 3. accurate). Once the screwdriver is mentioned, I also say "I'd like that... never know when this baby can come in handy. Any other tools?".

I also ask the others "So, what will it be? Motorcycle or feet?".
Hypermnestra
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Hypermnestra
26,390 posts
Nomad

I think I'll have some time to whip up a bio and/or description later today. If I do, do you want it on your profile, or e-mail?

Email would be better, probably.

24 miles? I reckon that's quite a few

Well, for traveling on foot it's pretty far, but it's not really that bad for special ops. 24 miles is a little over 36 kilometers, if that gives you a better idea of the distance.

For reference as far as clothing goes.

As for you, Paris, I think that the Browning Hi-Power or the Sig P210 would work pretty well for what you're describing.
Hypermnestra
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Hypermnestra
26,390 posts
Nomad

I found a gun that's really rare(but I would let you guys have it). However, with its other positive attributes, I need something to balance it, so I'll say you can't put a suppressor on this thing.
And for those of you talking about advanced weapons: you will get access to those, when you start advancing.

I also found some problems with peoples' character sheets.

Name: Yuri Medvedev
Age: 31
Gender: Male
Country: Russia
Rank: Recruit
Status: Healthy
Health: 50
Languages: Russian, English, Mandarin, Spanish
Allies: None
Enemies: None
Str: 3
Agi: 5
Int: 6
Cha: 2
End: 4
Hand-to-Hand Combat[0/3]: 3
Breaking/Entering[0/3]: 3
Melee Weapons[10/3]: 40.
Lift/Carry[0/3]: 3
Bluff/Lie[3/2]: 6
Intimidation[3/2]: 6
Convince/Diplomacy[3/2]: 6
Interrogation[3/2]: 6
Stealth[15/5]: 75
Running[0/5]: 5
Climbing/Jumping[0/5]: 5
Swimming[0/5]: 5
Willpower[0/4]: 5
Toughness[10/4]: 40
Explosives/Heavy Weapons[10/4]: 40
Perception[5/4]: 20
Firearms[42/6]: 202
Codebreaking/Safecracking[0/6]: 6
Medical[2/6]: 12
Engineering/Mechanics[13/6]: 78
Training: Weapons Training

Your Skills points add up to 119 by my count. Your Firearms adds up to 282, not 202.

Name: Grainne Mcdhaubid
Age: 28
Gender: Female
Country: Scotland
Rank: Recruit
Status: Healthy
Health: 15/15.
Languages: English, German, Russian.
Allies: None.
Enemies: None.
Strength: 4
Agility:5
Intelligence: 4
Charisma: 2
Endurance: 5
Hand-to-Hand Combat[10/4]: 40
Breaking/Entering[10/4]: 50
Melee Weapons[0/4]: 4
Lift/Carry[0/4]: 4
Bluff/Lie[0/2]: 2
Intimidation[0/2]: 2
Convince/Diplomacy[0/2]: 2
Interrogation[0/2]: 2
Stealth[25/5]: 135
Running[20/5]: 105
Climbing/Jumping[20/5]: 105
Swimming[20/5]: 105
Willpower[0/5]: 5
Toughness[0/5]: 5
Explosives/Heavy Weapons:0/5
Perception[0/4]: 4
Firearms[0/4]: 4
Codebreaking/Safecracking:5/25
Medical:0/4
Engineering/Mechanics:0/4
Training:Infiltration training +10 Stealth. +5 Running, +5 Climbing/Jumping, +5 Swimming, +10 Breaking/Entering +5 Codebreaking/Safecracking.


Name: Grainne Mcdhaubid
Age: 28
Gender: Female
Country: Scotland
Rank: Recruit
Status: Healthy
Health: 15/15.
Languages: English, German, Russian.
Allies: None.
Enemies: None.
Strength: 4
Agility:5
Intelligence: 4
Charisma: 2
Endurance: 5
Hand-to-Hand Combat[10/4]: 40
Breaking/Entering[10/4]: 50
Melee Weapons[0/4]: 4
Lift/Carry[0/4]: 4
Bluff/Lie[0/2]: 2
Intimidation[0/2]: 2
Convince/Diplomacy[0/2]: 2
Interrogation[0/2]: 2
Stealth[25/5]: 135
Running[20/5]: 105
Climbing/Jumping[20/5]: 105
Swimming[20/5]: 105
Willpower[0/5]: 5
Toughness[0/5]: 5
Explosives/Heavy Weapons:0/5
Perception[0/4]: 4
Firearms[0/4]: 4
Codebreaking/Safecracking:5/25
Medical:0/4
Engineering/Mechanics:0/4
Training:Infiltration training +10 Stealth. +5 Running, +5 Climbing/Jumping, +5 Swimming, +10 Breaking/Entering +5 Codebreaking/Safecracking.

Your skills add up to 100, they should total 80.

Name: Yossi Ben-Ami.
Age: 23
Gender: Male
Country: Israel
Rank: Recruit[1]
Status: Healthy
Health: 30/30.
Languages: Hebrew, English, Russian, Arabic
Allies: None.
Enemies: None.
----------
Strength: 3
Agility: 4
Intelligence: 6
Charisma: 3
Endurance: 4
----------
[Str]Hand-to-Hand Combat[2/3]: 6
[Str]Breaking/Entering[2/3]: 6
[Str]Melee Weapons[1/3]: 13
[Str]Lift/Carry[2/3]: 6
[Cha]Bluff/Lie[1/3]: 3
[Cha]Intimidation[3/3]: 9
[Cha]Convince/Diplomacy[3/3]: 9
[Cha]Interrogation[5/3]: 15
[Agi]Stealth[3/4]: 12
[Agi]Running[3/4]: 12
[Agi]Climbing/Jumping[3/4]: 12
[Agi]Swimming[3/4]: 12
[End]Willpower[5/4]: 20
[End]Toughness[6/4]: 24
[End]Explosives/Heavy Weapons[6/4]: 34
[End]Perception[5/4]: 20
[Int]Firearms[10/6]: 80
[Int]Codebreaking/Safecracking[8/6]: 48
[Int]Medical[6/6]: 36
[Int]Engineering/Mechanics[8/6]: 48
Training: Weapons Training
----------

You have 5 too many points, other than that, you're good.

Name: Jean Jacquemonde
Age: 22
Gender: Male
Country: France
Rank: Recruit
Status: Healthy
Health: 19
Languages: French, Japanese, English.
Allies: None
Enemies: None
Str: 4
Agi: 7
Int: 3
Cha: 3
End: 3
Hand-to-Hand Combat[15/90]
Breaking/Entering[0/4]
Melee Weapons[15/70]
Lift/Carry[0/4]
Bluff/Lie[0/3]
Intimidation[0/3]
Convince/Diplomacy[0/3]
Interrogation[0/3]
Stealth[0/7]
Running[25/175]
Climbing/Jumping[25/175]
Swimming[0/7]
Willpower[0/3]
Toughness[0/3]
Explosives/Heavy Weapons[5/15]
Perception[0/3]
Firearms[5/15]
Codebreaking/Safecracking[/4]
Medical[0/4]
Engineering/Mechanics[0/4]
Training: Martial Arts Training.

Noob, Dibs, and Paris, congrats, your sheets are mistake-free. *applause*
Speaking of which, Dibs, your sheet has been approved, would you like to start on this mission now or jump in later?

p1a2r3i4s5
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p1a2r3i4s5
2,752 posts
Nomad

Yeah, I calculated the distance... almost 40 km. I just mentioned it because, well, since it's a few hours' distance, our Running expertise could have effects, perhaps, say, make the whole group take considerably more or less time than the average agent would. But I guess that's a bit too much.

I'll take the Browning Hi-Power with a silencer, thank you.

I also ask the others
So much for switching to third person...
Well, he does have the highest Int out of all the current members.
Not quite... Mav's character and mine both have the same; 6.
Hypermnestra
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Hypermnestra
26,390 posts
Nomad

Yeah, I calculated the distance... almost 40 km. I just mentioned it because, well, since it's a few hours' distance, our Running expertise could have effects, perhaps, say, make the whole group take considerably more or less time than the average agent would. But I guess that's a bit too much.

Well, if your running expertise came into play, people would take the lead or fall behind. I wanted you to move as a group.

I'll take the Browning Hi-Power with a silencer, thank you.

Okay.
I've decided it's your guys' job to keep track of your equipment, as soon as I approve something, you put it on your sheet.

So much for switching to third person...

Lol.
p1a2r3i4s5
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p1a2r3i4s5
2,752 posts
Nomad

Equipment[Carried]: Browning Hi-Power (silenced), screwdriver
Weapon[Right Hand/Both]:
Weapon[Left Hand/Both]:
Armor[Head]:
Armor[Torso]:
Armor[Arms]:
Armor[Hands]:
Armor[Legs]:
Armor[Feet]:
Other:

I was going to say what I wanted in specific for the clothing, but the others have still not said whether they'd choose motorcycles as their means of transportation; I know we don't all have to be on motorcycles or by foot, but I'd like to hear the others' opinions first.

Also, I... I mean Andrew, asked whether there are any other tools. If asked "What for?" I say "I'm generally asking. Might need to tinker with something, *looks at Yuri*, be it a weapon or not.".

Hypermnestra
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Hypermnestra
26,390 posts
Nomad

Also, I... I mean Andrew, asked whether there are any other tools. If asked "What for?" I say "I'm generally asking. Might need to tinker with something, *looks at Yuri*, be it a weapon or not.".

"Well, we do have a couple tools. Just the basics, though. Hammers, screwdrivers, nails, ratchets, etc. What do you need?"
Also, the Browning Hi Power has a 13 round magazine.
p1a2r3i4s5
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p1a2r3i4s5
2,752 posts
Nomad

"A hammer and a few nails."

Also, the Browning Hi Power has a 13 round magazine.
OK. Assuming I got what I asked for:

Equipment[Carried]: Browning Hi-Power (silenced)
Weapon[Right Hand/Both]: None
Weapon[Left Hand/Both]: None
Armor[Head]: None (OR Motorcycle Helmet)
Armor[Torso]: Black Coat
Armor[Arms]: None
Armor[Hands]: Gloves, if there are any
Armor[Legs]: Dark Brown Trousers
Armor[Feet]: I don't know, formal shoes (OR Casual)
Other: Screwdriver, hammer, 10x nails

The "OR"s are for the case of a motorcycle.
Hypermnestra
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Hypermnestra
26,390 posts
Nomad

There are so many weapons that I want to use, but most of them are made between '61-'63.

List them, and I'll see if you can have them.

OK. Assuming I got what I asked for:

You did.
Okay, so, where are you going to be keeping your stuff? Dragon is putting his guns in a briefcase, Denchot is just taking small things and hiding them in clothes, etc.
p1a2r3i4s5
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p1a2r3i4s5
2,752 posts
Nomad

As I mentioned, I'd like my coat to be able to be used to conceal a pistol. I'd like to put it in an inside pocket (if there are any, otherwise in any other pocket, just as long as it is hidden), and the tools in a separate pocket.

Hypermnestra
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Hypermnestra
26,390 posts
Nomad

As I mentioned, I'd like my coat to be able to be used to conceal a pistol. I'd like to put it in an inside pocket (if there are any, otherwise in any other pocket, just as long as it is hidden), and the tools in a separate pocket.

Okay, that works. Considering you aren't taking any weapons that are too big, like SMGs.
p1a2r3i4s5
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p1a2r3i4s5
2,752 posts
Nomad

I guess I'm good to go.
I might be off in an hour or two, but, hopefully, in four or five hours from now, I'll be ready for the mission (not like I'm not now, it's just that most of us are not available.

Maverick4
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Maverick4
6,800 posts
Peasant

Name: Yossi Ben-Ami.
Age: 23
Gender: Male
Country: Israel
Rank: Recruit[1]
Status: Healthy
Health: 30/30.
Languages: Hebrew, English, Russian, Arabic
Allies: None.
Enemies: None.
----------
Strength: 3
Agility: 4
Intelligence: 6
Charisma: 3
Endurance: 4
----------
[Str]Hand-to-Hand Combat[2/3]: 6
[Str]Breaking/Entering[2/3]: 6
[Str]Melee Weapons[1/3]: 13
[Str]Lift/Carry[2/3]: 6
[Cha]Bluff/Lie[1/3]: 3
[Cha]Intimidation[3/3]: 9
[Cha]Convince/Diplomacy[3/3]: 9
[Cha]Interrogation[7/3]: 21
[Agi]Stealth[3/4]: 12
[Agi]Running[3/4]: 12
[Agi]Climbing/Jumping[3/4]: 12
[Agi]Swimming[3/4]: 12
[End]Willpower[5/4]: 20
[End]Toughness[6/4]: 24
[End]Explosives/Heavy Weapons[4/4]: 16
[End]Perception[5/4]: 20
[Int]Firearms[10/6]: 80
[Int]Codebreaking/Safecracking[8/6]: 48
[Int]Medical[3/6]: 18
[Int]Engineering/Mechanics[6/6]: 36
Training: Weapons Training

Fixed it. Scrambled a few points around, so I'm good this time.

As for equipment, I take a Crowbar, a M1911 .45 silenced, an Uzi silenced, and two 6in Knives (your standard affair).

For clothing, I take a backpack, a deep blue shirt, a black hoodie, sun glasses, Cargo Pants, tactical gloves, and Steel-toed boots.

The Crowbar I place inside my backpack, along with the Uzi. I put the M1911 in a concealed hip-holster on my right hip. . One knife goes into my right boot, and the other I place on my left hip, oppostie the holster. I cinch the backpack up so it doesn't flop around when I run, and put on the shades and gloves. Go fly.

I'll take a motorcycle for transport. Fast, and easy to move around in an urban enviroment.

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