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Hypermnestra
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Hypermnestra
26,390 posts
Nomad

Background

January 1, 1961.

Civil unrest, tension, and constant fear become worldwide phenomena as the Cold War unfolds. Germany, in economic and political shambles after humiliating defeat in the Second World War, is unable to recover due to the two rival nations - The USSR and USA - having created a dichotomy between its East and West sides. The United States of America and the United Soviet Socialist Republic, two newly-emerged world superpowers, face off against each other via a series of costly proxy wars, neither nation daring to directly attack the other. The Middle East is in utter turmoil, with the newly-formed nation of Israel facing off against several hostile Arab countries while the United States and the Soviet Union take sides behind the scenes. Europe itself is fraught with tension between nations, with the Iron Curtain drawing a firm line between your enemy, and the enemy of your enemy. Even while the world picks up the pieces from the second World War, the beginning of the third begins bubbling to the surface.
What a cheery way to start a decade.
Fearing that a nuclear war might begin at any time, world leaders decide to form a new group, one specifically created to help avoid an all-out war between the Soviet Union and the United States(which would ultimately end in world annihilation), as well as try to put an end to several of the other wars across the globe. This new group was christened the "Sperrgerat", or "Suppressor". The idea was for this group to basically be several violent peacekeepers: eliminate anything that might trigger war, silently and quickly, before other people start dying. Several nations, or at least alliances, sent a delegate, a liaison if you will, to the Sperrgerat. The hopes were that this cooperation between nations on a relatively small scale would lead to improved relations on a much larger scale. However, this was not to be the case.
In addition to being a cooperative effort between nations in an attempt to keep peace, the Sperrgerat became a prime opportunity for countries to weasel information from one another, interfere with outside operations, steal equipment and research, etc. Each represented country sent one of their best-trained operatives: not only as a soldier, but also as a spy. Each one of these spies was ordered, not only to complete the official operations of the Sperrgerat, but also to gather information on the operations, equipment, etc. of the other countries, and to reveal no such information themselves. Each liaison is extremely mistrustful of the others, and for good reason. At any time, one of them could attempt to assassinate the others, halt the operation, steal information, or commit some other form of espionage. The members of the Sperrgerat, being that there is only one liaison from each nation, are entirely alone, with no one to trust. But it does not necessarily have to stay that way. They can begin to form cautious alliances and rivalries with liaisons from other countries, despite the fact that such shaky allegiances could change at any time.
These liaisons have very few things in common, but here is one: they have all been tasked to prevent war. The other thing they have in common is this: they have also been tasked to perform such duties as murder, espionage, kidnapping, and other unsavory things that, if the wrong people find out about them, could easily result in war itself. Therefore, it is absolutely vital that you keep these operations secret.
As one of the liaisons sent to represent your nation in the Sperrgerat, your job is to complete the missions that you are assigned, both officially and unofficially, reveal no information about your country or operations to the other liaisons, gather information about the other liaisons, countries, and their operations, and prevent war at all costs. If any one of these liaisons fails in their duties, it could result in the beginning of the third World War, and ultimately, the annihilation of the human race.
Stop at nothing. Reveal nothing. Risk everything.


Character Sheet

---------------------------------------------------------------------Basic Information---------------------------------------------------------------------
Name: Full first and last name required. Middle name or initial optional, call sign optional.
Age: 18-40.
Gender: Male/Female
Country: You may choose what country you want to be from(and you can be from almost any country in the world), but there can be only one liaison from each country, and it is first-come, first-served. I would like operatives from the Soviet Union and the United States, but other than that, everything is fair game.
Rank: The higher your Rank, the higher the quality and quantity of the equipment and information that I, as your intel officer, can provide for you. You can advance in rank by doing a good job, basically. Right now your rank is Recruit[1]. As a Sperrgerat liaison, you have the ability to command most enlisted soldiers from your country if you tell them who you are. However, it may not always be prudent to tell anyone your identity and occupation.
Status: Your status is the condition that you are currently in; for example, if you were sick, healthy, cut, had something broken, or whatever. Right now your Status is Healthy.
Health: Unlike your status, your health is in numbers. It's basically just how much more damage you can take before you die. You get your Health by multiplying your Endurance by your Toughness then adding 10. If you have 0 points in Toughness, then this is Endurance +10.
Languages: What languages you are fluent in. You will get one language automatically(determined by what country you are from), and any additional languages will be determined by dividing your Intelligence by 2(rounding down in case of a decimal). If you have any additional languages, you can choose them.
Allies: None.
Enemies: None.
---------------------------------------------------------------------Attributes---------------------------------------------------------------------
Each beginning operative has 20 points in all, in the below categories.
Strength: Your strength is physical strength, how much damage you deal in melee combat, how much you can lift or carry, etc.
Agility: Your agility is your speed, dexterity, etc. It's basically how fast you are, how easily you can climb, run, swim, or do other athletic activities, etc.
Intelligence: Your intelligence is how smart you are. Your Intelligence affects how well you handle equipment such as guns, vehicles, etc, as well as how hard you are to lie to, and how many languages you speak.
Charisma: Charisma is how persuasive you are, how likely people are to believe you, etc.
Endurance: Endurance is how tough you are. It affects how much damage you can take, how long you can continue doing a task, etc.
---------------------------------------------------------------------Skills---------------------------------------------------------------------
Each beginning operative starts out with 80 Expertise points. Your skill in something is determined by the base stat of that skill times your expertise in that skill.

[Str]Hand-to-Hand Combat[Expertise/Total]:
[Str]Breaking/Entering[Expertise/Total]:
[Str]Melee Weapons[Expertise/Total]:
[Str]Lift/Carry[Expertise/Total]:

[Cha]Bluff/Lie[Expertise/Total]:
[Cha]Intimidation[Expertise/Total]:
[Cha]Convince/Diplomacy[Expertise/Total]:
[Cha]Interrogation[Expertise/Total]:

[Agi]Stealth[Expertise/Total]:
[Agi]Running[Expertise/Total]:
[Agi]Climbing/Jumping[Expertise/Total]:
[Agi]Swimming[Expertise/Total]:

[End]Willpower[Expertise/Total]:
[End]Toughness[Expertise/Total]:
[End]Explosives/Heavy Weapons[Expertise/Total]:
[End]Perception[Expertise/Total]:

[Int]Firearms[Expertise/Total]:
[Int]Codebreaking/Safecracking[Expertise/Total]:
[Int]Medical[Expertise/Total]:
[Int]Engineering/Mechanics[Expertise/Total]:

Most skills are relatively self-explanatory, but if you have questions about any of them, feel free to ask.

Training: See below.
---------------------------------------------------------------------Equipment------------------------------------------------
Equipment[Carried]:
Weapon[Right Hand/Both]:
Weapon[Left Hand/Both]:
Armor[Head]:
Armor[Torso]:
Armor[Arms]:
Armor[Hands]:
Armor[Legs]:
Armor[Feet]:
Other:

In character interaction, skills such as Convince, Intimidate, and Bluff/Lie are irrelevant. If and when you tell them a lie or attempt to convince another player of something, then it is entirely up to them whether or not they believe you. Similarly, skills such as Perception that allow you to better detect lies become useless as well.

Training

Training is formal training that your character has received. Usually, you will only have the training that you start out with, but you may acquire additional training as you level up. Generally, training determines a character's area of expertise.
You may choose one area of training.

Martial Arts Training
+30 to Hand to Hand Combat, +10 to Melee Weapons.

Infiltration Training
+10 to Stealth, +5 to Running, +5 to Climbing/Jumping, +5 to Swimming, +10 to Breaking/Entering, +5 to Codebreaking/Safecracking.

Linguistics Training
+4 Languages.

Mechanical Training
+20 to Engineering/Mechanics, +20 to Codebreaking/Safecracking.

Medical Training
+30 to Medical, +5 to Recovery, +5 to Toughness.

Interaction Training
+10 to Bluff/Lie, +10 to Intimidation, +10 to Convince, +10 to Interrogation.

Weapons Training
+20 to Firearms, +10 to Explosives/Heavy Weapons, +10 to Melee Weapons.

You can create your own Training, but Training can only be worth 40 points total.

Other

Please note that although this game is set in 1961(or at least, that's where it starts) it is going to feature some equipment, technology, and weaponry from the modern age. The reasoning behind this is that everything the Sperrgerat has is high-tech top-of-the-line, but when you interact with non-Sperrgerat people, they will be as normal.
The players' email addresses are requested, but not required, for this game. It may be best to provide them, because a lot of the things you are going to do will go against the other players. However, if you want, we can simply communicate via profile. My email address is Hyper.Antigone@yahoo.com, you may contact me there on issues concerning the game.
Messages meant for the entire team are to put on here: any other messages can be put on profile or email. Use of player knowledge outside your character's knowledge is strictly prohibited.
Character interaction is highly encouraged.
Keep in mind that there will generally be multiple missions going on at once: a mission for the entire team to handle, and a mission for each individual. Often, you will be pitted(whether you know it or not) against another player, with objectives that are entirely at odds. Failure is very possible. On the individual missions, failure is usually not that big of a deal as long as no one finds out about the mission.

Last but not least, have fun and good luck.

  • 2,489 Replies
SirNoobalot
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SirNoobalot
22,207 posts
Nomad

Welll that simply won't work with a bike.....

Could there be blades coming out of the tip of the running shoes when you perform a certain action with them?

Hypermnestra
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Hypermnestra
26,390 posts
Nomad

Could there be blades coming out of the tip of the running shoes when you perform a certain action with them?

There could be, if you did a modification on the running shoes so they would do that, but like I said to DB, you're on the clock here. You can do that mod if you want, but it will take a couple hours that you don't have to spare.
Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

I also had my Engineering off, but I fixed it.

Name: Yuri Medvedev
Age: 31
Gender: Male
Country: Russia
Rank: Recruit
Status: Healthy
Health: 50
Languages: Russian, English, Mandarin, Spanish
Allies: None
Enemies: None

Str: 3
Agi: 5
Int: 6
Cha: 2
End: 4

Hand-to-Hand Combat[0/3]
Breaking/Entering[0/3]
Melee Weapons[10/13]
Lift/Carry[0/3]
Bluff/Lie[2/4]
Intimidation[2/4]
Convince/Diplomacy[2/4]
Interrogation[3/6]
Stealth[15/75]
Running[0/5]
Climbing/Jumping[0/5]
Swimming[0/5]
Willpower[0/4]
Toughness[10/40]
Explosives/Heavy Weapons[10/14]
Perception[5/20]
Firearms[30/200]
Codebreaking/Safecracking[0/6]
Medical[0/6]
Engineering/Mechanics[11/76]

Training: Weapons Training

Equipment[Briefcase]: Trench Knife[8 inches], .38 Snub Nose Revolver[6/6], .38 Snub Nose Revolver[6/6], M3 SMG[30/60].
Weapon[Both]:
Armor[Full Body]: None.
Armor[Head]: Motorcycle Helmet w/Visor.
Armor[Torso]: Business Shirt.
Armor[Coat]: Business Suit.
Armor[Hands]: Gloves
Armor[Legs]: Business Pants.
Armor[Feet]: Socks, Business Shoes.
Other: Briefcase.


By 'stiletto heel', I hope you weren't referring to High heels?

.........noobsyouFAIL.........

It wasn't produced until 1969, but I will let you have the Honda CB750 if you want.

Thank you. Will it look commonplace enough?
Hypermnestra
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Hypermnestra
26,390 posts
Nomad

Thank you. Will it look commonplace enough?

Yeah, it won't look too out of place.
Everybody's here now, so as soon as the equipment is settled, we can move on.
Also, if you guys don't mind, how have I been doing so far? I'd like some feedback.
Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

Also, if you guys don't mind, how have I been doing so far? I'd like some feedback.

It is a bit complex to start out, but I should get used to it. I said the same thing about D&D and look at me now.

Yeah, it won't look too out of place.

Thank you. I'll take it.

Everybody's here now, so as soon as the equipment is settled, we can move on.

Alright. What about Dibs?
Hypermnestra
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Hypermnestra
26,390 posts
Nomad

Alright. What about Dibs?

I'll introduce him later.
Well, minus Denchot we have everyone >.>

So, is everyone happy with their equipment? Got everything?
SirNoobalot
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SirNoobalot
22,207 posts
Nomad

Equipment[Carried]: Colt 1911 w/ Silencer (8/8), Stiletto knife
Weapon[Right Hand/Both]: None
Weapon[Left Hand/Both]: None
Armor[Head]: Hood, Aviator sunglasses
Armor[Torso]: T-shirt, Grey Hoodie
Armor[Arms]: None
Armor[Hands]: Leather Gloves
Armor[Legs]: Knee-length khaki shorts
Armor[Feet]: Running Shoes
Other: Bicycle, Black sunglasses

Satisfied.

Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

I'm starting to feel I am a bit over armed, but better safe than sorry.

Hypermnestra
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Hypermnestra
26,390 posts
Nomad

Oh, and everybody add a Transportation slot to your character sheet. That's where you'll put the motorcycle or bicycle.

p1a2r3i4s5
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p1a2r3i4s5
2,752 posts
Nomad

Also, if you guys don't mind, how have I been doing so far? I'd like some feedback.
Oh, I love it all. It might be a bit too detailed, even for me, but the one and only thing that worries me is the biggest problem in multiplayer forum RPGs; coordination. I'm here now, but I could be gone in fifteen to sixty minutes, for three to four hours. As mentioned, Denchot and Dibs aren't here, as opposed to the rest of us, and either or both of them could happen not to be around for the rest of the day. Or the day after that, too. Then it could be someone else, and so on...

Also, I think Yuri has 10 Engineering too many.

Oh, not to forget I might have minor problems with being accurate; we haven't been taught one thing about the Cold War at school, and most I know about it is from Wiki. Still, there's not much Wiki (or someplace else online) doesn't have.

So, is everyone happy with their equipment? Got everything?
Yep. And it's right here:

Equipment[Carried]: Browning Hi-Power (silenced, 13/13)
Weapon[Right Hand/Both]: None
Weapon[Left Hand/Both]: None
Armor[Head]: Motorcycle Helmet
Armor[Torso]: Black Coat
Armor[Arms]: None
Armor[Hands]: Gloves
Armor[Legs]: Dark Brown Trousers
Armor[Feet]: Casual Shoes
Other: Screwdriver, hammer, 10x nails
Transportation: BSA M20 Motorcycle
Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

Also, I think Yuri has 10 Engineering too many.

Thanks Paris. It was a typo. I'm not quite all here yet.
Hyper, could you change it to 66 on your copy, please?

Oh, not to forget I might have minor problems with being accurate; we haven't been taught one thing about the Cold War at school, and most I know about it is from Wiki. Still, there's not much Wiki (or someplace else online) doesn't have.

I have a good bit of WWII knowledge and a bit of Cold War knowledge. Besides, our GM is one of the smartest people you will ever meet.

Final inventory:
Equipment[Briefcase]: Trench Knife[8 inches], .38 Snub Nose Revolver[6/6], .38 Snub Nose Revolver[6/6], M3 SMG[30/60].
Weapon[Both]:
Armor[Full Body]: None.
Armor[Head]: Motorcycle Helmet w/Visor.
Armor[Torso]: Business Shirt.
Armor[Coat]: Business Suit.
Armor[Hands]: Gloves
Armor[Legs]: Business Pants.
Armor[Feet]: Socks, Business Shoes.
Transportation: Honda CB750
Other: Briefcase.
Hypermnestra
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Hypermnestra
26,390 posts
Nomad

I'm starting to feel I am a bit over armed, but better safe than sorry.

Did you see my offer on the Lercker gun?

So, now that everyone's armed, we can move on.

It's 0700 by the time you all arm yourselves and head out back into London from the Sperrgebiel. As expected, traffic is atrocious, but travel on motorbikes is slightly better. It's starting to rain, a light drizzle that makes the freezing cold winter even colder.
What will you do first?
Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

It's starting to rain, a light drizzle that makes the freezing cold winter even colder.

The Russian doesn't even notice. HAHA!

What will you do first?

Any clues as to where they are?

Did you see my offer on the Lercker gun?

No thanks. It is a very nice weapon, but Yuri is the most likely to actually use his gun (seeing as he is the expert marksman) and this is a covert op.
p1a2r3i4s5
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p1a2r3i4s5
2,752 posts
Nomad

The Russian doesn't even notice. HAHA!
And neither does the German, right?
Any clues as to where they are?
That's what I... Andrew was wondering, as well.
Hypermnestra
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Hypermnestra
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Nomad

Any clues as to where they are?

You might want to coordinate with Scotland Yard since they are the ones who busted the original Soviet spies. You can interrogate the spies who are still loyal(they're in Scotland Yard custody), you can go to Trafalgar Square(the stated target of the rogue Soviet operatives), you can ask MI6 or the KGB for information, etc.
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