ForumsForum GamesThe Sperrgerat

2489 201929
Hypermnestra
offline
Hypermnestra
26,390 posts
Nomad

Background

January 1, 1961.

Civil unrest, tension, and constant fear become worldwide phenomena as the Cold War unfolds. Germany, in economic and political shambles after humiliating defeat in the Second World War, is unable to recover due to the two rival nations - The USSR and USA - having created a dichotomy between its East and West sides. The United States of America and the United Soviet Socialist Republic, two newly-emerged world superpowers, face off against each other via a series of costly proxy wars, neither nation daring to directly attack the other. The Middle East is in utter turmoil, with the newly-formed nation of Israel facing off against several hostile Arab countries while the United States and the Soviet Union take sides behind the scenes. Europe itself is fraught with tension between nations, with the Iron Curtain drawing a firm line between your enemy, and the enemy of your enemy. Even while the world picks up the pieces from the second World War, the beginning of the third begins bubbling to the surface.
What a cheery way to start a decade.
Fearing that a nuclear war might begin at any time, world leaders decide to form a new group, one specifically created to help avoid an all-out war between the Soviet Union and the United States(which would ultimately end in world annihilation), as well as try to put an end to several of the other wars across the globe. This new group was christened the "Sperrgerat", or "Suppressor". The idea was for this group to basically be several violent peacekeepers: eliminate anything that might trigger war, silently and quickly, before other people start dying. Several nations, or at least alliances, sent a delegate, a liaison if you will, to the Sperrgerat. The hopes were that this cooperation between nations on a relatively small scale would lead to improved relations on a much larger scale. However, this was not to be the case.
In addition to being a cooperative effort between nations in an attempt to keep peace, the Sperrgerat became a prime opportunity for countries to weasel information from one another, interfere with outside operations, steal equipment and research, etc. Each represented country sent one of their best-trained operatives: not only as a soldier, but also as a spy. Each one of these spies was ordered, not only to complete the official operations of the Sperrgerat, but also to gather information on the operations, equipment, etc. of the other countries, and to reveal no such information themselves. Each liaison is extremely mistrustful of the others, and for good reason. At any time, one of them could attempt to assassinate the others, halt the operation, steal information, or commit some other form of espionage. The members of the Sperrgerat, being that there is only one liaison from each nation, are entirely alone, with no one to trust. But it does not necessarily have to stay that way. They can begin to form cautious alliances and rivalries with liaisons from other countries, despite the fact that such shaky allegiances could change at any time.
These liaisons have very few things in common, but here is one: they have all been tasked to prevent war. The other thing they have in common is this: they have also been tasked to perform such duties as murder, espionage, kidnapping, and other unsavory things that, if the wrong people find out about them, could easily result in war itself. Therefore, it is absolutely vital that you keep these operations secret.
As one of the liaisons sent to represent your nation in the Sperrgerat, your job is to complete the missions that you are assigned, both officially and unofficially, reveal no information about your country or operations to the other liaisons, gather information about the other liaisons, countries, and their operations, and prevent war at all costs. If any one of these liaisons fails in their duties, it could result in the beginning of the third World War, and ultimately, the annihilation of the human race.
Stop at nothing. Reveal nothing. Risk everything.


Character Sheet

---------------------------------------------------------------------Basic Information---------------------------------------------------------------------
Name: Full first and last name required. Middle name or initial optional, call sign optional.
Age: 18-40.
Gender: Male/Female
Country: You may choose what country you want to be from(and you can be from almost any country in the world), but there can be only one liaison from each country, and it is first-come, first-served. I would like operatives from the Soviet Union and the United States, but other than that, everything is fair game.
Rank: The higher your Rank, the higher the quality and quantity of the equipment and information that I, as your intel officer, can provide for you. You can advance in rank by doing a good job, basically. Right now your rank is Recruit[1]. As a Sperrgerat liaison, you have the ability to command most enlisted soldiers from your country if you tell them who you are. However, it may not always be prudent to tell anyone your identity and occupation.
Status: Your status is the condition that you are currently in; for example, if you were sick, healthy, cut, had something broken, or whatever. Right now your Status is Healthy.
Health: Unlike your status, your health is in numbers. It's basically just how much more damage you can take before you die. You get your Health by multiplying your Endurance by your Toughness then adding 10. If you have 0 points in Toughness, then this is Endurance +10.
Languages: What languages you are fluent in. You will get one language automatically(determined by what country you are from), and any additional languages will be determined by dividing your Intelligence by 2(rounding down in case of a decimal). If you have any additional languages, you can choose them.
Allies: None.
Enemies: None.
---------------------------------------------------------------------Attributes---------------------------------------------------------------------
Each beginning operative has 20 points in all, in the below categories.
Strength: Your strength is physical strength, how much damage you deal in melee combat, how much you can lift or carry, etc.
Agility: Your agility is your speed, dexterity, etc. It's basically how fast you are, how easily you can climb, run, swim, or do other athletic activities, etc.
Intelligence: Your intelligence is how smart you are. Your Intelligence affects how well you handle equipment such as guns, vehicles, etc, as well as how hard you are to lie to, and how many languages you speak.
Charisma: Charisma is how persuasive you are, how likely people are to believe you, etc.
Endurance: Endurance is how tough you are. It affects how much damage you can take, how long you can continue doing a task, etc.
---------------------------------------------------------------------Skills---------------------------------------------------------------------
Each beginning operative starts out with 80 Expertise points. Your skill in something is determined by the base stat of that skill times your expertise in that skill.

[Str]Hand-to-Hand Combat[Expertise/Total]:
[Str]Breaking/Entering[Expertise/Total]:
[Str]Melee Weapons[Expertise/Total]:
[Str]Lift/Carry[Expertise/Total]:

[Cha]Bluff/Lie[Expertise/Total]:
[Cha]Intimidation[Expertise/Total]:
[Cha]Convince/Diplomacy[Expertise/Total]:
[Cha]Interrogation[Expertise/Total]:

[Agi]Stealth[Expertise/Total]:
[Agi]Running[Expertise/Total]:
[Agi]Climbing/Jumping[Expertise/Total]:
[Agi]Swimming[Expertise/Total]:

[End]Willpower[Expertise/Total]:
[End]Toughness[Expertise/Total]:
[End]Explosives/Heavy Weapons[Expertise/Total]:
[End]Perception[Expertise/Total]:

[Int]Firearms[Expertise/Total]:
[Int]Codebreaking/Safecracking[Expertise/Total]:
[Int]Medical[Expertise/Total]:
[Int]Engineering/Mechanics[Expertise/Total]:

Most skills are relatively self-explanatory, but if you have questions about any of them, feel free to ask.

Training: See below.
---------------------------------------------------------------------Equipment------------------------------------------------
Equipment[Carried]:
Weapon[Right Hand/Both]:
Weapon[Left Hand/Both]:
Armor[Head]:
Armor[Torso]:
Armor[Arms]:
Armor[Hands]:
Armor[Legs]:
Armor[Feet]:
Other:

In character interaction, skills such as Convince, Intimidate, and Bluff/Lie are irrelevant. If and when you tell them a lie or attempt to convince another player of something, then it is entirely up to them whether or not they believe you. Similarly, skills such as Perception that allow you to better detect lies become useless as well.

Training

Training is formal training that your character has received. Usually, you will only have the training that you start out with, but you may acquire additional training as you level up. Generally, training determines a character's area of expertise.
You may choose one area of training.

Martial Arts Training
+30 to Hand to Hand Combat, +10 to Melee Weapons.

Infiltration Training
+10 to Stealth, +5 to Running, +5 to Climbing/Jumping, +5 to Swimming, +10 to Breaking/Entering, +5 to Codebreaking/Safecracking.

Linguistics Training
+4 Languages.

Mechanical Training
+20 to Engineering/Mechanics, +20 to Codebreaking/Safecracking.

Medical Training
+30 to Medical, +5 to Recovery, +5 to Toughness.

Interaction Training
+10 to Bluff/Lie, +10 to Intimidation, +10 to Convince, +10 to Interrogation.

Weapons Training
+20 to Firearms, +10 to Explosives/Heavy Weapons, +10 to Melee Weapons.

You can create your own Training, but Training can only be worth 40 points total.

Other

Please note that although this game is set in 1961(or at least, that's where it starts) it is going to feature some equipment, technology, and weaponry from the modern age. The reasoning behind this is that everything the Sperrgerat has is high-tech top-of-the-line, but when you interact with non-Sperrgerat people, they will be as normal.
The players' email addresses are requested, but not required, for this game. It may be best to provide them, because a lot of the things you are going to do will go against the other players. However, if you want, we can simply communicate via profile. My email address is Hyper.Antigone@yahoo.com, you may contact me there on issues concerning the game.
Messages meant for the entire team are to put on here: any other messages can be put on profile or email. Use of player knowledge outside your character's knowledge is strictly prohibited.
Character interaction is highly encouraged.
Keep in mind that there will generally be multiple missions going on at once: a mission for the entire team to handle, and a mission for each individual. Often, you will be pitted(whether you know it or not) against another player, with objectives that are entirely at odds. Failure is very possible. On the individual missions, failure is usually not that big of a deal as long as no one finds out about the mission.

Last but not least, have fun and good luck.

  • 2,489 Replies
Denchot
offline
Denchot
2,105 posts
Nomad

reporting & ready! I go to the square viewing the people around the square.

Hypermnestra
offline
Hypermnestra
26,390 posts
Nomad

"Direct me to the Russian prisoners."

"Of course. They're currently being detained in the Tower of London. Their exact location in the Tower will not be revealed to you, but we will transport them to their original hideout and you can go there to speak to them if you wish. However, if you choose to do so, we will have to provide a chaperon to attend the interrogation. They are, after all, our prisoners."

"If that could save us time, yes, please do."

"One moment please." Plum turns away and makes a call on his cell phone(remember what I said about modern technology making an appearance?). "He should be here in just a few minutes with the files you have requested. Is there anything else I can do for you in the meantime?"

"' A few moments'? I know it vill take longer than that, and I will be looking at many files and I no want to keep sending security (seguretty) officer back and forth, is inconsiderate and cruel. Can I not see?"

"I'm afraid not, miss. Scotland Yard has strict security measures and procedures in place on this point. No foreign operatives are allowed to enter, and you are, indeed, a foreign operative. The security officer will only have to make one trip there and back. There's not a lot of information on this that we can share with you, so there won't be many boxes or files anyway. He should be here in maybe five or ten minutes."

reporting & ready! I go to the square viewing the people around the square.

I assume you mean Trafalgar Square...
Well, you go to Trafalgar Square. You don't see anything out of place. There are a lot of tourists from several different countries, British security, etc. Nothing noteworthy.
Dragonblaze052
offline
Dragonblaze052
26,677 posts
Peasant

"Yes, that will work. Thank you."

SirNoobalot
offline
SirNoobalot
22,207 posts
Nomad

"I'm afraid not, miss. Scotland Yard has strict security measures and procedures in place on this point. No foreign operatives are allowed to enter, and you are, indeed, a foreign operative. The security officer will only have to make one trip there and back. There's not a lot of information on this that we can share with you, so there won't be many boxes or files anyway. He should be here in maybe five or ten minutes."


"And this what I talking about, hundreds of peoples' lives at stake and I wait here doing nothing for your slow officer....... Can I meet him halfway or at the door, he take too long and walk slow."
Hypermnestra
offline
Hypermnestra
26,390 posts
Nomad

"Yes, that will work. Thank you."

"No, thank you. We will owe you immensely if you do end up catching these Soviet rogues." Plum turns away for a moment. "Whitney!" he calls, waving a hand to a slight, dark-haired youth in street clothes. The aforementioned youth walks over and salutes.
"Sir?"
"This is Whitney," Plum tells you. "He will be your chaperon." He turns to Whitney, and they whisper for a few moments where you can't hear. Whitney walks away and makes a call, and Plum turns back to you. "He's currently arranging the transportation of the prisoners. He will be driving you from here to the location of the Soviet safehouse, where the prisoners will be waiting for you. Once there, you will have 30 minutes to interrogate them before we transport them back to the Tower of London. Understood?"

"And this what I talking about, hundreds of peoples' lives at stake and I wait here doing nothing for your slow officer....... Can I meet him halfway or at the door, he take too long and walk slow."

"I suppose you can meet him at the Scotland Yard headquarters, and go over the information there, if you wish."
Fyi, you're currently at the Ministry of Defense headquarters in Whitehall. It's the same street as Scotland Yard.
Denchot
offline
Denchot
2,105 posts
Nomad

Grainne goes to the British security. "Have you noticed or seen someone strange lately?"

Dragonblaze052
offline
Dragonblaze052
26,677 posts
Peasant

"Can you allow me more time? 30 minutes doesn't seem like enough."

Maverick4
offline
Maverick4
6,800 posts
Peasant

Name: Yossi Ben-Ami.
Age: 23
Gender: Male
Country: Israel
Rank: Recruit[1]
Status: Healthy
Health: 30/30.
Languages: Hebrew, English, Russian, Arabic
Allies: None.
Enemies: None.
----------
Strength: 3
Agility: 4
Intelligence: 6
Charisma: 3
Endurance: 4
----------
[Str]Hand-to-Hand Combat[2/3]: 6
[Str]Breaking/Entering[2/3]: 6
[Str]Melee Weapons[1/3]: 13
[Str]Lift/Carry[2/3]: 6
[Cha]Bluff/Lie[1/3]: 3
[Cha]Intimidation[3/3]: 9
[Cha]Convince/Diplomacy[3/3]: 9
[Cha]Interrogation[7/3]: 21
[Agi]Stealth[3/4]: 12
[Agi]Running[3/4]: 12
[Agi]Climbing/Jumping[3/4]: 12
[Agi]Swimming[3/4]: 12
[End]Willpower[5/4]: 20
[End]Toughness[6/4]: 24
[End]Explosives/Heavy Weapons[4/4]: 26
[End]Perception[5/4]: 20
[Int]Firearms[10/6]: 80
[Int]Codebreaking/Safecracking[8/6]: 48
[Int]Medical[3/6]: 18
[Int]Engineering/Mechanics[6/6]: 36
Training: Weapons Training
----------
Equipment[Backpack]: Crowbar, Silenced Uzi SMG
Weapon[Both]:
Armor[Full Body]: None
Armor[Head]: Black, Deep Tint Sunglasses
Armor[Torso]: Blue Shirt, Holstered Silenced Colt M1911 .45, Holstered 8in. Knife
Armor[Coat]: Black Hoodie
Armor[Hands]: Tactical Gloves
Armor[Legs]: Khaki Cargo Pants
Armor[Feet]: Socks, Steel-Toed Boots with Hidden 8in Knife
Other: Back Pack
Transportation: BSU B40 Cycle
----------

I would assume that Yossi has, up to this point, been following everyone?

*Yossi heads to Scotland Yard*

Yossi: I need to talk to those you have in custody.

p1a2r3i4s5
offline
p1a2r3i4s5
2,752 posts
Nomad

"Of course, I'd like to examine the evidence as well, if possible."

And that's it. I have to go. Hopefully, I'll be back soon enough.
I only have one request; while I'm away, could you please not finish the mission?

SirNoobalot
offline
SirNoobalot
22,207 posts
Nomad

"I do that. Thank you." The impatience in her voice is immense.
Klara runs to the Scotland Yard headquarters.

Hypermnestra
offline
Hypermnestra
26,390 posts
Nomad

Grainne goes to the British security. "Have you noticed or seen someone strange lately?"

"No, I'm afraid not."

"Can you allow me more time? 30 minutes doesn't seem like enough."

"I'm sorry, but that is all the time we can get for you. We have very strict security protocols in place for spies such as these, and you are lucky that you have the opportunity to interrogate them at all."

Yossi: I need to talk to those you have in custody.

"You can go with your Russian friend, he wants to talk to them as well. He will explain the terms of the interrogation." Plum tells you. Then, Whitney walks up.
"Sir, they're in position."
"All right. If you two want to interrogate the Soviets, now is the time. Head down to their former headquarters at Cannon and Queen Victoria Street, they'll be waiting for you. As soon as you get there, the two British security guards that are posted with them will step outside, but remain there. Whitney will be in the room with you throughout the interrogation."

"Of course, I'd like to examine the evidence as well, if possible."

"We'll have him bring that to you while your German friend goes to Scotland Yard for the rest of the information."

"I do that. Thank you." The impatience in her voice is immense.

It only takes her about three minutes(like I said, they're on the same road). She meets the security guard at the door. He's a tall, muscular guy in a navy blue uniform carrying a multitude of large boxes out to a van parked out front.
"You the German? Hold just a moment, I need to get this evidence into the van to transport it to your buddy...whatshisface. I'll be with you in a minute. There's another security guard in there," he nods his head in the general direction of Scotland Yard, "He's got the files you wanted."
Dragonblaze052
offline
Dragonblaze052
26,677 posts
Peasant

I'll be back in a couple of minutes.

()

SirNoobalot
offline
SirNoobalot
22,207 posts
Nomad

"Alright..."
Klara walks in and looks around for anything of note.

Hypermnestra
offline
Hypermnestra
26,390 posts
Nomad

Klara walks in and looks around for anything of note.

She sees another British security guard, much like the other. He's sitting on a box stamped "CONFIDENTIAL", surrounded by other boxes stamped "CONFIDENTIAL". These are apparently the files on the Soviet spies. The other files are nowhere in sight(there is a hallway that you can see from this room, however).
"You wanted to look at the files on the KGB spies that we caught in London? Here you go."
SirNoobalot
offline
SirNoobalot
22,207 posts
Nomad

Quickly scan the ceiling and walls for any security cameras or devices, pretending to look at the lights.
"Why it so bright in here?"

Showing 376-390 of 2489