Growing Civilization You are a ruler that must lead a poor civilization to become rich, famous and powerful. Done explaining now.
Civilization Sheet Civilization Name: Civilization Type: Happiness: 40%, Sad Hunger: 40%, Hungry Thirst: 40%, Thirsty Entertainment: 20%, Very Bored Pollution: 0%, Clean Government Type: Government Status: 60%, Stable Fame: 0 Reputation: 0 Size: Very Small Location: Wealth: Very Poor Technology: Poor Buildings: 1 Small Dirt House Population: 2 Adult Citizens, 1 Child Citizen Army: None Resources: 20 Wood, 5 Stone Trading Items: None Trading With: No one Ally Civilizations: None Enemy Civilizations: None
Civilization Types There are different types of civilizations. If you choose a type, you MUST stay to that type. Your actions must also be based on that type.
Military: Military Civilizations rely on their armies and superior forces to crush other civilizations for their resources and land. They usually make the most enemies and very few allies.
Trading: Trading Civilizations rely on trading for money and resources to build up their own home. They usually make many allies and usually no enemies.
Producer: Producer Civilizations rely on growing and making their own resources to build up their own homes. They are usually the most neutral and other civilizations will normally ignore them.
Civilization Needs A Civilization must be happy, must have enough food and water, must be entertained enough, and must be clean enough. Those low stats may seem discouraging, but as your civilization advances, those stats may become easier to raise, (or lower). If needs are not met, then the population will leave to other places. Once your population is down to 0, it will be very difficult to get the population back up. If you are unable to get back any people to the civilization, the buildings will slowly be taken over Mother Nature and the civilization will eventually become corrupt, and you must restart your civilization.
Government Government is a big part of life in a civilization. Here are the various types you can choose.
Democracy: In Democracy, everyone has the freedom to vote if they're at the minimum age or higher. Democracy usually leaves many citizens happy, some maybe not. But most of all it is very stable, but it leaves you in less control of the government.
Autocracy: Autocracy is the government which only one person rules. All choices are from the ruler and everyone else must follow. Autocracy can be very unstable at times, leaving the population unhappy, but it leaves you in absolute control.
Monarchy: A Monarchy is a type of government which only family members can join in. These are very common, but in the end they usually end up corrupt if not controlled properly.
Plutocracy: Plutocracy only allows rich citizens to participate in government. This type of government is somewhat common, but usually end up corrupt as well.
Republic: In Republic Civilizations, all citizens must follow the law and do as the government says. Like Democracy, only more harsh.
Fame and Reputation Fame and Reputation are similar things.
Fame is how popular your civilization is. Fame doesn't affect your civilization much, but it is good thing to have. Fame can be increased by expanding your lands, trading with other lands, conquering other lands, etc.
Reputation is what other civilizations think of you. The higher (positive numbers) your reputation is, the more civilizations want to become your ally and the more foreigners will settle in your lands. The lower (negative numbers) your reputation is, the more civilizations want to become your enemies and the more your population will want to leave your lands.
Locations Locations can greatly affect your gameplay. Choose one, and soon your civilization may expand to other locations.
Grasslands: Grasslands are perfect for large building areas, but do not offer much resources.
Forests: Forests do not have much space, but they do have plenty of lumber from trees for building and such.
Riverside: Riversides are very popular because they are good areas for farming. Floods can sometimes occur, which is a disadvantage until you develop a technology to block them.
Desert: Deserts are uncommon places for civilizations, since they are harder to survive in and have very few resources.
Mountains: Mountains are sometimes left untouched, but they provide great protection from enemy attacks. They also have plenty resources, besides lumber.
Valley: Valleys are surrounded by mountains, which are great protection against enemy attacks, as mentioned before. Though sometimes, civilizations may be limited to space of the valley and cannot move out.
Beach: Beaches are not too popular, but they are great for fishing. There are not many resources on a beach, but usually there is a nearby forest or grassland nearby.
Snowlands: Snowlands are cold, and occasionally hide resources around. These are very difficult to survive, much like deserts.
Technology Technology is how advanced your technology is (can't explain better). The better it is, the better your builds will become.
Civilization Name: Mostral Civilization Type: Trading Happiness: 90%, Very Joyful Hunger: 90%, Full Thirst: 40%, Thirsty Entertainment: 85%, Entertained Pollution: 0% Government: Autocracy Government Status: 60%, Stable Fame: 0 Reputation: 0 Size: Very Small Location: Mountain Wealth: Very Poor Technology: Poor, 85% to next advancement Buildings: 1 Small Dirt House Population: 2 Adult Citizens, 1 Child Citizen Army: None Resources: 12 Wood, 1 Stone, 3 Stone Tipped Spears, 15 Raw Fish Trading Items: None Trading With: No one Ally Civilizations: Muradas Enemy Civilizations: None
Send a message to Nolon with this text:
"Greetings fellow nation, we come in peace, we are the Mostal people, we want to form a pact of truce with you because we got many things to trade with you. We await your answer.
Civilization Name: Mostral Civilization Type: Trading Happiness: 90%, Very Joyful Hunger: 90%, Full Thirst: 40%, Thirsty Entertainment: 85%, Entertained Pollution: 0% Government: Autocracy Government Status: 60%, Stable Fame: 0 Reputation: 0 Size: Very Small Location: Mountain Wealth: Very Poor Technology: Poor, 85% to next advancement Buildings: 1 Small Dirt House Population: 2 Adult Citizens, 1 Child Citizen Army: None Resources: 12 Wood, 1 Stone, 3 Stone Tipped Spears, 15 Raw Fish Trading Items: None Trading With: No one Ally Civilizations: Muradas, Nolon Enemy Civilizations: None
An adult citizen is sent out to bring the message to Nolon. He comes back with a message from them. It says, "We agree. We may trade building resources for your food. From here on, we are now allies. And lastly, we must first set up a safe trade route if we wish to trade with each other. There have been rumors of bandits attacking traders along unscouted and dangerous routes."
Civilization Name: Mostral Civilization Type: Trading Happiness: 90%, Very Joyful Hunger: 90%, Full Thirst: 40%, Thirsty Entertainment: 85%, Entertained Pollution: 0% Government: Autocracy Government Status: 60%, Stable Fame: 0 Reputation: 0 Size: Very Small Location: Mountain Wealth: Very Poor Technology: Poor, 85% to next advancement Buildings: 1 Small Dirt House Population: 2 Adult Citizens, 1 Child Citizen Army: None Resources: 12 Wood, 1 Stone, 3 Stone Tipped Spears, 15 Raw Fish Trading Items: None Trading With: No one Ally Civilizations: Muradas, Nolon Enemy Civilizations: None
Ok, send them 10 fish to see what they will give me, then make the 2 adults do sex so they make another kid, then build some barracks out of the remaining wood and stone.
Civilization Name: Mostral Civilization Type: Trading Happiness: 100%, Overjoyed Hunger: 90%, Full Thirst: 35%, Thirsty Entertainment: 80%, Entertained Pollution: 0% Government: Autocracy Government Status: 60%, Stable Fame: 0 Reputation: 0 Size: Very Small Location: Mountain Wealth: Very Poor Technology: Slightly Poor, 0% to next advancement Buildings: 1 Small Dirt House, 1 Wooden Barracks Population: 2 Adult Citizens, 1 Child Citizen Army: None Resources: 3 Stone Tipped Spears, 10 Raw Fish Trading Items: Fish Trading With: Nolon Ally Civilizations: Muradas, Nolon Enemy Civilizations: None
You send an adult to go trade the fish with Nolon. He comes back with a large load of wood and stone. The two adults "do their thing", and they expect another kid in a few days (days because months are too long) or so. You then build some barracks, it takes a while and pretty much all your resources but you manage to finish it up. With this building, you are advanced to the next technology stage.
Civilization Name: Mostral Civilization Type: Trading Happiness: 100%, Overjoyed Hunger: 90%, Full Thirst: 35%, Thirsty Entertainment: 80%, Entertained Pollution: 0% Government: Autocracy Government Status: 60%, Stable Fame: 0 Reputation: 0 Size: Very Small Location: Mountain Wealth: Very Poor Technology: Slightly Poor, 0% to next advancement Buildings: 1 Small Dirt House, 1 Wooden Barracks Population: 2 Adult Citizens, 1 Child Citizen Army: None Resources: 3 Stone Tipped Spears, 10 Raw Fish Trading Items: Fish Trading With: Nolon Ally Civilizations: Muradas, Nolon Enemy Civilizations: None
Send 1 adult to find pure water for drinking somewhere, send the other adult to trade 5 fish for money, and send the kid (i guess he's grown up a bit now so he can handle things himself) to hunt wild beasts in the forest with a spear.
Civilization Name: Mostral Civilization Type: Trading Happiness: 90%, Very Joyful Hunger: 90%, Full Thirst: 35%, Thirsty Entertainment: 80%, Entertained Pollution: 0% Government: Autocracy Government Status: 60%, Stable Fame: 0 Reputation: 0 Size: Very Small Location: Mountain Wealth: Very Poor Technology: Slightly Poor, 10% to next advancement Buildings: 1 Small Dirt House, 1 Wooden Barracks Population: 2 Adult Citizens, 1 Child Citizen Army: None Resources: 3 Stone Tipped Spears, 10 Raw Fish, 2 Dead Rabbits Trading Items: Fish Trading With: Nolon Ally Civilizations: Muradas, Nolon Enemy Civilizations: None
An adult is sent out to find some pure water for drinking. You try to send the other adult to trade the fish, but she is currently pregnant and cannot do much. The village loses some happiness. The child is sent out alone to hunt some animals for food, so he grabs a spear and goes on. He comes back with 2 dead rabbits.
Civilization Name: Mostral Civilization Type: Trading Happiness: 90%, Very Joyful Hunger: 90%, Full Thirst: 35%, Thirsty Entertainment: 80%, Entertained Pollution: 0% Government: Autocracy Government Status: 60%, Stable Fame: 0 Reputation: 0 Size: Very Small Location: Mountain Wealth: Very Poor Technology: Slightly Poor, 10% to next advancement Buildings: 1 Small Dirt House, 1 Wooden Barracks Population: 2 Adult Citizens, 1 Child Citizen Army: None Resources: 3 Stone Tipped Spears, 10 Raw Fish, 2 Dead Rabbits Trading Items: Fish Trading With: Nolon Ally Civilizations: Muradas, Nolon Enemy Civilizations: None
Tell the male adult to continue search for pure water, tell the woman adult to go back home to rest and await the birth. Tell the kid to cook the rabbits.