The game would be awesome if it didn't freeze every second. And the one time I thought I had a pretty decent connection the game is disconnected and lost.
I'm going to say there's a helluva lot of lag just because of the helluva lot of users that came in from B1.4 to B1.5. The next beta version may essentially be where the lag is reduced. Louissi probably just needs to add more power to the servers, add more servers, something-programmer-language-y.
I think points exp are too big for us,400 exp for lvl 1 TT
From 61-62 is ~40,000 XP. It takes 1,000,000 XP to get to level 50. I think that 400 XP is a little small now
I think the knight needs some improvement.
Knight has the largest damage, largest health (more than the castle itself!) fastest attack speed, can instant-kill his enemies with Rage, and can move quickly with Dash. If anything, the Knight is higher-classed.
The knight is good, just at low levels he is bad since you won't have a lot skill points to spend. But still the knight could use a little more damage. The archer is kinda stronger than the knight in my opinion and the mage is overpowered. I soloed with the mage wave 13-17 (level 23). With knight I wouldn't get past wave 16 and with ranger the castle would've died.
Anyway, the mage should be epic in healing or overpowered in damage, at the moment it is both, but still this is just my view of the game.
It's still a great game though, also nice game play. Also a kick option for hosters would be handy...
Yay, I started a discussion! Anyways, the knight is a melee unit meaning it will take the most hits. The archer and Mage are ranged units so that means they can kill enemies without taking a hit while the knight always takes some pain whenever it engages an enemy. The knight is the one who receives the most damage so the knight is the one who will die first unless the archer or mage let themselves get hurt.
Knight is useless without mage, the 15 heal a second won't fix up 15+dmg a sec... just simple calculations. Ranger won't even get involved to close combat same goes for the mager. But high level magers can also tank like a knight, they can heal about 30-50hp a sec without power ups.
The thing is that knights will pretty much instantly get the pickups from the things they kill so as long as your luck isnt too bad you can maintain a decent health level
I hate that they reduced the Dmg On the Archer and Mage and added that 1 Point into Dmg Is 1+ Dmg...And yet they increase The Enemies Health.. I am lvl 16 and All my points go into Dmg...From Dmg 6(Archer) I spend all the points to Dmg 20...And have 1 Point Extra... Thats the Main thing what sucks for me...And the Lag
Also A new Class Would be nice...Maybe another Melee Unit like...A Cavalry Unit...Which would be Fast and Maybe have a Dmg of 14... Sounds Fair
Or maybe A siege Class...Like A Catapult which would maybe Sling Rocks at enemies doing maybe...10 Dmg...But Of course it would be Splash Dmg