Tens of thousands of dollars of schooling, Thousands of hours studying, Pay-less internships, Hard deadlines, Risks of having the studio you work in scrapped for project that can make more money, Loosing access to your IP, Being forced to work on project you don't like or care about. The list goes on it's a poorly regulated industry. If you want to see more here is a video on working conditions.
It's not a magical job in which you get hired after highschool to make games with minimal effort and huge amounts of pay.
You obviously have some idealized fantasy version of the how the industry works that in no way reflects how it actually works in real life. I'm just acting as a balance to your idealization. It's not that bad as I'm making it out to be, I should know since I'm a computer science major that eventually will do co-op with EA. I also I know people working in the industry and I great deal about the structure of the industry since I may actually work in it.
honastally I think that it would be pretty tough+ i dont even have a job and im about 10 years from getting one it just seamed kinda harsh and cruel and extremely boring.sorry if i offended you.
Any job that requires a bachelor of science is going to be a hard one, especially in an industry that is poorly regulated. If you can get a bachelor degree and find a good company to work for then it's fine. Even if you didn't it could still turn out fine if you work hard and are lucky.
The point I was trying to make is that it's as hard as any job out there.
I don't think it would be anything like people think because most people think that it would just be playing the game and saying what you want to change when I'm pretty sure it would be basically lots of boring stuff like coding.
Not yet. That totally crushed my dreams of being a video game company worker, Darkroot.
Well if you were imagining it being an easy job that you would get to do anything in I'm more than happy to show you the reality of it before you commit yourself and end up disappointed. But I shouldn't be your sole source of information on this decision. You should just take note of what I said and do your own research.
The fact is if you're working for a company you don't make the rules thus they can make you do things you don't like. But you will be financially secure and you might end up working for a company you like.
On the other hand you can develop games in a small studio or with friends and pretty much dictate what you want in your game. The problem here is your not financially secure and you will not produce something big like a AAA funded game.
but thats only sometimes
No, that's all the time if you want to get a video game designer bachelor you will be doing a lot of what a normal computer science student is doing that is lots of programming and lots of math. Once you get hired you will be expected to play games you might not like, like a barbie games for hundreds of hours scrutinizing problems and helping the team fix them with your programming knowledge and maybe some game design.
Considering this site is mainly geared towards teenagers, no. And if there are then they probably don't post in the forums.
Anyway, I'd expect it to be difficult to be a video game company worker. I mean, in the end it'll be fun to play those games, but imagine all the work you have to do. It's not like you can play games all day or anything, you have to actually work.
It's horrible, actually. Lot's of stupid crap, like: "let's paint this armor in red" "no, let's paint it in black" "all right everyone, brainstorm - red or black" "holy crap, the dialogues do not fit in the bar - you have to rewrite 150 pages right now!" "forget the **** we did for the last half a year - we will change an engine!" It's a hard and annoying work, and noone will play neither the game he or she developed, nor ANY game at all.