ForumsGamesThese Characters for The Last castle sequel?

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eertyek_the_mad
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eertyek_the_mad
151 posts
Nomad

Melee
1. Knight: Standard swordsman, basic techniques. Simple character
2. Padalin: High Attack & Health Slow Speed & Attack Rate
3. Barbarian: Insanely high attack and Attack speed. Low health & Movement speed
4. Rogue: Medium attack, High attack rate & walking speed Medium-Low Health

Ranged:
1.Archer: High health. Like a medieval archer with Chainmail
2.Ranger: Same archer from the last castle. he was my fav
3. Skirmisher: Like a roman centurion type character. Throws Javalins High Health & Attack, bad Attack speed & walking speed

Magic:
1.Elemental Mage: Elemental based spells Medium low health medium high attack, medium speed, high attack speed
2.Arcane Wizard: WAAY high attack low health low attack speed, medium walking speed
3. Shaman-Healer: Heals people. Explanation needed? medium health high attack speed, low walking speed. low attack
4. Necromancer: A bit ironic.... Like the Necromancer from Kingdom rush. Summons a squad of melee Skeletons High attack low attack speed waaaay low health

These are all my ideas. please comment and give more

  • 331 Replies
MrGallant
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MrGallant
4 posts
Shepherd

Or maybe, the game finds the average level of the players, and each player gets an equal number of stat points.

eertyek_the_mad
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eertyek_the_mad
151 posts
Nomad

@overdrive: great idea, but maybe add MrGallant's idea? then if we hav difference in levels then we can play against each other

overdrivehack
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overdrivehack
42 posts
Nomad

Well, two ideas are better than one!

eertyek_the_mad
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eertyek_the_mad
151 posts
Nomad

thats true, but then whats the point of leveling up?

overdrivehack
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overdrivehack
42 posts
Nomad

Maybe if there will be a shop and the items for sale have level requirements. And also, the point of leveling up is too have more skill points.

eertyek_the_mad
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eertyek_the_mad
151 posts
Nomad

I meant, if we average levels, then it would be fun, but then you would lose skill points while any lv 0 could gain like 40.

overdrivehack
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overdrivehack
42 posts
Nomad

Could you explain it in more detail. I'm losing you there. I'm a bit slow you know. XP

eertyek_the_mad
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eertyek_the_mad
151 posts
Nomad

I didnt know actually... anyway, The idea is that someone like u or me, who has done countless matches to gain more skill points could be cheated by some lv 0 who has done nothing in the game at all

overdrivehack
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overdrivehack
42 posts
Nomad

Yeah...that would be a problem. We need more guys on this subject.

overdrivehack
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overdrivehack
42 posts
Nomad

Maybe the only guys who can do versus mode are the ones with at least Lvl 40+...

eertyek_the_mad
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eertyek_the_mad
151 posts
Nomad

YES

_V_
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_V_
45 posts
Nomad

if they introduce a money system in the game, maybe the versus mode could be purely for money, whereas the normal mode gives you exp and money (but not as much money as versus)
so new players can level up, to let's say 20, gain access to the versus mode grind for money and buy equipment, then go back to the normal mode and level some more.

killersup10
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killersup10
2,739 posts
Blacksmith

i don't think money should be included just cuz it means more grinding for hours ....and hours ,,,,and hours

_V_
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_V_
45 posts
Nomad

true, grinding is pretty terrible. maybe they can do equipment unlocks after every 10 or 20 levels you earn

overdrivehack
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overdrivehack
42 posts
Nomad

Yeah, I think I suggested that already. The equipment unlocks. But, I think mine is like unlocking a item for sale in the shop for a required level.

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