guys, can you say all of the ideas mentioned so I can write all of them down?
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Character||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Melee Berserker:A Mad Warrior which is always in Rage.Medium damage, high health, low attack speed, low mana.
Special statistics: damage increases when health decreases.
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Rage -active-same like knight from the Last Castle
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Iron Wall -active- increase health for a short period of time while attack decreases
- Bloodhound -active-recover with every kill while a certain period of time (costs 30 health)
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Gift of Death-Passive -Increase damage by 150% but reduce defence,dodge and max health for 50% for permanently.In Return the gift to
THE DEATH,each time you brings 100
(The Monster Which Are As Strong as you)big monster's souls to
THE DEATH,you will get back 0.1% to 0.3% of the defence,dodge and max health that you had paid to
THE DEATH.
(max to get back 25% of your defence,dodge and max health)Attention!When you decided to study this skill,you will not to remove or forget this skill.--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=
Monk: Agile melee character with fast attack rate.
Moderate HP, Moderate HP, Low Attack, High Rate
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Block: Temporarily reduces dmg taken but reduces speed (allied block and self-healing upgrade)
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Ki-Strike: Shoots a wave of energy (line targeting) (stun and bonus dmg vs ranged units upgrades)
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Death Blow: Does instant kill one enemy.When the target is a boss,it deals massive damage instead. (Sacrificial damage and stun upgrade)
Guard - Equips a mace that has AoE when used, has a very large shield, very high health, low attack damage, slow attack rate, and slow walking speed.
Skills:Block -active- reduces damage taken by 50% but lose attack power for a limited time
Sprint -active- because of having slow walking speed, this skill speeds up the guard's walking speed for a limited time
Earthquake -active- shakes the earth leaving enemies stunned and letting allies attack the with no worries.
Protect -passive-Attract your enemies to fight you,also automatic use the active skill-Block.
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Ranged HunterIt's a ranged character which use a set of physical traps.(some of them are poisonous.)
Skill:
-Landmine : Set traps that hurt enemies in contact.
-Spike Trap : Set traps continually hurt enemies in contact.
-Snipe : Shoot a sharp arrow with infinite range (like mighty dash)) (piercing and stun)
Special Stat of the skill :
-Landmine : Explosive and stun.
-Spike Trap : Slow.Can be upgrade to deal bleed damage.
-Snipe : Piercing and stun.
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Magic Druid : Medium Health, Medium Attack, Medium-Slow Hit Rate
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Thorn Aura : All enemies in range take damage for the duration of aura
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Bear Form : Turn into a powerful Bear with high attack and health for a period of time (abilities can be cast while in bear form)
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Entangle : Summon poisonous vines to constrict and poison all enemies to the ground.
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A Skill for
Healer/Priest :
Revive - this skill revives fallen allies. Uses all mana and has a very long cooldown.
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Enemies
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Shadow : Invisible to warriors and archers but can be see by mages.
Hell Hound : Attack with Dark-elemental Fire breaths.20 damage and burn their enemies.Deal half damage to Dark-elemental warriors,archers and mages.
Ghoul : Deal physical 20 damage with poison their enemies.(Us)
Worg : Fast at all.Low physical damage and health.High chance of dodging.
MWMWMWMWMWMWMWMWMWMWMWMWMWMWMWMWMWMWMWMWMWMWMWMWMWMWMWMWMWMWMWBOSSCatapult :-Long range
-Slow attack rate
-1000 Health
-40 Physical Damage
-Can't hit the enemies which are really close to it.
-Slow movement
Abilities :
-2x damage to the castle
-Splash
-Star Shower :
----Throw out so many rocks and damage the area severely.And all of them are explosive and burns out the creature inside the area!(Can deal damage to allies and enemies.)
I have to go out now.....my lunch!