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LucasDaLegend
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LucasDaLegend
1,066 posts
Nomad

In this RPG you are all part of a squad that are on a mission and you are trying to find a murderer.

Anyone can play and you are all in 1 team.

You gain 10 XP every time you find a clue and when you reach 50 XP you level up. You gain an extra point every time you level up.


Name: Inspector [ANY NAME]
Level: 1
Finding: 5
Questioning: 3
Strength:2
Weapons: Sharp button
Inventory: Clock
Clothes: Old Cap, Long Coat, Smart Shoes, Black Trousers/Pants

You can add 6 XP to any of your scores. e.g:

Finding: 5 (+2)
Questioning: 3 (+3)
Strength: 2 (+1)

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LucasDaLegend
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LucasDaLegend
1,066 posts
Nomad

Name: Inspector Fresco
Level: 1
Finding: 7
Questioning: 6
Strength: 3
Weapons: Sharp button
Inventory: Clock
Clothes: Old Cap, Long Coat, Smart Shoes, Black Trousers/Pants

You turn the picture around and slotted in a little piece of paper are the words 'Haha, Fooled you. I knew you were coming all along'. He jumps outside the top window and you hear a beep getting louder and faster and louder and faster each time. You realize what it is...

Veksing
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Veksing
1,676 posts
Peasant

Name: Inspector Fresco
Level: 1
Finding: 7
Questioning: 6
Strength: 3
Weapons: Sharp button
Inventory: Clock
Clothes: Old Cap, Long Coat, Smart Shoes, Black Trousers/Pants

I run as quickly as possible to jump out of the lower windows or rush out through the door. I had a feeling this would happen...

LucasDaLegend
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LucasDaLegend
1,066 posts
Nomad

Name: Inspector Fresco
Level: 1
Finding: 7
Questioning: 6
Strength: 3
Weapons: Sharp button
Inventory: Clock
Clothes: Old Cap, Long Coat, Smart Shoes, Black Trousers/Pants

You gain a 20 XP from your questioning and 10 XP from the paper you found.

30/50

Your first instinct is to run after him but he is much to fast. You get in your car carefully following his path. He turns right into an alleyway and disappears. You get out of your car and inspect the alleyway. There is a trail of thick blood across the walls and a dissected finger on the floor. You look closer and notice it has a ring on it. What do you do?

The man you chased is known as Mike Roerts.

Veksing
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Veksing
1,676 posts
Peasant

Name: Inspector Fresco
Level: 1
Finding: 7
Questioning: 6
Strength: 3
Weapons: Sharp button
Inventory: Clock
Clothes: Old Cap, Long Coat, Smart Shoes, Black Trousers/Pants

Is he hurt from the jump from the second floor?

I take the ring and finger as evidence and put it in a plastic bag (If i have one). I decide to follow, slowly and carefully. If I lose him now, I might never be able to find him again...

LucasDaLegend
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LucasDaLegend
1,066 posts
Nomad

Name: Inspector Fresco
Level: 1
Finding: 7
Questioning: 6
Strength: 3
Weapons: Sharp button, Half smashes glass bottle
Inventory: Clock, Dissected finger and ring
Clothes: Old Cap, Long Coat, Smart Shoes, Black Trousers/Pants

He wasn't injured, just felt the impact from the landing. This shows that he is a pro. You are half way from completing this. You now know that he needs to be kept in isolation until you get the whole case finished (which isn't part of this RPG) but that is out of your hands. You have to find and capture him somehow.

Every inspector has a plastic bag. That wasn't need to place in the inventory.

Under a dust bin you find a half smashed glass bottle. "This could come in handy, besides, i have nothing else. Written in blood on the wall are the words 'Mik096, bring the equiptment to me, you know where i am' There is a metal door against the wall but it is locked. You start looking for another way in and notice a fully tinted window. Do you take the huge risk and go in there or do you look for another way in or some more evidence?

Veksing
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Veksing
1,676 posts
Peasant

Name: Inspector Fresco
Level: 1
Finding: 7
Questioning: 6
Strength: 3
Weapons: Sharp button, Half smashes glass bottle
Inventory: Clock, Dissected finger and ring, half smashed glass bottle
Clothes: Old Cap, Long Coat, Smart Shoes, Black Trousers/Pants

No detective should ever act like James Bond and perform a huge risk.

I'm sure I have enough evidence to put the man behind bars. All the evidence from the house was destroyed though... even his note...

I'm gonna search for a less risky entrance.

LucasDaLegend
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LucasDaLegend
1,066 posts
Nomad

Name: Inspector Fresco
Level: 1
Finding: 7
Questioning: 6
Strength: 3
Weapons: Sharp button, Half smashed glass bottle
Inventory: Clock, Dissected finger and ring, half smashed glass bottle
Clothes: Old Cap, Long Coat, Smart Shoes, Black Trousers/Pants

You have another look at your evidence which you gained 10 XP with

40/50

You look closely at the ring and on the inside it says 'Mary Roerts'. "Hmmmm, that sounds familiar."

You walk around the small block a number of times but there is no other entrance. You see a pipe going to the top of the block and you start climbing it. You reach the roof and see two men, fully armed looking into the distance with their sniper rifles. You cannot see what type they are. They are both looking away from you into different directions. If you go back down, they will hear you. Think of a good way to kill both of them without alarming anyone.

Mort_Kawasaki
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Mort_Kawasaki
1,211 posts
Nomad

Would you be so kind to tell me my situation? (page 2)

Veksing
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Veksing
1,676 posts
Peasant

Name: Inspector Fresco
Level: 1
Finding: 7
Questioning: 6
Strength: 3
Weapons: Sharp button, Half smashed glass bottle
Inventory: Clock, Dissected finger and ring, half smashed glass bottle
Clothes: Old Cap, Long Coat, Smart Shoes, Black Trousers/Pants

I'm a bada** detective if I kill people. Haha

I don't think a broken glass bottle can kill both of them without alerting the other... I'm gonna look for anything I can use, but without moving so I don't make any noise.

LucasDaLegend
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LucasDaLegend
1,066 posts
Nomad

Name: Inspector clue
Level: 1
Finding: 11
Questioning: 3
Strength:2
Weapons: Sharp button
Inventory: Clock
Clothes: Old Cap, Long Coat, Smart Shoes, Black Trousers/Pants

Sorry, i must have accidently skipped it.

You find your self vigorously knocking on an old house. A woman that looks to be about 70 answers the door. "Please don't irritate me, i havn't taken my pill". What do you say?

(by the way i am having tea/dinner now so i will answer them in about 10-30 minutes.

LucasDaLegend
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LucasDaLegend
1,066 posts
Nomad

Name: Inspector Fresco
Level: 3
Finding: 7
Questioning: 6
Strength: 3
Weapons: Sniper, Pistol, Sharp Knife, M16
Inventory: Clock, Dissected finger and ring, Tear Gas x2, Grenade x4, Flash bang x2
Clothes: Full body gear.

You sneak behind a brick block placed on the roof for some reason and start rummaging around. NOTHING. You look at one of the snipers and look at his kit. He has a lot of stuff. There is a pistol lying on the floor just next to his foot (he is kneeling down on one knee). You slowly crawl towards him and now have the silenced pistol in hand reach. You go to grab it, he turns around and before he realizes what is going on, he has a bullet stuck in his head. He drops the sniper rifle from the top floor. You finish off the other one swiftly and take his sniper rifle as you inspect it. "An SRS99D-S2_AM_Sniper Rifle, wow!"

This must be the gun because it was from at least 300 meters away and it uses exactly the same ammunition. But they are all in the same organisation. Time to wipe them out. Now you are fully equipt with the latest gear, you dump all the crap you've got on the floor and storm in the first room out of 15 floors.

TIME TO TAKE ON THESE PUNKS!

Now, it's up to you. 5 men guarding the room all fully armed wearing bandanna's. Describe how you kill each one, then i shall escort you to the next floor.
NKS!(+2 levels) 0/50

Veksing
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Veksing
1,676 posts
Peasant

Name: Inspector Fresco
Level: 3
Finding: 7
Questioning: 6
Strength: 3
Weapons: Sniper, Pistol, Sharp Knife, M16
Inventory: Clock, Dissected finger and ring, Tear Gas x2, Grenade x4, Flash bang x2, Silenced Pistol, SRS99D-S2_AM_Sniper Rifle
Clothes: Full body gear.

I said without moving... but that's good, glad you did that

Time to go in with a bang. I bash open the first door, and throw a flash bang in the middle of the floor, blinding all of them. I rush in, and take my glass bottle, and slit the punks throat that was to the very left of the room. Then, I take out the silenced pistol, leaving the Sniper Rifle on the floor beside my feet, then shoot two of the punks in the head and the other in the neck. 3 down, 2 to go. The other two's blind effect is wearing off, and I quickly aim at the firsts head, firing and killing him, and kicking the other in the chest, making him fly into the wall. He drops his gun, and I shoot him point-blank in the back of the head.

I inspect the weapons the men were carrying and take any grenades, and ammo they might be carrying.

Veksing
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Veksing
1,676 posts
Peasant

I meant to say the forehead rather than back... that would make more sense

LucasDaLegend
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LucasDaLegend
1,066 posts
Nomad

Name: Inspector Fresco
Level: 3
Finding: 7
Questioning: 6
Strength: 3
Weapons: Sniper, Pistol, Sharp Knife, M16
Inventory: Clock, Dissected finger and ring, Tear Gas x2, Grenade x4, Flash bang x2, Silenced Pistol, SRS99D-S2_AM_Sniper Rifle
Clothes: Full body gear

You didn't have the glass bottle but nevermind, we'll carry on. Their ammo and weapons are all the same. No more inspecting is needed, just kill the **** *******s!

The next room has two men, Juggernauts. They are extremely hard to kill. 3 shots to get through their bullet proof glass. They are completely vulnerable to gas.

Veksing
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Veksing
1,676 posts
Peasant

Name: Inspector Fresco
Level: 3
Finding: 7
Questioning: 6
Strength: 3
Weapons: Sniper, Pistol, Sharp Knife, M16
Inventory: Clock, Dissected finger and ring, Tear Gas x1, Grenade x3, Flash bang x1, Silenced Pistol, SRS99D-S2_AM_Sniper Rifle
Clothes: Full body gear

I bust the door open, and throw the tear gas in. Then, I toss a grenade in to kill them, if it penetrates through their armor.

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