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Mort_Kawasaki
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Mort_Kawasaki
1,211 posts
Nomad

Dungeon FG

The player limit is four.

 
The dungeon is 8x8, and has been randomly generated by me, using dice. About half of the rooms in the dungeon are empty, one-third is bad, and one-sixth is good (approximate values). The dungeon also contains 4 spawning areas, one for each player. Your goal is to reach the exit, and open it. You have 3 stats: strength, speed, and intelligence. All of these start at 1, and can be raised by finding corresponding good rooms. Each good room adds one or two points, and there are 7 points to be gained for each stat. Each bad room contains a hazard, for which you need to have a number between 1 and 6 of a certain stat. If you do not meet the restrictions, you die a horrible death and return to your spawning area. Whenever you die, there will be added 3 to your amount of turns (see below). The locations of all good and bad challenges are pre-determined, and once activated, will disappear. As stated before, your goal is to reach the exit and open it. You can open it by having 8 for one stat, at least 6 for two different stats, or at least 4 for all three stats.
 
I will be keeping track of the amount of turns you take to finish the game, and the person who used the least will be declared the winner!
 
In a turn there are two possible things you can do: 1) Move to an adjacent space (only horizontally or vertically). Or 2) Investigate the room. Whenever you investigate a room, I will tell you how much good and bad rooms there are adjacent to that spot. (Ex. There are two good rooms and one bad room, then I will say: 2/1 (The first number being the amount of good rooms and the second the amount of bad rooms)) (Note that these numbers only state the unvisited rooms, and thus can change if you decide to investigate a room again)

Some extra notes:
- It is possible to do a 'hard' mode of this game, which involves walls without doors. 
- You are all in the same dungeon, but in seperate sessions, meaning that your actions don't have influence on someone else's play. 
- I will not be posting maps, but you are free to make one yourself. (please keep it to yourself)
- It might be usefull to look at other players to get some clues. This is not prohibited.

That's about it, here's the sheet (only fill in the name):
 
Name:
Amount of turns taken: 0
Strength: 1
Speed: 1
Intelligence: 1
 
If there's anything unclear, I will be glad to hear it, and I wish all players good luck!

  • 95 Replies
DevilishConcoction
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DevilishConcoction
486 posts
Nomad

Name: Ronan
Amount of turns taken: 6
Strength: 1
Speed: 1
Intelligence: 1
I'll go left and retrace my steps to the exit, thusly increasing my turn count by two.
(if I am allowed to do that. If not, I'll go left by one room.)

Mort_Kawasaki
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Mort_Kawasaki
1,211 posts
Nomad

Name: Ronan
Amount of turns taken: 8
Strength: 1
Speed: 1
Intelligence: 1

You're back at the exit.
You find yourself in a room.
[Would you mind inserting a whiteline between your sheet and action?]

---

Name: Ryan Jackson
Amount of turns taken: 55
Strength: 1
Speed: 4
Intelligence: 1

You took an arrow in the knee and bled to death.
You died a horrible death, +3 turns, return to spawn.
You find yourself in a room.

Mort_Kawasaki
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Mort_Kawasaki
1,211 posts
Nomad

Name: Ryan Jackson
Amount of turns taken: 56
Strength: 1
Speed: 4
Intelligence: 1

It's an empty room, how boring.
You find yourself in a room.

Mort_Kawasaki
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Mort_Kawasaki
1,211 posts
Nomad

Name: Ryan Jackson
Amount of turns taken: 57
Strength: 1
Speed: 4
Intelligence: 1

When you entered the room, you actually didn't, because the room only consisted out of a bottomless hole and a platform in the middle. You went back for a bit, then took a running start and jumped! You were fast enough and safely landed on the platform. (4+ speed)
You find yourself in a room.

Mort_Kawasaki
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Mort_Kawasaki
1,211 posts
Nomad

Double bump #1.

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