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The Armor Games website will be down for maintenance on Monday 10/7/2024
starting at 10:00 AM Pacific time. We apologize for the inconvenience.
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In this game, you're pitted against one opponent, another player, and try to defeat him.Â
This is not an RPG but a turn-based strategy game. You may play a role if you like to, but this doesn't help you.
The way this works:
You start at a distance of 10 from eachother, and you have a number of stats:
Health: the amount of damage you can take. Each point put into this increases it by 2.
Strength: the amount of melee damage you can do.Â
Defense: decreases any damage you take. Each point put into this increases it by 0,5.
Range: the range for your ranged attacks.Â
Dexterity: the amount of ranged damage you can do.
Movement: how much you can move.
In your turn, you can do one of three things:
1. Move forwards or backwards.
2. Move forward and/or melee attack.
3. Do a ranged attack.
When you choose option 1, you can tell me how much you want to move (up to  twice your movement value) and in which direction.
When you choose option 2, you move adjacent to your opponent (within reach of course) and attack him. This does damage equal to your strength minus the opponents defense.
When you choose option three, you deal damage to your opponent equal to your dexterity minus your opponents defense.
The battle is over once either of the players has no health left. The winner gets 10 exp, not including modifiers (I'll explain modifiers in a bit) and the loser gets 5 exp. Whenever you have 10 exp, you level up and get to distribute 3 points around your stats.Â
Modifiers:
The modifiers are a mechanic to balance the game a bit. Whenever you win against an opponent who is of a higher level than you, you get 10 exp minus the difference in levels (ex: you're lvl 6 and you win against a lvl 4. You'll get 8 exp, 10 minus 2). Vica versa, when you win against someone who is of a lower lvl, you add the difference in levels to 10. Note that you always get 5 exp when you lose, no modifiers. Also, the exp gained for a victory is at least 5 and cannot exceed 15.Â
Starting a battle:
Whenever you're currently not having a battle, you can sign up. When you do this, I'll add you to the 'layer pool'. What this means, is that you can be challenged by other players. You may always refuse these challenges. Once you have accepted, I'll make a sheet of your personal battle.
So, without any further ado, here's the sheet:
Name:Â
Level: 1
Health: 10
Strength: 1
Defense: 0
Range: 1
Dexterity: 1
Movement: 1
You may distribute 5 points over these stats any way you'd like.
If any of the rules are unclear, if you have any suggestions, or if you have any other questions, I'd be glad to answer them.
Good luck!
Name:Ã
Level: 1
Health: 10
Strength: 1
Defense: 0
Range: 1
Dexterity: 1
Movement: 1
The modifiers are a mechanic to balance the game a bit. Whenever you win against an opponent who is of a higher level than you, you get 10 exp minus the difference in levels (ex: you're lvl 6 and you win against a lvl 4. You'll get 8 exp, 10 minus 2). Vica versa, when you win against someone who is of a lower lvl, you add the difference in levels to 10. Note that you always get 5 exp when you lose, no modifiers. Also, the exp gained for a victory is at least 5 and cannot exceed 15.
The modifiers are a mechanic to balance the game a bit. Whenever you win against an opponent who is of a lower level than you, you get 10 exp minus the difference in levels (ex: you're lvl 6 and you win against a lvl 4. You'll get 8 exp, 10 minus 2). Vica versa, when you win against someone who is of a higher lvl, you add the difference in levels to 10. Note that you always get 5 exp when you lose, no modifiers. Also, the exp gained for a victory is at least 5 and cannot exceed 15.
It is possible to put 1 point into defence, making it 0.5, or 3 points for 1.5.
Also, you're right about the modifier thing. (A friend pointed out that I said 'higher level' two times, and I just 'fixed' it wrong )
Now we'll just have to wait until someone else signs up, and the battle can begin!
Name: Fred McFred
Level: 1
Health: 10
Strength: 3
Defense: 1
Range: 1
Dexterity: 1
Movement: 2
Okie dokie, let's give this a shot. But I have a question: What weapons do I have? Or does it not really matter?
Name: Fred McFred
Level: 1
Health: 10
Strength: 3
Defense: 1
Range: 1
Dexterity: 1
Movement: 2
You can say that you have weapons, but they don't add anything to your stats.
Would you like to enter the player pool?
Name: Fred McFred
Level: 1
Health: 10
Strength: 3
Defense: 1
Range: 1
Dexterity: 1
Movement: 2
oh. well for shure! why else would i be playing?
Name: Patrick2011
Level: 1
Health: 10
Strength: 1
Defense: 1
Range: 3
Dexterity: 2
Movement: 1
I'll enter the player pool.
Name: pickpocket
Level: 1
Health: 10
Strength: 1
Defense: 3
Range: 2
Dexterity: 2
Movement: 1
i shall try! i dont fully understand though...
Name: Fred McFred
Level: 1
Health: 10
Strength: 3
Defense: 1
Range: 1
Dexterity: 1
Movement: 2
---vs---
Name: Entora
Level: 1
Health: 10
Strength: 1
Defense: 0
Range: 3
Dexterity: 4
Movement: 1
Entora challenges Fred! Do you accept?
player pool:
Patrick 2011
@pickpocket: Each point in defense costs 2, so you actually placed 8 points, not 5.
Patrick is right about that, you can have 1.5 defense though.
You can say that you have weapons, but they don't add anything to your stats.
So, how far away are we from each other?
@UDude21
The distance between you and the wall is infinite.
Also, you can retract your challenge at any time if the one you challenged hasn't reacted yet. Do you want do challenge Patrick2011 now?
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