Oh great, I pressed the Submit button accidentally.
guys i plan to betray the sacred flame in a huge fight my lands are still mine the sacred flame cant hear this also my raceses name is an acronym for charizard (c) aniladites (a) yeerks (y) golems (g) donky and diddy kong (d)
so help me when the sacred flame fights you and i betray them the sacred flame cant hear this
OH YEAH, SURE JUST SHOUT IT OUT SO EVERYONE CAN HEAR IT.
I know that was a possibility I was thinking of but the envoy isn't meant as my race's thought on it, though have you realized that it is completely possible that you may not be able to fight when it is required? The sacred flame doesn't strike me as stupid, I believe they would ensure you couldn't betray them. And going to their position means that you are at disadvantage.
That is true.
The fleet sheet and other responses and galactic shiz
Fleet Sheet
Inferno III
Technology: Advanced
Armor: Strong Armor 2000/2000 (This is damaged when all defenses are destroyed.
Speed: Very Slow
Size: Gigantic
Defenses: AK Fluid Turrets 1000/1000, Darkfiridium Laser Turrets 800/800, EMP Shielding, Strong Force Field 500/500
Bombardment: Space Missiles (Ready to Fire), Regular Nukes (Ready to Fire), Darthic Charge (Not Permitted), Spartan Darthic Charge (Not Permitted), Burrow Darthic Charge (Not Permitted)
Ships: Bombers 500/500 (Ready to deploy), Scouts 500/500 (Scouting ahead), Fighters 1000/1000 (Escorting Inferno III)
Ground Units: 2 Robotic Corps (Ready to Deploy), 1 Slave Soldier Division (Ready to Deploy), 1 Original Sacred Flame Soldier Division (Patrolling Inferno III), 1 Elite Soldier Squad (Ready to Deploy)
Inferno II
Technology: Little Advanced
Armor: Average Strong Armor 1500/1500 (This is damaged when all defenses are destroyed)
Speed: Very Slow
Size: Gigantic
Defenses: AK Fluid Turrets 800/8000, Darkfiridium Laser Turrets 800/800, EMP Shielding, Average Force Field 350/350
Bombardment: Space Missiles (Ready to Fire), Regular Nukes (Ready to Fire), Darthic Charge (Not Permitted)
Ships: Bombers 450/450 (Ready to deploy), Scouts 300/300 (Scouting ahead), Fighters 800/800 (Escorting Inferno II)
Ground Units: 2 Robotic Divisions (Ready to Deploy), 1 Slave Soldier Battalion (Ready to Deploy), 1 Original Sacred Flame Soldier Battalion (Patrolling Inferno III), 1 Elite Soldier Squad (Ready to Deploy)
Burn
Technology: Advanced
Armor: Strong Armor 2000/2000
Speed: Fast
Size: Small
Defenses: AK Fluid Turrets 500/500, Darkfiridium Laser Turrets 500/500, EMP Shielding, Strong Force Field 500/500
Bombardment: None
Ships: Elite Fighters 100/100
Ground Units: 10 Elite Soldier Squads
Responses
///Welcome Race of the Deity Warrior///
The whole race is led into a gigantic room that can hod al of them sparing some space. Suddenly the gates closed and a robotic voice said "Lockdown commenced". The general's voice announced, "Now we are currently employing tiny nanobots into yor minds and you would be part of our army, betraying your allied races. MWAHAHAAHHAHAHAHAHA"
microscopic robotic bugs suddenly appear from hidden places.
///Universal Broadcast///
You are hopeless... one of your allied races is currently converting to our side and in time, we will attack you.
Thanks, I will include the sheet in the universal sheet at the end of this post. Most of warriorcats race is infected quickly, but the mammal envoy did not. They put up quite a fight before they have gone down, wiping out most of your newly gained forces.
hah garris ... you forgot something ... augmented soldiers that are bodyguarding the race and immortals !! have nano bots inside their body protecting them!! they cannot turn enemies !! HUH !!! and oh SEMP !! (super emps ...) my soldiers will use them destroying nano bots ... they will be destroyed ... (by the way each immortal has 10) and each augmented has(8) !!! hahahahaha !! now what you want to do ??? after they destroy the nano bots ... they will use SRPGs and destroy the gates ... 5 immortals with five augmented from one way and 5 and another 5 from other way ... (they have the ability to turn invisible !!! now ho is MWAHAHAHAHAHAing ?? weakened ... sacred flames ... mighty mammals are intelligented more than you !!!!!
As I said, they put up quite a fight and kill most of the new Sacred Flame forces, but eventually they are killed.
garris you are underage also im still on earth its just a hologram with a forcefeild on the ship so your nanobots wont work because my races have no brains inside their heads they are all in my hive mind state
The nanobots infect the minds of your races, the hive mind cannot save them, because they were cut off from it.
also spore as garris is underage someone else needs to take control of the sacred flame i would be happy too
What do you think? Im not gonna kick him out! There is no age limit for this game... I dont care about ANYONES age. As long as they do good, I dont care how old they are. Gosh, Garriss is a valuable addition to our little community here and currently the main villian.
grrr i use my powers to bring all my races and things back to the underground system that is our home then we ask darthnerd if he will please share some spores we will share an equal amount of yeerks also i ask for an alience between all the races on earth i will give them each yeerks if they give my somthing in return also spore what do i spezilize in (making races,making tech, making land etc) also i make all the lands i own conect if that crosses other races teritory i ask if we can have an alience and i explain what im doing also i saw they have mind control but i already have a defence against that i call a meeting of every user and their races to a place where the sacred flame cant hear i say i will give you the hive mind ability if you give me some of each of all your races
You were the one who was making the most artificial land. And you made a lot of races. So, I guess that was what you were specializing in. You connect some of your lands together and you already have an alliance with everyone.
Garriss, how did we know this is exactly what you were going to do. We were going to send a small unit of our race to guard the envoy until amorboy send his troops (remember we can self-vibrate, so a sound wave can wreck nanobots really easily, and your nanobot can't mindcontrol us or go through the membrane.)
Guys, stop poking people about their age. Any age is permitted to play.
Well, seems like its too late for rescuing them, when the nanobots took them they turned on amorboys squad and almost all of them were killed by them, before his squad was brought down. They all are trapped now.
@ionlyon:
man !! our troops are with your people !!! and we are defending you !! and we already have destroyed the nanobots !! and we are attacking the ship !! hopefully we may can do something ...
You only sent a small squad there. The charizards and all the other got possessed by the nanobots already and you had no way of helping them. You were protected, however. That made them turn on you and, outnubering you at least 50 to 1 they eventually killed your squad. But most of the possessed people got killed anyway.
We are installing additional railgun platform on to the MS Polynesia.
Also, we are in the process of forming a framework for our standard battle group.
You add the railgun platforms. Okay, you are forming the framework aswell.
we atempt to use a wave beam that will push the sacred flame away or move the earth to the other side of the orbit
Such big ships cannot be just pushed away. And moving the Earth to the other side of its orbit around the Sun would just destroy it when done so quickly.
THE NEW SHEET!!!
Planet: Earth
Health: 10 000/10 000
Population: 4 000 000 000 mammals
2 800 000 000 hollarazors
1 000 000 000 Lonelighters (All kinds)
800 000 000 Species living on Charizard teritorries
200 000 000 Ice people
150 000 000 Shadow people
Attackers: Garriss
Attacker stuff:
Inferno III
Technology: Advanced
Armor: Strong Armor 2000/2000 (This is damaged when all defenses are destroyed.
Speed: Very Slow
Size: Gigantic
Defenses: AK Fluid Turrets 1000/1000, Darkfiridium Laser Turrets 800/800, EMP Shielding, Strong Force Field 500/500
Bombardment: Space Missiles (Ready to Fire), Regular Nukes (Ready to Fire), Darthic Charge (Not Permitted), Spartan Darthic Charge (Not Permitted), Burrow Darthic Charge (Not Permitted)
Ships: Bombers 500/500 (Ready to deploy), Scouts 500/500 (Scouting ahead), Fighters 1000/1000 (Escorting Inferno III)
Ground Units: 2 Robotic Corps (Ready to Deploy), 1 Slave Soldier Division (Ready to Deploy), 1 Original Sacred Flame Soldier Division (Patrolling Inferno III), 1 Elite Soldier Squad (Ready to Deploy)
Inferno II
Technology: Little Advanced
Armor: Average Strong Armor 1500/1500 (This is damaged when all defenses are destroyed)
Speed: Very Slow
Size: Gigantic
Defenses: AK Fluid Turrets 800/8000, Darkfiridium Laser Turrets 800/800, EMP Shielding, Average Force Field 350/350
Bombardment: Space Missiles (Ready to Fire), Regular Nukes (Ready to Fire), Darthic Charge (Not Permitted)
Ships: Bombers 450/450 (Ready to deploy), Scouts 300/300 (Scouting ahead), Fighters 800/800 (Escorting Inferno II)
Ground Units: 2 Robotic Divisions (Ready to Deploy), 1 Slave Soldier Battalion (Ready to Deploy), 1 Original Sacred Flame Soldier Battalion (Patrolling Inferno III), 1 Elite Soldier Squad (Ready to Deploy)
Burn
Technology: Advanced
Armor: Strong Armor 2000/2000
Speed: Fast
Size: Small
Defenses: AK Fluid Turrets 500/500, Darkfiridium Laser Turrets 500/500, EMP Shielding, Strong Force Field 500/500
Bombardment: None
Ships: Elite Fighters 100/100
Ground Units: 10 Elite Soldier Squads
Defences: (Please, make a list of all your ships and important large stuff and what it is armed with, please. That will make it more convenient for me, not having to trace everything back, thanks)
Strengths: Each race has its own strengths. Try avoid them to do more damage.
Weaknesses: Each race has its own weaknesses. Try exploit them to do extra damage.
Attacker goal: You set it, Garriss
Defender goal: Destroy the attacking fleet!
So, here it is! Now, describe your ships and all they have on them pleae, defenders! Preferably, like Garriss did, good job on that BTW. Thanks for making it convenient for me.