The Wii U will attract more gamers and newcomers that never tried a game before.
The Wii has already tapped that market. It was successful because it had little precedent. You're not gonna convince casual gamers to buy
another console in mass. They're not people who often buy games, by definition, hence there's only so much money you can get from them.
Especially when the Wii U is so close to graphical obsolescence and the PS3 and Xbox already offer well-established, extensive, exclusive game libraries.
It just doesn't compete, all it has going is the controller, the appeal of which you're quite frankly overestimating. We have tablets already. We have portable consoles.
What we don't have is two sets of eyes with which to look at two different screens.
Games aren't only about the graphics and that what annoys me.
Here's what you need to understand about the graphical/technical gap between the Wii and the others: when people complain about it, they're not complaining that their games don't look as good as they do on their PS3.
They're complaining that developers don't care enough to make a lesser version for the Wii, resulting in dismal third party support and a reduced game library, because:
1. The stronger consoles do, indeed, play better. They render superior landscapes, can deal with more complex gameplay mechanics, allow for more detail to be shown in game. The Wii doesn't have Fallout, BioShock, Assassin's Creed, GTA and that sort of games because it can't deal with them. Soon it'll be the Wii U that's getting shafted because it can't compete with the Xbox 720 and the PS4. As a result,
2. The hardcore gamer crowd that buys that sort of advanced game flocks to the stronger consoles, and
3. Few people want to make games for Nintendo's weird new control schemes because it's hard, there's little return and there's no reason why they should - old school controls are still very popular.
Which brings me to another point...
Don't forget that there will be two screens so there's definitely a HUGE improvement in gaming technology.
You know know how gaming can be with two screens.
Because that innovative control worked so well for the Wii, right?
Wrong.
The only games that implemented the motion controls to an interesting degree were either too gimmicky or first-party titles - or both.
Seeing as there is no reason for a mass gamer migration to the Wii U, and certainly not one of serious gamers with actual standards, my lookout for third-party enthusiasm is not terribly positive.
Get this: I want to be wrong. I love Nintendo from the bottom of my heart. The Nintendo 64 was a magnificent console. I had the GC and the Wii and had great fun with them. Zelda and Metroid are endlessly dear to me. Mario is a like an extension of me.
But they need to get their **** straight. This isn't looking terrific.
Maybe Nintendo will be smart enough and secure great third-party games that make unique, groundbreaking use of the tablet controller.
I loved the way it was implemented with ZombiU, to be honest. Suspenseful. And with Pikmin 3, it opens up "tactical" micromanagement options.
Maybe it could work with RTS sort of games. There's great possibilities. I'm open to it. But what I'm saying it is that at least to me, Nintendo still hasn't sold this controller as the revolutionary step it's supposed to be. And if it stays that way, the console is going to bomb in the eyes of consumer and developer.