CHARACTERS

Perks

Perks are passive abilites that augment the effectiveness of a character in battle. Their effects vary from giving bonuses to the character or weakening enemies. Perks are passive, and are active as long as they are equipped.

 
Level 1
Nature
Requirement
Description
Unshaken Heart

Level 3
Endurance 10

Increases HP by 800

Eagle Eyes

Level 4
Agility 8
Magic 7

Ignores 33% of enemy's dodge rate
Marksmanship

Level 3
Power 7

Increases range by 1
Decreases endurance by 2

 

Level 2
Nature
Requirement
Description
Rejuvenating Heart

Level 8
Endurance 16

Recovers 15% of max HP every turn
Increases defense by 100

Falcon Eyes

Level 9
Agility 10
Magic 7

Ignores 200 of enemy's defense

Sniper Sense

Level 10
Power 9

Increases range by 1
Increases power by 2
Decreases endurance by 3

 

Level 3
Nature
Requirement
Description
Nature Heart

Level 14
Endurance 20

Increases Red/Blue/White resist by 20%

Beholder Eyes

Level 15
Agility 14
Magic 12

Ignores 33% of enemy's dodge
Ignores 100 of enemy's defense
Increases Black resist by 25%
Increases damage taken from White attacks by 50%

Devil's Hunt

Level 16
Power 13

Coverts 30% of damage taken into HP
Increases power by 2
Decreases endurance by

 

Central Perks
Nature
Requirement
Description
Nature Warden

3 active Green Perks

Character will have 3 Range, however, he/she can't act and move on the same turn.
Increases Red/Blue/Yellow resist by 15%
Increases White resist by 35%
Recovers 15% of max HP every turn
Increase power and magic by 5

Dark Ranger

None

Character will have 4 Range, however, he/she can't act and move on the same turn.
Ignores some of enemy's dodge rate

Sharpshooter

3 active Red Perks

Character will have 7 Range, however, he/she can't act and move on the same turn.
Coverts 60% damage done into HP
Decreases endurance by 1

 

Indepth Info

 

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