Secondary Attributes
There are several secondary attributes. Secondary attributes can not be customized directly; they are controlled by a character's Primary attributes and Perks.
Max Hit Point
- The maximum amount of a character's Hit Points (HP). When a character's HP reaches 0, he/she will be unable to fight until the end of battle.
- Max HP is increased by a character's LEVEL, ENDURANCE and POWER.
Defense
- Defense reduces Black (Physical) damage taken by a character.
- For every point of Defense, a character takes 0.1% less damage.
- Defense is increased by ENDURANCE.
Resist
- Resist reduces Red/Blue/Yellow/White damage taken by a character.
- For every point of Resist, a character takes 0.1% less Red/Blue/Yellow/White damage.
- Resist is increased by MAGIC.
Dodge
- Each point of Dodge gives a character a 0.1% chance to completely avoid an attack.
- Dodge is increased by AGILITY.
Hit Rate
- Each point of Hit Rate gives a character a 1% chance to successfully hit an enemy.
- Each Battle Ability has a fixed Hit Rate.
Range
- Each point of Range increases the range of a character's attack.
- In general, a character with higher Range will have low Movement Points.
- If a character is in combat with an enemy who is out of his/her range, he/she won't be able to retaliate.
Movement
- Movement determines how far a character can move around the battle field every turn. A character with high movement will be able to be reach any critical position quickly and won't waste his/her turns on moving.
- There are two type of movement:
- Walking: A character may be blocked by obstacles (units, objects, etc.).
- Flying: A character can bypass any obstacles.