70 90K
Dec 4, 2020


*The game is still evolving and there still might be some bugs, so please don't be too harsh on us, we are doing our best to improve the game further.
SimPocalypse is a post-apocalyptic civilization simulator game, where you manage & lead your settlement to become a global empire!

-> Survive the post-apocalyptic times
-> Rebuild the pillars of modern civilization
-> Manage your citizens to create a powerful establishment
-> Choose your own path with a massive research tree and Advance your civilization into the new heights
-> Trade the Global Market to your advantage
-> Post-apocalyptic world conquering - Dominate & Control the World
-> Speed up and automate gameplay actions

SimPocalypse Discord server:


You only need a mouse, and the rest is explained in game.

* You can play the game in fullscreen mode for a better experience

F : toggle fullscreen mode
Space : pause/unpause
Esc : Close current popup/open in-game menu if none open
+/- : increase/reduce game speed
Hold Ctrl + 1-5 : While holding, change build/produce amount from 1->OCD
Hold Shift + 1-7 : WHile holding, change assign amount from 1->OCD

Some other tips for playing:
- Options to assign/build more than 1 at a time are unlocked after 5th Mission
- Many things have tooltips, use them for more info :)
- You can click on the "build queue" at the top right to be able to remove/Change build assignments

March 22, 2021

Patch v0.8.0. - March 22
We're excited to deliver you the biggest update to date – a Nuclear update! This update marks a much higher quality standard for our game and sets us up to be able to focus more on content updates going forward.
With the Nuclear update, we revamped the whole UI/Design of the game to bring you a much more modern and sleek experience, and resolve several problems the game had with teaching the players about its deep mechanics. We also resolved a ton of bugs, display issues, and inconveniences, as well as added several new quality of life and settings to customize your experience a bit. You can find all the changes below, but here're few notes on some changes to not confuse existing players:
- By default build costs are now shown via tooltip, but you can change this in settings to show under the button instead. - We've changed the display of time to use the game's time, as it helps teach the player better and adds some more immersion. You can also change this in the settings to show real-time instead.
We've had playtesters help us prepare this update as best as possible (thank you!), but as this is a huge change let us know if there is anything you do not like about the new UI, particularly from a usability standpoint :)
NEW: - Completely revamped UI and graphics of the game, for a more modern and cohesive look: Menu, UI, Research, Combat, World, and Popups all now have a completely fresh look! - New Ambiental music added, created by Jan Aleš Mlinar - New UI vastly improved player feedback of what is changing/not working etc. that makes it much easier for the user to react - Added Clear All options to build and produce queues -Vastly improved player onboarding and guiding. There are now more “auto tutorials” that trigger only after you experience a certain new mechanic (i.e. when toxicity increases) - Added a Game Guide (a small wiki) which helps the player understand the more used terms, mechanics, and UI options - Added ability to name your saves by double-clicking on them - Added x100 buy/Assign options directly to the QoL settings popup - New settings for disabling sound groups, battle popups, disabling save plan warning popup, displaying real-time instead of game-time - New Hotkeys for switching between views quickly added to settings - Added reset all settings & hotkeys options
CHANGES: - Improved notification system to be far less obtrusive, and also any notifications with a “+” next to them, will show you actual useful information now - Resource group collapsing works in a more natural/useful way now - Improved performance and fixed several memory leaks - Improved scaling of UI for smaller screen - Improved starting story scene - Improved positioning of tooltips on World Map - Earthquakes will now show which buildings exactly were lost (if any) - better detection/warnings of any broken saves - improved rendering performance on maps
BUGFIXES: - various issues with buy/assign buttons not activating/Deactivating properly fixed - several annoying bugs when placing colonies fixed - A ton of bugs in combat sorted related to reinforcements, skills, upgrades... - Several flickering issues sorted, with popups, tooltips and screens - fixed several play/Pause bugs - auto-attack territory will properly attack the weakest one - Several bugs with UI not updating things instantly in some cases sorted - fixed issue with sounds sometimes not turning off when you restart the game

March 2, 2021

Small updates/bugfixes: v0.7.0.1 NEW: You can now hover on your own tanks before battle to see their stats NEW: When combining you will now see how stats were increased from "combine bonuses" + added a tooltip for a bit more info how combine works CHANGE: Aim priority button visible before battle now BUGFIX: Fixed an issue where combining could break the manage plans page for some BUGFIX: Box formations sometimes order weirdly with fewer tanks BUGFIX: Tank turret rotation fixed when using manual aim BUGFIX: Fixed Aim Priority not working properly in some cases BUGFIX: Fixed several display issues with active skills BUGFIX: Better handling of hiding/showing buttons when managing parts BUGFIX: Some other smaller display issues and bugs fixed
We're also well on our way to releasing an even bigger Nuclear update later this month :)

February 25, 2021

Our biggest update to date - Combat Rework is out! v0.7.0.0 Hello everyone, we have a special announcement to share today! Our team has managed to complete one of the biggest updates of SimPocalypse to date - Combat Rework, which was just released and is now waiting for the very first players to check the changes.
NEW map & combat graphics: - vastly revamped graphics of all the maps to look much better, as well as improved the procedural generation of it - new tank images – each tank type (mobile, defensive...) will now have a different image to be able to easily differentiate between them - improved animations, explosions & sounds in battles - battle panel improved to be cleaner and clearer - added different combat formations to help you position your tanks better quickly - world map and territories will now have different terrain vegetation to make for a much more immersive experience - starting tank parts and new parts found will also match territory terrain
NEW tank parts & combine system: - completely reworked the UI of inventory and how parts are utilized - parts now have an additional speciality based on terrain where you find/get them. - A tank can have only the parts of same type and speciality - filter & sort options added to inventory - added a combine system, that allows you to join the same type of parts into new, stronger version. - no limit on how many pending parts there can be (i.e. wasting them) - parts with higher stats or special ammo types will now also have a slight uranium cost, giving uranium a much bigger meaning
NEW combat active skills & research upgrades - added 2 new active skills that you can use during combat to help you defeat tougher opponents via the support from support planes (unlocked and upgraded via research) - added ability to have tanks aim at your will and optimize their performance - added a convenient aim priority option during battles to optimize their performance - research upgrades added for more inventory slots - added customizable hotkeys for all these skills
& to quickly sum-up some other game updates: - REWORKED military colonies - IMPROVED progression and balance - IMPROVED performance on various maps and during battle - IMPROVED player onboarding - overlay on the battle to help guide new players better - various other bugfixes and other improvements
COMING NEXT There are still many more things we wanted to improve with the combat (more automation/QoL options), but couldn’t fit all in this update. We will still be addressing many things in future updates, particularly with the next upcoming major ‘’Nuclear Update’’, where we will modernize the WHOLE UI of the game! So some things, we deliberately didn't completely polish with this update, as they will be getting a bigger rework soon anyway :)
We hope you enjoy the update – let us know what you think and what else you would like to see changed/added in future updates! If you'd take a minute to rate our game wherever you are playing on, that would also be extremely helpful to us! There is a ton more we still have in store for you :)
To stay tuned follow our work-in-progress via: Discord: Twitter: -SimPocalypse Team
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