ForumsForum GamesEpic's Tactical Base vs. Base Strategy RPG!

532 42247
theEPICgameKING
offline
theEPICgameKING
906 posts
Blacksmith

Hello there AG citizens! I'm theEPICgameKING. For a while now, Kylelolcat allowed me control of his CtO spinoff: Destroy Lolcatia! Unfortunately, probably from me taking over (with his permission) and adding new RPG elements every turn (The famed: Postly Updates~), most people have now left. That makes me sad...AND DETERMINED! This game, 100% my own creation, parallels Kyle's CtO's while still being unique in that it is an RPG too! This game combines the RPG elements of Heroes, Magic, and an XP/Level system while also incorporating the strategy elements of Colony, Age of War, Final Fantasy Tactics, and Age of Empires (And every other war game), NOT TO MENTION the luck of the dice from Backgammon! Yes, it's a THREE-IN-ONE game! What could be better? Here's the Stat sheet I will be using:

Admin Stuff (For me)

Weather: Clear/Cloudy/Stormy
Time: Morning/Noon/Afternoon/Night
Temperature: Freezing/Cold/Temperate/Warm/HOT

Injured Heroes(Lose turns)

Dead Heroes(Dead, awaiting revival)

Undead Heroes (The dead revived)

Base 1 Target Building, Lvl X: 100,000*level HP
Base 1 Wall, Lvl X: Current HP/10,000*Lvl Max HP

Base 1 Heroes
Generic Hero name: Level 1, XP 0/1000 (Class)
HP: 1000*Level
MP: 100
Weapon: Starting weapon (Tier 1/2/3/4/5)
Armor: Starting armor (Tier 1/2/3/4/5)

Base 1 Resources:

Base 1 Buildings:[b]

[b]Base 1 Troops

Tier 1 Units

Infantry

Armor

Support

Striker

Troops in Battlefield between Bases

Base 2 Target Building, Lvl X: 100,000*level HP
Base 2 Wall, Lvl X: Current HP/10,000*Lvl Max HP

Base 2 Heroes

Base 2Resources:

Base 2Buildings:

Base 2 Troops
Tier 1

Infantry

Armor

Support

Striker

Never seen anything like it, right? Well, i'll try to explain.
Resources: Wood, Stone, Metal, etc. Resources are needed to build Buildings and Troops, and
repair/level your Wall. Note that the Target Building CANNOT be repaired. It can be leveled to have
more HP, though.
The Wall: Attacking units must break through the Wall before attacking the Target building.
This is tough to do, but Armor units, with their extra attack power, do best against the Wall.
Buildings: Stuff like a Quarry, Generator, Bank, etc. These produce resources. Depending on
your Base Type, you will start with different starting buildings.
Troops: I'm personally proud of this. Troops have Types; Infantry, Armor, Support, and
Striker.
Infantry are your basic foot soldiers, armed with melee weapons like swords and axes. The backbone
of any army, Infantry troops do well against Support, but lose against Armor.
Armor units are high-defence, slow-moving units like Knights and Tanks. Able to bear lots of
damage, Armor units smash through Infantry but are too slow to fight against Strikers.
Strikers are those sneaky, fragile assassin units, like Saboteurs and ninjas. Strikers can backstab
Armor units, but due to weak constitution they're easy to be picked off by Support types.
Support units stay back behind the front line. Archers, Snipers, as well as Healers and Workers are
all Support types. They can pick off Strikers, but have low defence and easily get owned by
Infantry.

Subtypes: There are a few Subtypes in addition to the basic Type of units.
Flying: Flying units can only be attacked by Support and other Flying units.
Healers help...heal, units and Heroes. Priests, Doctors, etc.
Workers are your workforce! What, you thought Buildings ran themselves? A lot of Workers, while
being suckish at combat, enhance your Resource income. With enough of them, you could be getting
DOUBLE your normal income rate!

Rank/Tier: These just explain how good your units are. You can train your units for 20% of
their starting cost to up their Rank once, and once they reach Rank 5, they're maxed and cant
upgrade anymore, but are now equal to a Rank 1 unit of the next Tier. Obviously, the best unit is a
Tier 5, Rank 5. Rank is represented by *'s next to the unit name.
Heroes: You, the player, are a Hero! You have a Type just like units, but instead of
Tier/Rank you have a Level! Doing things like killing enemies, etc. gives you XP. It takes more XP
to level up more; 1000 XP gets a Lvl1 to Lvl2, but you need 2000 to get from Lvl2 to Lvl 3. Heroes
can fight eachother when they meet, and the winner takes 10% of the TOTAL XP of the loser. Total XP
is how much XP you have total. So a Level 3 (0/3000 XP) Hero has 3000 XP (1000 for Level 2+2000 for
Level 3).

Magic: Yes! Every Hero has Magic! Unlike other games where Magic costs a set amount of MP, this
game incorporates Flexible Magic; the more you use, the stronger it is! your hero starts out with
the basics:
Cure, costs X MP and heals 50X HP
Fire: Fire Elemental damage for 25X damage and lowers target's defence, making them take 1.5x more
damage from further attacks. Further levels increase damage and defence lowering.
Ice: Ice Damage for 30x and slows down the target. Further levels increase damage and slow down the
target more.
Thunder: Electrical Damage for 40x and has a 25% chance to stun the target. Further levels increase
damage and stun chance %.
More spells can be discovered later on in the game as your Hero levels up, finds them in Dungeons,
purchases them from the Black Market, or learns them from the monsters/other heroes he/she fights
and defeats. Note that certain items increase a Hero's magic power and max MP, so if you're a
Wizard, look for these.

[b]Some places to visit (For a Hero):

Haunted Beach: Full of low-level ghosts and the occasional lost sword. Good for heroes just
starting out.
Great Plains: No, not the Midwest. Monsters here are tougher, but there's not much treasure
around.
Scary Volcano: Lots of Mines and Dungeons are located in this dormant volcano. The deeper
you go, the stronger the monsters get.
Small/Medium/Large/Jumbo Dungeon: You have to look for these, usually found in the Scary
volcano but not always. Full of treasure and monsters.
Small/Medium/Large/Jumbo Mine: These mines give some of EVERY resource for your Base every
turn. Each Day (4 turns) they degrade to the next level, with Small mines becoming Useless.
Monster Forest: The toughest of all the Locations, Legendary Monsters as well as everything
from the other locations can be found here. Legendary monsters carry supreme Rank 5 Weapons and/or
Armor, but they're Final Boss tough. Beware.
The Black Market: ANYTHING can be bought here; weapons, armor, new magic spells, even
troops! However, this is Unfair, so don't expect to get a good deal from this. I warned you now.
Base Types: Once everyone's chosen their sides, they'll have to choose a Type for their base. Type is basically your
government structure, influencing how you develop.
Kingdom: Govern as a King! Target building is Royal Palace, Buildings cost 10% less, but all
soldiers also cost Money, a unique resource for this type. Good for those who have a balance
between unit strategy and hero development.
Native Tribe: Be just like the Native Americans! Target building is Chief's Tent, divine
help costs less, but max Population is lowered. A good type for those who like to pray for Acts of
God to smash their enemy rather than beat them outright.

Necropolism: Rule the undead! Target Building is Citadel, Undead can be summoned at a cost of Bodies (Not population; bodies increases with the enemies you kill), as well as normal units. Good for those who enjoy having a swarm of units mindlessly control them.

Anarchy: No government whatsoever...wait, what? Since no one's following you, Heroes gain TRIPLE XP, but cannot build buildings, gather resources, or train units. A real challenge, focusing on Hero development over strategy.

  • 532 Replies
Kylelolcat
offline
Kylelolcat
4,882 posts
Peasant

I think I'll opt to...fight Panther! This will be quite fun!

theEPICgameKING
offline
theEPICgameKING
906 posts
Blacksmith

Gamermartin: Level 6, XP 1000/6000 (Support) 4300 HP, 0 MP [Aim (Ready)]
Weapon: Life-sword (Regen) (T4-Medium)
Armor: Crystal Body T3-Light) (Reflective)
Inventory: (4/10) (Light) Oak Staff (T1), Crystal Shards (???), Mage robes (T1), Hill Giant's mallet (T3-Heavy)
Selphy the Elf: Level 4, XP 900/4000 (Infantry) 3000 HP, 130 MP
Weapon: Elfin Short bow (T4-Light) + Poison (T2) [Strong Strike (Ready!)]
Armor: Monster Hides (T3-Medium)
Inventory (3/10): Spell book (T3-Light), Strong Healing Herbs (Heals 500 Health), Archerâs Poison Vial (T2)
Abilities: Strong Strike (CD: Ready!)
-----------VS-----------------
Dungeon Troll: Lvl 5, 2,700 HP 0 MP
Weapon: Troll Hammer (T5), Dungeon Chest (???)
Armor: Leather Skin (T5)
Inventory (1/10): Chain Necklace (+100 Attack, +100 Damage Resistance)

You run to the back of the Troll, but he is too tall to stab in the neck. He sees you try to get behind him and swings the chest at you, dealing 400! Selphy uses the opportunity to dip her next arrow into the vial. The Troll turns and she hits it straight in the chest, dealing 600 + 100! The Troll swings his hammer at her and misses!

@Kyle: The Panther looks at you. "I admire your courage for fighting me...with a blunt sword." He rubs his shoulder, where you apparently "hit" him with your sword. "Very well."

He unlatches his robe and takes it off, revealing a dark blue tunic and belt, along with a thin metal device attached to his front left leg. He goes down on all fours and snarls.

Panther Battle! (I am jealous. I would love to have a Panther as backup...if you beat him...)

Kylelolcat: Level 4 XP 150/4000, (Armor) 4000 HP 100 MP [Defend (Ready!)]
Weapon: Failsword (T9-Heavy)
Armor: Cracked Plate Armor (T1-Heavy)
Inventory (2/10): Cheap B. Sword (T1-Medium),Flimsy Tower Shield (T1-Medium)
------------VS---------
Panther Sensai: Lvl 3, 3,000 HP 0 MP
Weapon: Panther Claws (T3), Panther Fangs (T3), Retracting Blade (T3)
Armor: Midnight Tunic (T3)
Inventory (1/10): Stealth Tunic

(Now would be a good time to equip Inventory items if you want).

Poizaz00
offline
Poizaz00
611 posts
Shepherd

I leave the dungeon because it is so boring and I want to kill something to upgrade my sword.

theEPICgameKING
offline
theEPICgameKING
906 posts
Blacksmith

@Poizaz: According to Page 30, after you built a bunch of things, you "wander aimlessly until you find a Small Dungeon!" and you accepted it. You don't have anywhere else to go, and you can't leave a dungeon until you've finished it or you die, in which case you can leave. There will be enemies to fight and chests to open, but you have to solve the puzzles, because it's a Dungeon, and you can't leave unless you die and want to respawn outside.

Or you can ask really nicely, but I'm not too excited about that because you only attempted one puzzle and got bored.

gamermartin
offline
gamermartin
317 posts
Blacksmith

I tell selphy to aim for his hands, then I wait for him to attack with the chest then I slash at his hand.

theEPICgameKING
offline
theEPICgameKING
906 posts
Blacksmith

Gamermartin: Level 6, XP 1000/6000 (Support) 3900 HP, 0 MP [Aim (Ready)]
Weapon: Life-sword (Regen) (T4-Medium)
Armor: Crystal Body T3-Light) (Reflective)
Inventory: (4/10) (Light) Oak Staff (T1), Crystal Shards (???), Mage robes (T1), Hill Giant's mallet (T3-Heavy)
Selphy the Elf: Level 4, XP 900/4000 (Infantry) 2600 HP, 130 MP
Weapon: Elfin Short bow (T4-Light) + Poison (T2) [Strong Strike (Ready!)]
Armor: Monster Hides (T3-Medium)
Inventory (3/10): Spell book (T3-Light), Strong Healing Herbs (Heals 500 Health), Archerâs Poison Vial (T2)
Abilities: Strong Strike (CD: Ready!)
-----------VS-----------------
Dungeon Troll: Lvl 5, 2,200 HP 0 MP
Weapon: Troll Hammer (T5), Dungeon Chest (???)
Armor: Leather Skin (T5)
Inventory (1/10): Chain Necklace (+100 Attack, +100 Damage Resistance)

Selphy takes a shot at his hand, but it misses (he's kinda busy swinging it around). The troll does a 360-spin sweep attack with the chest, dealing 400 to you and Selphy! He stops, and you use the window to attack the chest hand (thanks for being specific) for another 400! He roars and drops the chest! The arrow deals 100, but the Troll stops and pulls it out of his chest!

gamermartin
offline
gamermartin
317 posts
Blacksmith

I tell selphy to move closer to the chest then I move closer to the trolls chest hand trying to dodge his attacks and if I get close enough I try to slash at his hammer hand and tell selphy to shoot at his neck with poison arrows.

theEPICgameKING
offline
theEPICgameKING
906 posts
Blacksmith

Gamermartin: Level 6, XP 1500/6000 (Support) 2900 HP, 0 MP [Aim (Ready)]
Weapon: Life-sword (Regen) (T4-Medium)
Armor: Crystal Body T3-Light) (Reflective)
Inventory: (4/10) (Light) Oak Staff (T1), Crystal Shards (???), Mage robes (T1), Hill Giant's mallet (T3-Heavy)
Selphy the Elf: Level 4, XP 1400/4000 (Infantry) 2200 HP, 130 MP
Weapon: Elfin Short bow (T4-Light) + Poison (T2) [Strong Strike (Ready!)]
Armor: Monster Hides (T3-Medium)
Inventory (3/10): Spell book (T3-Light), Strong Healing Herbs (Heals 500 Health), Archerâs Poison Vial (T2)
Abilities: Strong Strike (CD: Ready!)
-----------VS-----------------
Dungeon Troll: Lvl 5, 1,100 HP 0 MP
Weapon: Troll Hammer (T5), Dungeon Chest (???)
Armor: Leather Skin (T5)
Inventory (1/10): Chain Necklace (+100 Attack, +100 Damage Resistance)

You both move closer to the chest, but the Troll grabs it after tossing the arrow away and swings it, and the hammer in the other hand, overhead onto you and Selphy! You take 1000 from the massive hammer and Selphy takes 400 from the chest! You jump up and slash the Troll's hammer hand, causing him to drop it and take 300. Selphy poisons another arrow and shoots the Troll in the neck, dealing a nasty 700 + 100! The Troll wastes his turn grabbing the arrow and jerking it out of his neck, cancelling future damage!

Good teamwork! +500 EXP each.

Kylelolcat
offline
Kylelolcat
4,882 posts
Peasant

Kylelolcat: Level 4 XP 150/4000, (Armor) 4000 HP 100 MP [Defend (Ready!)]
Weapon: Cheap B. Sword (T1-Medium),Flimsy Tower Shield (T1-Medium)
Armor: Cracked Plate Armor (T1-Heavy)
Inventory (1/10): Failsword (T9:Heavy)
------------VS---------
Panther Sensai: Lvl 3, 3,000 HP 0 MP
Weapon: Panther Claws (T3), Panther Fangs (T3), Retracting Blade (T3)
Armor: Midnight Tunic (T3)
Inventory (1/10): Stealth Tunic

I quickly switch to my trusty B.Sword and T.Shield, then proceed to use the B.Sword to slash at Panther's legs in an attempt to trip him up!

theEPICgameKING
offline
theEPICgameKING
906 posts
Blacksmith

@Kyle: Now we're getting somewhere! Three active battles!

Kylelolcat: Level 4 XP 150/4000, (Armor) 3,900 HP 100 MP [Defend (Ready!)]
Weapon: Cheap B. Sword (T1-Medium),Flimsy Tower Shield (T1-Medium)
Armor: Cracked Plate Armor (T1-Heavy)
Inventory (1/10): Failsword (T9:Heavy)
------------VS---------
Panther Sensai: Lvl 3, 2,950 HP 0 MP
Weapon: Panther Claws (T3), Panther Fangs (T3), Retracting Blade (T3)
Armor: Midnight Tunic (T3)
Inventory (1/10): Stealth Robe

You strike at the Panther's legs, but he dodges out of the way. You manage to hit him in one of his hind legs, dealing 50! The Panther retaliates and strikes you from the side with his claws, dealing 100! You're outgunned in this one, but you do have a shield and more HP and MP. This will be interesting!

(You might be able to use the Failsword as a melee weapon. It is T9-Heavy, and you could use it to defend as well, it's almost the size of a long shield. This isn't really a hint, though, and I can't guarantee anything. Just reminding you to be creative!)

shadowgun453
offline
shadowgun453
2,550 posts
Jester

"My, my, what a talkative pirate you are. Tell you what, I'm in a good mood, so let's have ourselves a friendly duel with a bet. If I win, I'll let you live, but you have to give me that key. If you win I'll leave, go on deck and take a little swim. So, do we have an accord?"

Poizaz00
offline
Poizaz00
611 posts
Shepherd

I go into room 3.

gamermartin
offline
gamermartin
317 posts
Blacksmith

I take advantage of his arrow pull to stab his left foot and I tell selphy to shoot another poison arrow at his knee.

Kylelolcat
offline
Kylelolcat
4,882 posts
Peasant

I strike at Panther's arms and proceed to bash him in the face with my shield!

theEPICgameKING
offline
theEPICgameKING
906 posts
Blacksmith

Weather: Light Rain
Time: Afternoon 2/4, Day 6/Winter
Temperature: F-F-F-Freezing...

ACHIEVEMENT-EARNERS
Sonic: Overkiller-20 AP
Gamer: Event-5 AP
Achievement Point list
Necropolitans: 55 AP
Anarchists: 95 AP
Injured Heroes (Lose turns)

Dead Heroes (Dead, awaiting revival)

Undead Heroes (The dead revived)

Necropolis Citadel, Level 1: 100,000 HP
Necropolis Wall, Level 1: 10,000/10,000 HP

Necropolis Heroes

Gamermartin: Level 6, XP 1500/6000 (Support) 2900 HP, 0 MP [Aim (Ready)]
Weapon: Life-sword (Regen) (T4-Medium)
Armor: Crystal Body T3-Light) (Reflective)
Inventory: (4/10) (Light) Oak Staff (T1), Crystal Shards (???), Mage robes (T1), Hill Giant's mallet (T3-Heavy)
Selphy the Elf: Level 4, XP 1400/4000 (Infantry) 2200 HP, 130 MP
Weapon: Elfin Short bow (T4-Light) + Poison (T2) [Strong Strike (Ready!)]
Armor: Monster Hides (T3-Medium)
Inventory (3/10): Spell book (T3-Light), Strong Healing Herbs (Heals 500 Health), Archerâs Poison Vial (T2)
Abilities: Strong Strike (CD: Ready!)
Matlox: Level 2, XP 0/2000 (Support) 2000 HP, 100 MP
Weapon: Oak staff (T1-Light)
Armor: Mage robes (T1-Light)
Inventory: (0/10) Shruiken (T1-Light), Black Leather (T1-Light)
Poizaz: Level 2, XP 0/2000 (Infantry) 2000 HP, 100 MP
Weapon: Corrupted Sword (T3-Medium) (10% Corrupt)
Armor: Flimsy Shield T1-Light
Inventory (0/10): Cheap Spear T1
ArgamenPhish: Level 2, XP 1000/2000 (Support) 2000 HP, 100 MP
Weapon: Flimsy Short bow (T1-Light)
Armor: Cheap Robes (T1-Light)
Inventory (0/10):
Azywng: Level 4, XP 0/2000 (Support) 2000 HP 100 MP [Aim Ready]
Weapon: None (T?-???)
Armor: GC Mage Robes (T2-Light)
Inventory (0/10):
Pet: Snow Wolf (Lvl6) 1500
MattEmAngel: Level 2 EXP 0/2000 (Support) 2000 HP 100 MP [Aim (Ready)]
Weapon: Crossbow (T2-Light)
Armor: Leather set (T2-Light)
Inventory (1/10): Strike Medal
Evilsweetblock: Level 2 EXP 0/2000 (Armor) 2000 HP 100 MP
Weapon: Chain Whip (T2-Light) (Tamer)
Armor: Heavy Leather (T2-Heavy)
Inventory (1/10): Raw Meat (???)

Necropolis Resources:
1800/2000 Metal
1800/2000 Stone
1000/1000 Wood
1000/1000 Flesh
1000/1000 Blood
1000/1000 Dark Magic
190/200 Bodies
100/100 Spirits

Necropolis Buildings:
Level 1 Cemetery
(Allows Tier 1 units to be built)
Level 2 Quarry (+200 Stone/Metal, 2000 Max)
Level 1 Undertaker (+100 Flesh/blood, 1000 Max)
Level 2 Evil lumber mill (+400 Wood, 2000 Max)
Level 1 Dark Altar (+200 Dark Magic, 1000 Max)
Level 2 Morgue (200 Max Bodies)
Level 1 Equipment chest (Stores 20 pieces of Equipment) (18/20) Contains:
9 GC staffs (T3-Light)
9 GC Mage Robes (T2-Light)
Level 1 Tunnel Bore (+100 Stone/Metal, 400/800 Load)
Level 1 Troop Generator (Set to: Dark Slimes (100 Dark Magic/turn) Produce 1/Turn)

Necropolis Troops
Tier 1

Infantry

9 Dark Slimes
1 Evil Ragdoll
10 Zombies****
Armor
36 S. Metal Golems
40 S. Stone Golems
10 S. Dark Golems
Support

Striker



_-_-_-_-_-_-_-_-_-Attacking Forces-_-_-_-_-_-_-_-_-_-_-
None at the moment!
_-_-_-_-_-_-_-_-_-Base Dividing Line-_-_-_-_-_-_-_-_-_-_-
Anarchist Heroes!
Sonicheroes95: Level 3, XP 675/3000 (Infantry) 3000 HP, 99 MP
Weapon: Kingdom Key (T1-Medium)
Armor: Pirate Garb (T2-Medium)
Inventory: (0/10) Robes and Bandana (T1-Light)
Shadowgun453: Level 3, XP 0/3000 (Armor) 3000 HP, 100 MP
Weapon: Small sword (T1-Medium)
Armor: Black Leather (T1-Medium)
Inventory (1/10): (Light) Robes (T1-Light)
Rick073: Level 2, XP 0/2000 (Support) 2000 HP, 100 MP
Weapon: (Light) Revolver (4/6) (T2-Light)
Armor: (Light) Flak Jacket (T3-Medium)
Inventory (3/10): Cheap pistol (10/10) (T1-Light), Patchy body armor vest (T1-Light), Black Powder Rifle (10 Ammo, Single Shot) (T3-Medium)
Raispeed55: Level 3, XP 600/3000 (Striker) 3000 HP 95 MP
Weapon: Flimsy Knife (T1-Light)
Armor: Robes (T1)
Inventory (0/10):
Kylelolcat: Level 4 XP 150/4000, (Armor) 3,900 HP 100 MP [Defend (Ready!)]
Weapon: Cheap B. Sword (T1-Medium),Flimsy Tower Shield (T1-Medium)
Armor: Cracked Plate Armor (T1-Heavy)
Inventory (1/10): Failsword (T9:Heavy)

~~~~~~End of Character/Base Sheet~~~~~~~~~~~~~

Gamermartin: Level 6, XP 1500/6000 (Support) 2900 HP, 0 MP [Aim (Ready)]
Weapon: Life-sword (Regen) (T4-Medium)
Armor: Crystal Body T3-Light) (Reflective)
Inventory: (4/10) (Light) Oak Staff (T1), Crystal Shards (???), Mage robes (T1), Hill Giant's mallet (T3-Heavy)
Selphy the Elf: Level 4, XP 1400/4000 (Infantry) 2200 HP, 130 MP
Weapon: Elfin Short bow (T4-Light) + Poison (T2) [Strong Strike (Ready!)]
Armor: Monster Hides (T3-Medium)
Inventory (3/10): Spell book (T3-Light), Strong Healing Herbs (Heals 500 Health), Archerâs Poison Vial (T2)
Abilities: Strong Strike (CD: Ready!)
-----------VS-----------------
Dungeon Troll: Lvl 5, 500 HP 0 MP
Weapon: Troll Hammer (T5), Dungeon Chest (???)
Armor: Leather Skin (T5)
Inventory (1/10): Chain Necklace (+100 Attack, +100 Damage Resistance)

You stab the Troll in the foot along with a poisoned arrow from Selphy, dealing a total of 500 + 100 damage. You've put yourself dangerously close to the Troll, though, and he kicks you in the chest, sending you across the dungeon and into the wall. Your character is stunned for one turn! The Troll swings the chest at Selphy, but he misses!

The Troll has 500 HP. I don't know what the "Strong Strike" ability is, but it looks cool.
----
Kylelolcat: Level 4 XP 150/4000, (Armor) 3,900 HP 100 MP [Defend (Ready!)]
Weapon: Cheap B. Sword (T1-Medium),Flimsy Tower Shield (T1-Medium)
Armor: Cracked Plate Armor (T1-Heavy)
Inventory (1/10): Failsword (T9:Heavy)
------------VS---------
Panther Sensai: Lvl 3, 2,850 HP 0 MP
Weapon: Panther Claws (T3), Panther Fangs (T3), Retracting Blade (T3)
Armor: Midnight Tunic (T3)
Inventory (1/10): Stealth Robe

(The Panther has no arms, just front and back legs, but I got it covered). You strike and the Panther dodges your attack. He lunges forward and you strike him in the head with your shield, dealing 100 and Stunning him for one turn! He wobbles back and collapses on his hind legs. Now!

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
End battle mode, begin non-battle stuff


@Shadow: The pirate stares at you. "A duel? Yerrr....the key...or a swim...aye! What be the terms of combat for this duel? Pistol? Sword? Tae Kwon Do?"

@Poizaz: Excellent. Door 3! You walk into a fairly small room. It is lit by torches in the four corners of the room. In the center is a wooden table with a map. The map has the inscription:

Always runs, never walks
Has a mouth, but never talks.


The map shows a small scene with a House, a Tree, a River, a Cloud and a Sun. Each is represented by a colored tile: Red (House), Green (Tree), Blue (River), White (Cloud), and Yellow (Sun).

A small chest is resting on the table with an empty tile slot in the center.

Showing 466-480 of 532