ForumsForum GamesEpic's Tactical Base vs. Base Strategy RPG!

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theEPICgameKING
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theEPICgameKING
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Hello there AG citizens! I'm theEPICgameKING. For a while now, Kylelolcat allowed me control of his CtO spinoff: Destroy Lolcatia! Unfortunately, probably from me taking over (with his permission) and adding new RPG elements every turn (The famed: Postly Updates~), most people have now left. That makes me sad...AND DETERMINED! This game, 100% my own creation, parallels Kyle's CtO's while still being unique in that it is an RPG too! This game combines the RPG elements of Heroes, Magic, and an XP/Level system while also incorporating the strategy elements of Colony, Age of War, Final Fantasy Tactics, and Age of Empires (And every other war game), NOT TO MENTION the luck of the dice from Backgammon! Yes, it's a THREE-IN-ONE game! What could be better? Here's the Stat sheet I will be using:

Admin Stuff (For me)

Weather: Clear/Cloudy/Stormy
Time: Morning/Noon/Afternoon/Night
Temperature: Freezing/Cold/Temperate/Warm/HOT

Injured Heroes(Lose turns)

Dead Heroes(Dead, awaiting revival)

Undead Heroes (The dead revived)

Base 1 Target Building, Lvl X: 100,000*level HP
Base 1 Wall, Lvl X: Current HP/10,000*Lvl Max HP

Base 1 Heroes
Generic Hero name: Level 1, XP 0/1000 (Class)
HP: 1000*Level
MP: 100
Weapon: Starting weapon (Tier 1/2/3/4/5)
Armor: Starting armor (Tier 1/2/3/4/5)

Base 1 Resources:

Base 1 Buildings:[b]

[b]Base 1 Troops

Tier 1 Units

Infantry

Armor

Support

Striker

Troops in Battlefield between Bases

Base 2 Target Building, Lvl X: 100,000*level HP
Base 2 Wall, Lvl X: Current HP/10,000*Lvl Max HP

Base 2 Heroes

Base 2Resources:

Base 2Buildings:

Base 2 Troops
Tier 1

Infantry

Armor

Support

Striker

Never seen anything like it, right? Well, i'll try to explain.
Resources: Wood, Stone, Metal, etc. Resources are needed to build Buildings and Troops, and
repair/level your Wall. Note that the Target Building CANNOT be repaired. It can be leveled to have
more HP, though.
The Wall: Attacking units must break through the Wall before attacking the Target building.
This is tough to do, but Armor units, with their extra attack power, do best against the Wall.
Buildings: Stuff like a Quarry, Generator, Bank, etc. These produce resources. Depending on
your Base Type, you will start with different starting buildings.
Troops: I'm personally proud of this. Troops have Types; Infantry, Armor, Support, and
Striker.
Infantry are your basic foot soldiers, armed with melee weapons like swords and axes. The backbone
of any army, Infantry troops do well against Support, but lose against Armor.
Armor units are high-defence, slow-moving units like Knights and Tanks. Able to bear lots of
damage, Armor units smash through Infantry but are too slow to fight against Strikers.
Strikers are those sneaky, fragile assassin units, like Saboteurs and ninjas. Strikers can backstab
Armor units, but due to weak constitution they're easy to be picked off by Support types.
Support units stay back behind the front line. Archers, Snipers, as well as Healers and Workers are
all Support types. They can pick off Strikers, but have low defence and easily get owned by
Infantry.

Subtypes: There are a few Subtypes in addition to the basic Type of units.
Flying: Flying units can only be attacked by Support and other Flying units.
Healers help...heal, units and Heroes. Priests, Doctors, etc.
Workers are your workforce! What, you thought Buildings ran themselves? A lot of Workers, while
being suckish at combat, enhance your Resource income. With enough of them, you could be getting
DOUBLE your normal income rate!

Rank/Tier: These just explain how good your units are. You can train your units for 20% of
their starting cost to up their Rank once, and once they reach Rank 5, they're maxed and cant
upgrade anymore, but are now equal to a Rank 1 unit of the next Tier. Obviously, the best unit is a
Tier 5, Rank 5. Rank is represented by *'s next to the unit name.
Heroes: You, the player, are a Hero! You have a Type just like units, but instead of
Tier/Rank you have a Level! Doing things like killing enemies, etc. gives you XP. It takes more XP
to level up more; 1000 XP gets a Lvl1 to Lvl2, but you need 2000 to get from Lvl2 to Lvl 3. Heroes
can fight eachother when they meet, and the winner takes 10% of the TOTAL XP of the loser. Total XP
is how much XP you have total. So a Level 3 (0/3000 XP) Hero has 3000 XP (1000 for Level 2+2000 for
Level 3).

Magic: Yes! Every Hero has Magic! Unlike other games where Magic costs a set amount of MP, this
game incorporates Flexible Magic; the more you use, the stronger it is! your hero starts out with
the basics:
Cure, costs X MP and heals 50X HP
Fire: Fire Elemental damage for 25X damage and lowers target's defence, making them take 1.5x more
damage from further attacks. Further levels increase damage and defence lowering.
Ice: Ice Damage for 30x and slows down the target. Further levels increase damage and slow down the
target more.
Thunder: Electrical Damage for 40x and has a 25% chance to stun the target. Further levels increase
damage and stun chance %.
More spells can be discovered later on in the game as your Hero levels up, finds them in Dungeons,
purchases them from the Black Market, or learns them from the monsters/other heroes he/she fights
and defeats. Note that certain items increase a Hero's magic power and max MP, so if you're a
Wizard, look for these.

[b]Some places to visit (For a Hero):

Haunted Beach: Full of low-level ghosts and the occasional lost sword. Good for heroes just
starting out.
Great Plains: No, not the Midwest. Monsters here are tougher, but there's not much treasure
around.
Scary Volcano: Lots of Mines and Dungeons are located in this dormant volcano. The deeper
you go, the stronger the monsters get.
Small/Medium/Large/Jumbo Dungeon: You have to look for these, usually found in the Scary
volcano but not always. Full of treasure and monsters.
Small/Medium/Large/Jumbo Mine: These mines give some of EVERY resource for your Base every
turn. Each Day (4 turns) they degrade to the next level, with Small mines becoming Useless.
Monster Forest: The toughest of all the Locations, Legendary Monsters as well as everything
from the other locations can be found here. Legendary monsters carry supreme Rank 5 Weapons and/or
Armor, but they're Final Boss tough. Beware.
The Black Market: ANYTHING can be bought here; weapons, armor, new magic spells, even
troops! However, this is Unfair, so don't expect to get a good deal from this. I warned you now.
Base Types: Once everyone's chosen their sides, they'll have to choose a Type for their base. Type is basically your
government structure, influencing how you develop.
Kingdom: Govern as a King! Target building is Royal Palace, Buildings cost 10% less, but all
soldiers also cost Money, a unique resource for this type. Good for those who have a balance
between unit strategy and hero development.
Native Tribe: Be just like the Native Americans! Target building is Chief's Tent, divine
help costs less, but max Population is lowered. A good type for those who like to pray for Acts of
God to smash their enemy rather than beat them outright.

Necropolism: Rule the undead! Target Building is Citadel, Undead can be summoned at a cost of Bodies (Not population; bodies increases with the enemies you kill), as well as normal units. Good for those who enjoy having a swarm of units mindlessly control them.

Anarchy: No government whatsoever...wait, what? Since no one's following you, Heroes gain TRIPLE XP, but cannot build buildings, gather resources, or train units. A real challenge, focusing on Hero development over strategy.

  • 532 Replies
Kylelolcat
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Kylelolcat
4,882 posts
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Kylelolcat: Level 4 XP 150/4000, (Armor) 3,900 HP 100 MP [Defend (Ready!)]
Weapon: Cheap B. Sword (T1-Medium),Flimsy Tower Shield (T1-Medium)
Armor: Cracked Plate Armor (T1-Heavy)
Inventory (1/10): Failsword (T9:Heavy)
------------VS---------
Panther Sensai: Lvl 3, 2,850 HP 0 MP
Weapon: Panther Claws (T3), Panther Fangs (T3), Retracting Blade (T3)
Armor: Midnight Tunic (T3)
Inventory (1/10): Stealth Robe

I put an armored boot onto his chest and my sword up to his neck.

"Well? Give in yet?"

sonicheroes95
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sonicheroes95
13,881 posts
1,100

Sonicheroes95: Level 3, XP 675/3000 (Infantry) 3000 HP, 99 MP
Weapon: Kingdom Key (T1-Medium)
Armor: Pirate Garb (T2-Medium)
Inventory: (0/10) Robes and Bandana (T1-Light)

"Where is the lock?"

gamermartin
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gamermartin
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well im stunned so I hope selphy can finish him off, I wait

theEPICgameKING
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theEPICgameKING
906 posts
2,175

Kylelolcat: Level 4 XP 150/4000, (Armor) 3,700 HP 100 MP [Defend (Ready!)]
Weapon: Cheap B. Sword (T1-Medium),Flimsy Tower Shield (T1-Medium)
Armor: Cracked Plate Armor (T1-Heavy)
Inventory (1/10): Failsword (T9:Heavy)
------------VS---------
Panther Sensai: Lvl 3, 2,850 HP 0 MP
Weapon: Panther Claws (T3), Panther Fangs (T3), Retracting Blade (T3)
Armor: Midnight Tunic (T3)
Inventory (1/10): Stealth Robe

The Panther looks up at you and places a paw on your boot. You suddenly feel an intense pain! He stabbed you in the leg for 200 HP! The Panther rolls out from under your boot and jumps back onto his legs, then kicks you into a pillar. You look up to see him looming over you. The metal device on his front left paw is a very thin retracting blade. "Well? Give in yet?" he asks.

(The Needle is the Panther's close-range attack. He can only perform it when he's extremely close, because it is a stab-only weapon, but it does high damage and can inject poison or become red-hot. Neither of those happened to you.)

@Sonic: What? The lock? Are you talking about the Captain's Quarters? It has three locks imbedded into the door. You need three keys. Shadow is in the Armory right now getting the first one (picture of a cannon). The other two show a picture of a ship wheel and a picture of a crow.

@Gamer: You're supposed to tell me what Selphy does, but I'll go ahead and give Selphy a cinematic finish.

Gamermartin: Level 6, XP 1500/6000 (Support) 2900 HP, 0 MP [Aim (Ready)]
Weapon: Life-sword (Regen) (T4-Medium)
Armor: Crystal Body T3-Light) (Reflective)
Inventory: (4/10) (Light) Oak Staff (T1), Crystal Shards (???), Mage robes (T1), Hill Giant's mallet (T3-Heavy)
Selphy the Elf: Level 4, XP 1400/4000 (Infantry) 2200 HP, 130 MP
Weapon: Elfin Short bow (T4-Light) + Poison (T2) [Strong Strike (Ready!)]
Armor: Monster Hides (T3-Medium)
Inventory (3/10): Spell book (T3-Light), Strong Healing Herbs (Heals 500 Health), Archerâs Poison Vial (T2)
Abilities: Strong Strike (CD: Ready!)
-----------VS-----------------
Dungeon Troll: Lvl 5, 0 HP 0 MP *DEFEATED*
Weapon: Troll Hammer (T5), Dungeon Chest (???)
Armor: Leather Skin (T5)
Inventory (1/10): Chain Necklace (+100 Attack, +100 Damage Resistance)

*widescreen mode* Selphy poisons another arrow as the Troll swings the chest overhead at her. She jumps back, then runs up the chest and up the Troll's arm. She plants one foot on the top of his head, jumps off, then front-flips in midair and shoots at arrow into his spine, just below his skull. 700!

BOOM HEADSHOT.

The Troll screams, coughs, and collapses. The huge metal chest bangs to the dungeon floor. You have defeated the Dungeon Boss!
+3000 EXP. Selphy Levels up!

Gamermartin: Level 6, XP 4500/6000 (Support) 2900 HP, 0 MP [Aim (Ready)]
Weapon: Life-sword (Regen) (T4-Medium)
Armor: Crystal Body T3-Light) (Reflective)
Inventory: (4/10) (Light) Oak Staff (T1), Crystal Shards (???), Mage robes (T1), Hill Giant's mallet (T3-Heavy)
Selphy the Elf: Level 5, XP 4400/8000 (Infantry) 2200 HP, 200 MP
Weapon: Elfin Short bow (T4-Light) + Poison (T2) [Strong Strike (Ready!)]
Armor: Monster Hides (T3-Medium)
Inventory (3/10): Spell book (T3-Light), Strong Healing Herbs (Heals 500 Health), Archerâs Poison Vial (T2)
Abilities: Strong Strike (CD: Ready!)

(Restore all of Selphy's health for me, I don't know how much she has. Then add 500 to it. Your health is restored as well, but not increased. Also, you can now inspect the chest.)

sonicheroes95
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sonicheroes95
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Sonicheroes95: Level 3, XP 675/3000 (Infantry) 3000 HP, 99 MP
Weapon: Kingdom Key (T1-Medium)
Armor: Pirate Garb (T2-Medium)
Inventory: (0/10) Robes and Bandana (T1-Light)

Right... I'm just going to wait for shadow to get back with his key, while aiming my keyblade at the locks. (keyblade: can open ANY keyhole lock.)

theEPICgameKING
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theEPICgameKING
906 posts
2,175

@Sonic: He's fighting another pirate in a duel to the death. You can always just go find another key instead of guarding the door. Rick and Raispeed are on the ship as well, soo.

In normal circumstances, I would be inclined to agree with this obnoxious godpower, but the Captain's Quarters are the ship's Dungeon Boss and you can't barge in. You have to complete whatever challenge is necessary to access the boss room, and in this case it means collecting keys.

Kylelolcat
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Kylelolcat
4,882 posts
260

Kylelolcat: Level 4 XP 150/4000, (Armor) 3,700 HP 100 MP [Defend (Ready!)]
Weapon: Cheap B. Sword (T1-Medium),Flimsy Tower Shield (T1-Medium)
Armor: Cracked Plate Armor (T1-Heavy)
Inventory (1/10): Failsword (T9:Heavy)
------------VS---------
Panther Sensai: Lvl 3, 2,850 HP 0 MP
Weapon: Panther Claws (T3), Panther Fangs (T3), Retracting Blade (T3)
Armor: Midnight Tunic (T3)
Inventory (1/10): Stealth Robe

"Ha! I'm not done with you yet!"

I smash Panther upside the head with my shield while rolling out of the way and onto my feet.

theEPICgameKING
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theEPICgameKING
906 posts
2,175

Kylelolcat: Level 4 XP 150/4000, (Armor) 3,700 HP 100 MP [Defend (Ready!)]
Weapon: Cheap B. Sword (T1-Medium),Flimsy Tower Shield (T1-Medium)
Armor: Cracked Plate Armor (T1-Heavy)
Inventory (1/10): Failsword (T9:Heavy)
------------VS---------
Panther Sensai: Lvl 3, 2,850 HP 0 MP
Weapon: Panther Claws (T3), Panther Fangs (T3), Retracting Blade (T3)
Armor: Midnight Tunic (T3)
Inventory (1/10): Stealth Robe

The Panther ducks. "You'll not use the same trick twice on me!" He charges for a slash attack, but you block it with your shield.

(Is your shield round? Like a frisbee? *cough* Captain America *cough*)

Kylelolcat
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Kylelolcat
4,882 posts
260

Kylelolcat: Level 4 XP 150/4000, (Armor) 3,700 HP 100 MP [Defend (Ready!)]
Weapon: Cheap B. Sword (T1-Medium),Flimsy Tower Shield (T1-Medium)
Armor: Cracked Plate Armor (T1-Heavy)
Inventory (1/10): Failsword (T9:Heavy)
------------VS---------
Panther Sensai: Lvl 3, 2,850 HP 0 MP
Weapon: Panther Claws (T3), Panther Fangs (T3), Retracting Blade (T3)
Armor: Midnight Tunic (T3)
Inventory (1/10): Stealth Robe

Actually, I'm pretty sure that it's rectangular with rounded edges. It's supposed to effectively cover a human body in its entirety while in use.

I expend 100 MP on an Ice spell directly at Panther.

theEPICgameKING
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theEPICgameKING
906 posts
2,175

Kylelolcat: Level 4 XP 150/4000, (Armor) 3,700 HP 0 MP [Defend (Ready!)]
Weapon: Cheap B. Sword (T1-Medium),Flimsy Tower Shield (T1-Medium)
Armor: Cracked Plate Armor (T1-Heavy)
Inventory (1/10): Failsword (T9:Heavy)
------------VS---------
Panther Sensai: Lvl 3, 2,850 HP 0 MP
Weapon: Panther Claws (T3), Panther Fangs (T3), Retracting Blade (T3)
Armor: Midnight Tunic (T3)
Inventory (1/10): Stealth Robe

Okay, a Riot Shield. That will be extremely useful against this enemy if you're agile and can keep it pointed at him.

The Panther tries to dodge but you nail him in the waist. It freezes his legs to the ground and deals 300! You are in an extremely good position now. The Panther has no long-range attacks or magic (shoulda saved your MP). Make your move!

How does MP regenerate?? Be honest.

Kylelolcat
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Kylelolcat
4,882 posts
260

Kylelolcat: Level 4 XP 150/4000, (Armor) 3,700 HP 0 MP [Defend (Ready!)]
Weapon: Cheap B. Sword (T1-Medium),Flimsy Tower Shield (T1-Medium)
Armor: Cracked Plate Armor (T1-Heavy)
Inventory (1/10): Failsword (T9:Heavy)
------------VS---------
Panther Sensai: Lvl 3, 2,850 HP 0 MP
Weapon: Panther Claws (T3), Panther Fangs (T3), Retracting Blade (T3)
Armor: Midnight Tunic (T3)
Inventory (1/10): Stealth Robe

Yeah, a riot shield is a good comparison.

I start repeatedly slashing Panther across the chest with my B.Sword while keeping my shield ready to block any attack he tries to make.

Kylelolcat
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Kylelolcat
4,882 posts
260

Oh yeah, and you forgot to subtract 300 HP from Panther.

theEPICgameKING
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theEPICgameKING
906 posts
2,175

Kylelolcat: Level 4 XP 150/4000, (Armor) 3,700 HP 0 MP [Defend (Ready!)]
Weapon: Cheap B. Sword (T1-Medium),Flimsy Tower Shield (T1-Medium)
Armor: Cracked Plate Armor (T1-Heavy)
Inventory (1/10): Failsword (T9:Heavy)
------------VS---------
Panther Sensai: Lvl 3, 1900 HP 0 MP
Weapon: Panther Claws (T3), Panther Fangs (T3), Retracting Blade (T3)
Armor: Midnight Tunic (T3)
Inventory (1/10): Stealth Robe

(Good catch. Again, how does MP regenerate?)

You hit Panther three times with the sword, dealing 200 +200 + 250 (you have weak weapons, sorry, but you used them the best right there).

The Panther retaliates. He parries your next attack with his retractable blade, then forces you away from him. He strains and breaks the ice surrounding him. He gasps and shakes himself. "Impressive..." He lunges and gets under your sword, then slashes your shield with his claws, leaving deep grooves in it. "But your shield cannot hold out forever."

Kylelolcat
offline
Kylelolcat
4,882 posts
260

Kylelolcat: Level 4 XP 150/4000, (Armor) 3,700 HP 0 MP [Defend (Ready!)]
Weapon: Cheap B. Sword (T1-Medium),Flimsy Tower Shield (T1-Medium)
Armor: Cracked Plate Armor (T1-Heavy)
Inventory (1/10): Failsword (T9:Heavy)
------------VS---------
Panther Sensai: Lvl 3, 1900 HP 0 MP
Weapon: Panther Claws (T3), Panther Fangs (T3), Retracting Blade (T3)
Armor: Midnight Tunic (T3)
Inventory (1/10): Stealth Robe

For the MP, as far as I know, it just regenerates through resting.

"That's fine, I need a new one anyways!"

I attempt to shield bash Panther followed by a slash at wherever he dodges to.

theEPICgameKING
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theEPICgameKING
906 posts
2,175

Kylelolcat: Level 4 XP 150/4000, (Armor) 3,300 HP 0 MP [Defend (Ready!)]
Weapon: Cheap B. Sword (T1-Medium),Flimsy Tower Shield (T1-Medium)
Armor: Cracked Plate Armor (T1-Heavy)
Inventory (1/10): Failsword (T9:Heavy)
------------VS---------
Panther Sensai: Lvl 3, 1900 HP 0 MP
Weapon: Panther Claws (T3), Panther Fangs (T3), Retracting Blade (T3)
Armor: Midnight Tunic (T3)
Inventory (1/10): Stealth Robe

He backs away from your shield bash, then dodges OVER YOUR HEAD. He leads up and grabs onto one of the corner pillars, then launches behind you and delivers a blow to the back of your head with (fortunately) his claws, dealing 400! Your helmet reverted most of the damage. If he had used his blade, it would have been much worse. He is now behind you.

You're doing very well, by the way. Not easy, is it? Don't worry...it's gonna get worse.

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