About the game:
This is a Forum-Rpg you will pick a race/class combination and will start your journey. I will try to update every day. The game is completely probability driven. Nothing will you chose will kill you unless the dice say so.
About your character:
There are 2 sides. Each of them has 3 different races you can chose from.
The Alliance Of Light:
Humans: Quite hardy and charming, Humans are the dominant species of Irridia, ruling both the Empire and the neutral “Silver Cities” as well as inhabiting many other places. They can also become more classes than any other race. though generally mostly lawful humans do not at all have to be “good”
Elves: The Sylvan Elves are very dexterous and perceptive. They live in peace with the Forest they inhabit and going there without their consent might end one’s life. Despite being allied with them they despise the dwarves for they destroy nature in the eyes of the elves.
Dwarves: Dwarves are extremely strong both in mind " some call it stubbornness " and in body. They are famed warriors and have perfected the use of Runes as a means of conjuring magic. Dwarves live in huge mountain fortresses but are also seen in human lands.
The Dungeon:
Orcs: Rather strong and quite hardy, but not very intelligent Orcs are normally feared as bandits and marauders and not as mighty wizard. They live together with the goblins in their tent cities in the large plains of the east.
Goblins: The Goblins are the lower class of the orc society. Naturally not very strong they are no match for their orcish overlords in matters of strength. They are, however perceptive and dexterous and make good trappers and archers. There are also goblin fortresses in the northern mountains where they fight their mortal enemies, the dwarfs
Dark Elves: Dark Elves are intelligent and quite charming, despite being terrifying. They live in Huge Caverns on the southern Islands. Dark Elves are the closest to what you could call truly evil and are mortal enemies to the Sylvan
Classes:
In the beginning of the game you can take one of five classes. Later you can combine classes to become an advanced class. However not every Class is available for every race. Every class is tied to a specific “element” The five classes are:
Warrior: Tied to the element of Might. These mighty heroes can wear heavy armor as well as shields an all weapons. Advanced classes of the warrior are also the only ones that can wear plate, though not all can.
Cleric: Tied to the element of Light. Clerics can heal themselves and others and can support their companions or smite their enemies. However despite wearing wielding maces they are not made for close combat since they only wear robes.
Mage: Tied to the element of Magic. Mages can unleash the power of the magic winds onto their enemies. However since they only study the magic arts they tend to be …”squishy”
Rogue: Tied to the element of Shadow. Rogues are masters of disguise and the cutting of throats. Striking from the shadows or a distance " or both " rogues can be very dangerous but are lost in open combat.
Hotspures: Tied to the element of Fury. These man and women can be very dangerous, striking furiously in battle they can overcome even the strongest defenses but are also sacrificing their own.